Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-16 | SCI: Add workaround for uninitialized read in KQ5 FM Towns | Matthew Hoops | |
Thanks to alexbevi | |||
2011-02-16 | SCI: Add support for the KQ5 FM Towns resource format | Matthew Hoops | |
Thanks to alexbevi for providing details on the format | |||
2011-02-16 | Merge branch 'master' of https://github.com/scummvm/scummvm | athrxx | |
2011-02-16 | KYRA/LOL: add comments for last commit | athrxx | |
2011-02-16 | KYRA/LOL: fixed hand item cursor bug | athrxx | |
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases. | |||
2011-02-16 | BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB ↵ | Johannes Schickel | |
change. | |||
2011-02-16 | PARALLACTION: Use signed math in fadeTo. | Alyssa Milburn | |
This fixes corruption during fades when low palette values end up negative. | |||
2011-02-16 | GROOVIE: Simplify the cursor palette reading. | Jordi Vilalta Prat | |
2011-02-16 | N64: revert fix in svn r55745 and added a FIXME | Fabio Battaglia | |
The sign comparison fix requires a little more work than int->uint change, else it throws an exception on the N64 | |||
2011-02-16 | PARALLACTION: Fix half bright palette. | Johannes Schickel | |
Thanks to peres for pointing this out to me. | |||
2011-02-16 | WII: Fix OSystem_Wii::setPalette after the ScummVM upstream merge in a024546. | Johannes Schickel | |
I accidently removed two lines when doing the merge since I read the log incorrectly. Thanks to dhewg for reporting this. | |||
2011-02-16 | IPHONE: Remove erroneous write in OSystem_IPHONE::grabPalette. | Johannes Schickel | |
Thanks to dhewg for reporting this! | |||
2011-02-16 | Merge branch 'master' into osystem-palette | Johannes Schickel | |
Conflicts: engines/sky/screen.h | |||
2011-02-16 | PS2: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested. | |||
2011-02-16 | DC: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-16 | N64: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-16 | SKY: Restore old sequence delay behaviour. | dhewg | |
Since f621f6a5 processSequence() waited 60*3ms instead of 60ms. Restored that while getting rid of SEQ_DELAY. That in return allows us to relax the call frequency again (more sleeps, less cpu hogging). | |||
2011-02-16 | SKY: Fix array access in debug code. | Alyssa Milburn | |
The script data is already byteswapped at load time. | |||
2011-02-16 | SKY: Stop intro sound before freeing the buffer. | Alyssa Milburn | |
2011-02-15 | DS: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-15 | PSP: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-15 | IPHONE: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-15 | Merge branch 'master' into osystem-palette | Johannes Schickel | |
Conflicts: backends/platform/wii/osystem_gfx.cpp | |||
2011-02-15 | TINSEL: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This is done by converting the internal RGBA palette data to RGB before calling setPalette. This might not be the best solution, but looking a bit into the engine it seems like changing all the code to work with RGB instead of RGBA might require some bit of work. | |||
2011-02-15 | Merge branch 'dhewg-osystem-palette' of https://github.com/dhewg/scummvm ↵ | Johannes Schickel | |
into dhewg-dhewg-osystem-palette | |||
2011-02-15 | AGOS: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
I only (minimally) tested this change with Simon 1 + 2 DOS CD. | |||
2011-02-15 | MADE: Revert a little behavior change in setRGBPalette. | Johannes Schickel | |
This was introduced when converting to the new RGB data setPalette call. It should not have caused any troubles, since start is always 0 it seems, but better be sure about this one and keep the original behavior. | |||
2011-02-15 | SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
Thanks to eriktorbjorn for helping me with this. | |||
2011-02-15 | VIDEO: Adapt VideoDecoder::setSystemPalette to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-15 | SWORD1: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-15 | MOHAWK: Shorten Myst stack classes names | Bastien Bouclet | |
2011-02-15 | MOHAWK: Put togeter the Myst stack classes in a namespace | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 201, staircase init | Bastien Bouclet | |
2011-02-15 | MOHAWK: Add a workaround for a missing image when going up the stairs in ↵ | Bastien Bouclet | |
Mechanical. | |||
2011-02-15 | MOHAWK: Implement Mechanical opcodes 203 and 104, snake box | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 100 | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 200 | Bastien Bouclet | |
2011-02-15 | HUGO: Replace cypher by a global variable, clean engine destructor | strangerke | |
2011-02-15 | SCI: Fill in the remaining Mac-specific kPlatform subops | Matthew Hoops | |
2011-02-15 | VIDEO: Add some stubs for QuickTime edit list work | Matthew Hoops | |
The edit lists are actually read in now. Minor cleanup of streams as well. | |||
2011-02-15 | SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristic | md5 | |
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred. | |||
2011-02-15 | MOHAWK: Detect the French version of Rugrats. | Alyssa Milburn | |
Thanks to Strangerke. | |||
2011-02-15 | Merge branch 'master' of github.com:scummvm/scummvm | md5 | |
2011-02-15 | SCI: Removed several redundant helper functions | md5 | |
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger() | |||
2011-02-15 | HUGO: more refactoring and encapsulation | strangerke | |
2011-02-14 | GIT: Ignore Visual Studio precompiled headers folder | Littleboy | |
2011-02-14 | SCI: Fix loading SCI32 games | Matthew Hoops | |
The frames/items in GfxFrameout need to be cleared upon loading | |||
2011-02-15 | SCI2+: Set the correct segment for SCI32 strings/arrays when loading | md5 | |
This was an omission, observed after a discussion with clone2727 | |||
2011-02-14 | WII: Fix 16bit cursors on some HE games | dhewg | |
2011-02-14 | SCI: Fix loading pre-version 28 saved games | Matthew Hoops | |
This is a regression from a9b051beff3157e1aa8 |