aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-06-25GPH: Add "small" virtual keyboard pack to GP2X port packaging.D G Turner
2014-06-25GPH: Add "small" virtual keyboard pack to CAANOO port packaging.D G Turner
2014-06-25DINGUX: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25LINUXMOTO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25N64: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25WII: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25MAEMO: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-06-25README: Remove Keymapper trigger key note, add Vkeybd mouse button note.D G Turner
As the keymapper is still WIP/unstable, this should be omitted from user documentation. Added note on mouse button trigger for virtual keyboard as this was not noted in any user documentation.
2014-06-25FULLPIPE: Fix selector in debug sceneEugene Sandulenko
2014-06-25SCUMM: Add UK Windows version of Freddi Fish 3.Kirben
2014-06-24SWORD25: Fix sprite flippingEugene Sandulenko
2014-06-23FULLPIPE: Remove unused variableEugene Sandulenko
2014-06-23FULLPIPE: Give better name to functionEugene Sandulenko
2014-06-23FULLPIPE: MovGraph::calcMovItems: renamed variables and added some commentsEugene Sandulenko
2014-06-23GRAPHICS: Added BE/LE to TS_ macrosEugene Sandulenko
2014-06-22PS3: Default to 44kHz sound output.Johannes Schickel
2014-06-22SDL: Default to 44kHz sound output.Johannes Schickel
2014-06-22GUI: Reduce spacing in save/load chooser in the classic theme.Johannes Schickel
This fixes bug #6658 "GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels" for me.
2014-06-22SCUMM: Do not let music reallocate its own channels in AD player.Johannes Schickel
This makes it conform to the original.
2014-06-22SCUMM: Change channel/slot (re)allocation strategy in AD player.Johannes Schickel
This makes sure that always the channel/slot with the lowest priority is reallocated in case none is free. This fixes some music oddities in Indy3.
2014-06-22SCUMM: Don't allow SFX to reallocate their own channels in AD player.Johannes Schickel
2014-06-22SCUMM: Clear SFX channel when starting the SFX failed in AD player.Johannes Schickel
2014-06-22BUILD: Theme files are in Windows executable.Kirben
2014-06-22DEVTOOLS: List MSVC 2013 support in create_project's help output.Johannes Schickel
2014-06-22SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657)Johannes Schickel
Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)".
2014-06-21Merge pull request #469 from klusark/msvc8Johannes Schickel
ALL: Remove support for MSVC8 and older
2014-06-21ALL: Remove support for MSVC8 and olderJoel Teichroeb
MSVC8 gives various compile error relating to templates that were changed back in 2008, leading me to belive that no one is using it, and that there is not point adding work arounds for a 9 year old compiler no one uses.
2014-06-21FULLPIPE: Add 16bit/RGB backend support dependancy.Johannes Schickel
2014-06-20FULLPIPE: Implement Bitmap::flipVertical()Eugene Sandulenko
2014-06-20WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that ↵Einar Johan Trøan Sømåen
sound settings are actually applied on launch
2014-06-19CREDITS: Update to add Fedor to SymbianSven Hesse
2014-06-19TESTBED: Fix a typo in the sound tests: s/smaple/sampleEinar Johan Trøan Sømåen
2014-06-19Merge pull request #468 from zeldin/new_android_sdkDavid Turner
ANDROID: Allow build with newer SDK
2014-06-19FULLPIPE: Draw transparent surfacesEugene Sandulenko
2014-06-18ANDROID: Allow build with non-ancient SDKMarcus Comstedt
2014-06-18ANDROID: Hide system mouse pointer on OUYAMarcus Comstedt
2014-06-18FULLPIPE: Fixed ModalQueryEugene Sandulenko
2014-06-18FULLPIPE: Implement ModalCredits::update()Eugene Sandulenko
2014-06-18FULLPIPE: Implemented ModalIntro::update()Eugene Sandulenko
2014-06-18FULLPIPE: Stubbed sceneFade()Eugene Sandulenko
2014-06-17NEWS: Mention OpenGL output.Johannes Schickel
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
Thanks to fuzzie for noticing this.
2014-06-17FULLPIPE: Fix crash in scene34. Now it is rendered properlyEugene Sandulenko
2014-06-17FULLPIPE: Cleanup gfx codeEugene Sandulenko
2014-06-17FULLPIPE: cleanupEugene Sandulenko
2014-06-17FULLPIPE: Implement horizontal flippingEugene Sandulenko
2014-06-17FULLPIPE: Skip internal 565 rpresentation for sprites and directly render ↵Eugene Sandulenko
them in 32bit
2014-06-17GRAPHICS: Rename BS_ to TS_ (for TransparentSurface)Eugene Sandulenko
2014-06-17FULLPIPE: Switch graphics to TransparentSurfaceEugene Sandulenko