aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-08-18dont keep some unused parts of the mdatfile in memoryNorbert Lange
svn-id: r43506
2009-08-18added tiebreaking to pickVoice, now the use of channels is better distributedNorbert Lange
added a fixedpoint pow2 function (similar to the original) - no floats used anymore at the expense of a 512 byte table added a sinetable for the modulation effect. svn-id: r43505
2009-08-17merge with trunkNorbert Lange
svn-id: r43478
2009-08-17Fix possible out of bounds access in Screen::drawShape.Johannes Schickel
svn-id: r43475
2009-08-17Clear input queue before displaying the credits in Kyrandia 1.Johannes Schickel
svn-id: r43474
2009-08-17Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, ↵Johannes Schickel
and thus keeping it twice in memory. svn-id: r43473
2009-08-17Switched event loop while/do to do/while, to ensure event handling occurs ↵Paul Gilbert
even when the game is under heavy load svn-id: r43471
2009-08-17Simplified the sound playing code by removing the boolean variables for ↵Filippos Karapetis
signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470
2009-08-17Fix for some more !!HIGH STRINGS!! when talking to the palace guardsPaul Gilbert
svn-id: r43468
2009-08-17Ignore speech and sound effect samples with unknown compression, instead of ↵Filippos Karapetis
trying to play them as raw sound. Some cleanup svn-id: r43467
2009-08-17Made sound effect playing code consistent for compressed and uncompressed ↵Filippos Karapetis
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466
2009-08-17- Add note about that modifing the parent stream will mess up ↵Johannes Schickel
SeekableSubReadStream and SeekableSubReadStreamEndian. - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian. svn-id: r43465
2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Formatting.Johannes Schickel
svn-id: r43463
2009-08-17Suppress useless parenthesesArnaud Boutonné
svn-id: r43462
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵Arnaud Boutonné
in scripts svn-id: r43461
2009-08-17CleanupFilippos Karapetis
svn-id: r43460
2009-08-17Fix compilation of the SCI engine. It seems that all of the SCI header files ↵Johannes Schickel
I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. svn-id: r43459
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ↵Filippos Karapetis
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
2009-08-16Fix bug #2838551: "PSP: AGI games are unbearably slow"Eugene Sandulenko
svn-id: r43452
2009-08-16SCI: Fix whitespace.Walter van Niftrik
svn-id: r43451
2009-08-16SCI: Fix regression in previous commit (QFG2).Walter van Niftrik
svn-id: r43450
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-08-16Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"Johannes Schickel
svn-id: r43447
2009-08-16Fix warning caused by -Wformat-security.Johannes Schickel
svn-id: r43446
2009-08-16Fix warning caused by -Wformat-security, also fixed a possible buffer ↵Johannes Schickel
overflow along with it. svn-id: r43445
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
svn-id: r43444
2009-08-16merge with trunkNorbert Lange
svn-id: r43443
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the ↵Matthew Hoops
workaround to default-events.cpp. svn-id: r43441
2009-08-16Fix for bug #2838517 (FF: backspace does not work when typing save game name).Matthew Hoops
svn-id: r43440
2009-08-16Cleanup.Johannes Schickel
svn-id: r43438
2009-08-16For a better user experience, clear all meta infos, when clicking on an ↵Johannes Schickel
unused slot in the GMM save/load dialog. svn-id: r43437
2009-08-16Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the ↵Johannes Schickel
issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently. svn-id: r43436
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
svn-id: r43434
2009-08-16Fix bug #2838464 "SCUMM: GUI messages misaligned".Johannes Schickel
svn-id: r43431
2009-08-16Fix valgrind warnings.Johannes Schickel
svn-id: r43428
2009-08-16Added Ninteno DS specific hack, which takes care of tab button width ↵Johannes Schickel
problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem. svn-id: r43426
2009-08-16Fix options dialog's reflowLayout.Johannes Schickel
svn-id: r43425
2009-08-16Fix using the backspace key on Mac OS X in HE games.Matthew Hoops
svn-id: r43420
2009-08-16Fix overflow in convertFilePath().Travis Howell
svn-id: r43417
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414
2009-08-15Yet another slight graphic fix for the Kyrandia 1 Amiga credits.Johannes Schickel
svn-id: r43413
2009-08-15Added const qualifiers to static data.Johannes Schickel
svn-id: r43411
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-08-15SCI: Add missing versions to exe version parsingWalter van Niftrik
svn-id: r43408
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
svn-id: r43406
2009-08-15Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()Joost Peters
svn-id: r43404
2009-08-15Restore code to clear screen, before playing videos with smaller resolution ↵Travis Howell
in the Amiga version of The Feeble Files. svn-id: r43402
2009-08-15Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be ↵Travis Howell
cut off. svn-id: r43400