Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-18 | dont keep some unused parts of the mdatfile in memory | Norbert Lange | |
svn-id: r43506 | |||
2009-08-18 | added tiebreaking to pickVoice, now the use of channels is better distributed | Norbert Lange | |
added a fixedpoint pow2 function (similar to the original) - no floats used anymore at the expense of a 512 byte table added a sinetable for the modulation effect. svn-id: r43505 | |||
2009-08-17 | merge with trunk | Norbert Lange | |
svn-id: r43478 | |||
2009-08-17 | Fix possible out of bounds access in Screen::drawShape. | Johannes Schickel | |
svn-id: r43475 | |||
2009-08-17 | Clear input queue before displaying the credits in Kyrandia 1. | Johannes Schickel | |
svn-id: r43474 | |||
2009-08-17 | Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, ↵ | Johannes Schickel | |
and thus keeping it twice in memory. svn-id: r43473 | |||
2009-08-17 | Switched event loop while/do to do/while, to ensure event handling occurs ↵ | Paul Gilbert | |
even when the game is under heavy load svn-id: r43471 | |||
2009-08-17 | Simplified the sound playing code by removing the boolean variables for ↵ | Filippos Karapetis | |
signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470 | |||
2009-08-17 | Fix for some more !!HIGH STRINGS!! when talking to the palace guards | Paul Gilbert | |
svn-id: r43468 | |||
2009-08-17 | Ignore speech and sound effect samples with unknown compression, instead of ↵ | Filippos Karapetis | |
trying to play them as raw sound. Some cleanup svn-id: r43467 | |||
2009-08-17 | Made sound effect playing code consistent for compressed and uncompressed ↵ | Filippos Karapetis | |
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466 | |||
2009-08-17 | - Add note about that modifing the parent stream will mess up ↵ | Johannes Schickel | |
SeekableSubReadStream and SeekableSubReadStreamEndian. - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian. svn-id: r43465 | |||
2009-08-17 | Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵ | Arnaud Boutonné | |
and mimic this code in oPlaytoons_openItk svn-id: r43464 | |||
2009-08-17 | Formatting. | Johannes Schickel | |
svn-id: r43463 | |||
2009-08-17 | Suppress useless parentheses | Arnaud Boutonné | |
svn-id: r43462 | |||
2009-08-17 | Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵ | Arnaud Boutonné | |
in scripts svn-id: r43461 | |||
2009-08-17 | Cleanup | Filippos Karapetis | |
svn-id: r43460 | |||
2009-08-17 | Fix compilation of the SCI engine. It seems that all of the SCI header files ↵ | Johannes Schickel | |
I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. svn-id: r43459 | |||
2009-08-17 | - Simplified some functions to accept only the parts of the EngineState they ↵ | Filippos Karapetis | |
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458 | |||
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko | |
svn-id: r43452 | |||
2009-08-16 | SCI: Fix whitespace. | Walter van Niftrik | |
svn-id: r43451 | |||
2009-08-16 | SCI: Fix regression in previous commit (QFG2). | Walter van Niftrik | |
svn-id: r43450 | |||
2009-08-16 | SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect | Walter van Niftrik | |
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449 | |||
2009-08-16 | Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp" | Johannes Schickel | |
svn-id: r43447 | |||
2009-08-16 | Fix warning caused by -Wformat-security. | Johannes Schickel | |
svn-id: r43446 | |||
2009-08-16 | Fix warning caused by -Wformat-security, also fixed a possible buffer ↵ | Johannes Schickel | |
overflow along with it. svn-id: r43445 | |||
2009-08-16 | Fix format arugments in LoL code. (triggered via -Wformat-security) | Johannes Schickel | |
svn-id: r43444 | |||
2009-08-16 | merge with trunk | Norbert Lange | |
svn-id: r43443 | |||
2009-08-16 | Introduce a better fix for the Mac OS X backspace problem by adding the ↵ | Matthew Hoops | |
workaround to default-events.cpp. svn-id: r43441 | |||
2009-08-16 | Fix for bug #2838517 (FF: backspace does not work when typing save game name). | Matthew Hoops | |
svn-id: r43440 | |||
2009-08-16 | Cleanup. | Johannes Schickel | |
svn-id: r43438 | |||
2009-08-16 | For a better user experience, clear all meta infos, when clicking on an ↵ | Johannes Schickel | |
unused slot in the GMM save/load dialog. svn-id: r43437 | |||
2009-08-16 | Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the ↵ | Johannes Schickel | |
issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently. svn-id: r43436 | |||
2009-08-16 | Added detection entry for the UK 16 colour version | Paul Gilbert | |
svn-id: r43434 | |||
2009-08-16 | Fix bug #2838464 "SCUMM: GUI messages misaligned". | Johannes Schickel | |
svn-id: r43431 | |||
2009-08-16 | Fix valgrind warnings. | Johannes Schickel | |
svn-id: r43428 | |||
2009-08-16 | Added Ninteno DS specific hack, which takes care of tab button width ↵ | Johannes Schickel | |
problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem. svn-id: r43426 | |||
2009-08-16 | Fix options dialog's reflowLayout. | Johannes Schickel | |
svn-id: r43425 | |||
2009-08-16 | Fix using the backspace key on Mac OS X in HE games. | Matthew Hoops | |
svn-id: r43420 | |||
2009-08-16 | Fix overflow in convertFilePath(). | Travis Howell | |
svn-id: r43417 | |||
2009-08-15 | Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly): | Kari Salminen | |
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414 | |||
2009-08-15 | Yet another slight graphic fix for the Kyrandia 1 Amiga credits. | Johannes Schickel | |
svn-id: r43413 | |||
2009-08-15 | Added const qualifiers to static data. | Johannes Schickel | |
svn-id: r43411 | |||
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r43409 | |||
2009-08-15 | SCI: Add missing versions to exe version parsing | Walter van Niftrik | |
svn-id: r43408 | |||
2009-08-15 | SCI: Rename sci_version_t to SciVersion | Walter van Niftrik | |
svn-id: r43407 | |||
2009-08-15 | Added Dirty Rect handling functionality | Paul Gilbert | |
svn-id: r43406 | |||
2009-08-15 | Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode() | Joost Peters | |
svn-id: r43404 | |||
2009-08-15 | Restore code to clear screen, before playing videos with smaller resolution ↵ | Travis Howell | |
in the Amiga version of The Feeble Files. svn-id: r43402 | |||
2009-08-15 | Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be ↵ | Travis Howell | |
cut off. svn-id: r43400 |