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authorFilippos Karapetis2009-12-30 10:42:52 +0000
committerFilippos Karapetis2009-12-30 10:42:52 +0000
commitdbfdd744263cdc9e9f21085b93465e974663e80c (patch)
tree47be60584d8906fb086f9813f47be5b95ce3f08f
parentbcc33871c117c0d1322ce8d90965782cec0157db (diff)
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Updated documentation of the VMD decoder to indicate which SCI32 games used VMD videos
svn-id: r46738
-rw-r--r--engines/sci/video/vmd_decoder.h15
1 files changed, 11 insertions, 4 deletions
diff --git a/engines/sci/video/vmd_decoder.h b/engines/sci/video/vmd_decoder.h
index 63a7e92ab6..628be24e82 100644
--- a/engines/sci/video/vmd_decoder.h
+++ b/engines/sci/video/vmd_decoder.h
@@ -38,11 +38,18 @@ namespace Sci {
* Wrapper for the Coktel Vision VMD video decoder
* for videos by Coktel Vision/Sierra.
*
- * Video decoder used in engines:
- * - gob (without this wrapper)
- * - sci
+ * VMD videos were used in the following SCI21/SCI3
+ * adventure games, developed by Sierra:
+ * - Gabriel Knight 2: The Beast Within
+ * - Leisure Suit Larry 7
+ * - Lighthouse
+ * - Phantasmagoria 1
+ * - RAMA
+ * - Shivers
+ * - Shivers 2: Harvest of Souls
+ * - Torin's Passage
*/
- class VMDDecoder : public Graphics::VideoDecoder {
+class VMDDecoder : public Graphics::VideoDecoder {
public:
VMDDecoder(Audio::Mixer *mixer);
virtual ~VMDDecoder();