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2011-02-19MOHAWK: Update LBPaletteItem for RGB palettes.Alyssa Milburn
2011-02-19MOHAWK: Change bitmaps to use RGB palettes.Johannes Schickel
Thanks to clone2727 for reviewing this patch.
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19DRASCULA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2011-02-19OPENGL: Get rid of adjustMouseEvent.Johannes Schickel
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that.
2011-02-19OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.Johannes Schickel
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19ANDROID: Move helper defines in a new header filedhewg
- added a few macros for convinience - use them - replaced CHECK_GL_ERROR with GLCALL - spam GLCALL
2011-02-19ANDROID: inline some GLESTexture membersdhewg
2011-02-19ANDROID: Supress warningdhewg
2011-02-19ANDROID: Formattingdhewg
2011-02-19SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.Johannes Schickel
2011-02-19SCI: Reverted r914fe95, and silenced a false positive warningmd5
2011-02-19SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling codemd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-19ANDROID: Fix make dependencies for parallel buildsdhewg
2011-02-19QUEEN: fix #1858081 - Jetty: "sign" at wrong positionGregory Montoir
Off by one error in original object trigger ; since this is minor glitch, this patch only fixes new game state (ie. existing savegames are still affected).
2011-02-19TUCKER: cleanup, removed unused variablesGregory Montoir
2011-02-19TUCKER: fix truncated action string in english versionGregory Montoir
2011-02-19TUCKER: fix #2872348 - walk bug by switching places in museumGregory Montoir
Looks like an original game glitch, prevent hard-coded sequence execution on location switch (after using map).
2011-02-18SCI: Fix compilation using MSVC 9strangerke
2011-02-18HUGO: Remove extra spaces at end of linesstrangerke
2011-02-18TUCKER: fix #3106714 - Wrong animation after TV offGregory Montoir
Some negative values are prefixed by 2 minus signs, skip one before passing the string to strtol.
2011-02-18ANDROID: Remove outdated build instructionsdhewg
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18HUGO: Move several short function bodies from headers to cpp filesstrangerke
2011-02-18ANDROID: Disable mt32emu and timiditydhewg
mt32emu is using floats everywhere, and we don't have hardware-assisted floating point computations on this armeabi. most (if any) devices can't handle this timidity doesn't make sense, because there's no daemon to connect to
2011-02-18SCI: Fix window height for some Mac SCI1/1.1 gamesMatthew Hoops
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-18ANDROID: Formattingdhewg
maybe now?
2011-02-18ANDROID: Formattingdhewg
and hoping for buildbot to pick up the toolchain now
2011-02-18ANDROID: dist target for buildbotdhewg
2011-02-18DC: Don't use $(VER_REV) with gitMarcus Comstedt
It seems unlikely that git will ever be able to produce a $(VER_REV) of 6 characters or less (the requirement for the version field in IP.BIN), so don't even try to use it.
2011-02-18AGOS: Fix mouse cursor color in Simon 1.Johannes Schickel
2011-02-18Merge branch 'dhewg-android'dhewg
2011-02-18TOUCHE: fix op_not/op_neg opcodes namingGregory Montoir
2011-02-18TUCKER: cleanupGregory Montoir
2011-02-18TUCKER: fix #3106766 - Bubbles in Plugs Shop too heavyGregory Montoir
2011-02-18TUCKER: fix #3106542 - Ego drawn behind backgroundGregory Montoir
Looks like an original game glitch, the location 14 background bitmap contains some pixels in range [0xE0-0xF8] which is usually reserved ; add workaround.
2011-02-18TUCKER: fix #3106536 - Punk stuck (moving in background)Gregory Montoir
2011-02-18TUCKER: fix #3106520 - Prison water drop leaves a lineGregory Montoir
2011-02-18TUCKER: fix #2628056 - Text Dialogue is out of syncGregory Montoir
always synchronize text with speech sound. Note, some subtitles present in the datafiles are inconsistent (written text different from spoken).
2011-02-18TUCKER: fix #2627967 - Slow WalkingGregory Montoir
The waitForTimer calls in fade*Palette are actually duplicated ; mainLoop already handles timing.
2011-02-18HUGO: Avoid duplicated code in functions related to HUGO.DATstrangerke
2011-02-17TOOLS: Add debug output of output file position to skycpt tool.D G Turner
2011-02-17TOON: Initialise all locations.Alyssa Milburn
This stops the location save code from walking off the end of _rifBoxesFlags due to _numRifBoxes being invalid. Fix for bug #3183934 ("TOON: Crash on save").
2011-02-17TOON: Fix TextResource on big-endian.Alyssa Milburn
Fix for bug #3183943 ("TOON: No speech and no text").
2011-02-17SCI: Fix Mac icon bar vertical positioningMatthew Hoops
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-16KYRA: Set type for NULL MIDI driver to PC Speaker.Johannes Schickel
This avoids a dialog about MT-32 to General MIDI conversion shown when running Kyrandia 1. Formerly the NULL MIDI output type was set to General MIDI, which caused the aforementioned dialog to show up, because Kyrandia 1 has no General MIDI tracks.
2011-02-16SCI: Fix Mixed-Up Mother Goose FM TownsMatthew Hoops
Thanks to alexbevi