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2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn
2015-12-26LAB: Remove useless virtual keywordsWillem Jan Palenstijn
2015-12-26LAB: Remove an unused function in EventManagerStrangerke
2015-12-26LAB: Rename 'im' to 'img' for naming consistencyStrangerke
2015-12-26LAB: Make breadcrumb key checks more consistentWillem Jan Palenstijn
This platform check was lost in 60d4f0a0695f8eaf5aced2df7dfe3c191e37ae25.
2015-12-26I18N: Update translations data fileThierry Crozat
2015-12-26I18N: Update French translationThierry Crozat
2015-12-26I18N: Czech localization updateZbyněk Schwarz
2015-12-26LAB: Add hardcoded data for cumbs imagesStrangerke
2015-12-26LAB: Fix mapWillem Jan Palenstijn
Regression from be1fd471be362eff1d6e05bef8b8469655174b16.
2015-12-26LAB: Rewrite while statements in blitBitmapStrangerke
2015-12-26LAB: Some renaming in blitBitmap and readScreenImageStrangerke
2015-12-26LAB: Remove type ConstDataPtr, add constsWillem Jan Palenstijn
2015-12-26LAB: Remove unused function in EventManagerStrangerke
2015-12-26LAB: Make private some DispMan functions and variables, some renamingStrangerke
2015-12-26Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Add an access function to make _headerData a private member of AnimStrangerke
2015-12-26LAB: Implement changeVolume()Filippos Karapetis
2015-12-26LAB: The 'z' key is unusedFilippos Karapetis
2015-12-26LAB: Clean up sound effect looping, starting and stopping codeFilippos Karapetis
2015-12-26LAB: Update music after drawing the map roomsFilippos Karapetis
2015-12-26LAB: Remove superfluous sound effect stopping codeFilippos Karapetis
2015-12-26LAB: Document where some scene transitions are usedFilippos Karapetis
2015-12-25Merge pull request #624 from sev-/splashEugene Sandulenko
ENGINES: Add ScummVM splash
2015-12-25LAB: The fonts folder is unused in PC versions, so remove its detectionFilippos Karapetis
2015-12-25LAB: Rename fromCrumbs() to processEvent() and simplify it a bitFilippos Karapetis
2015-12-25LAB: Use the MessageClass enum in the IntuiMessage structFilippos Karapetis
2015-12-25LAB: Use friendlier names for listsFilippos Karapetis
2015-12-25LAB: Simplify tab handlingWillem Jan Palenstijn
2015-12-25SDL/GL Enabled OpenGL(ES) on the Raspberry Pi in the configure script.vanfanel
2015-12-25LAB: Use constant for breadcrumbs-related loopsStrangerke
2015-12-24Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-24LAB: Make tab behave more logicallyWillem Jan Palenstijn
When skipping to the next closeup, it seems to make little sense to check the _graphicName of the current one.
2015-12-24LAB: Fill mouse position field for keypressesWillem Jan Palenstijn
This makes the tab key recognize the current mouse position
2015-12-24LAB: Make readAction consistent with the other read functionsWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of CloseDataWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of ViewDataWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of RuleListWillem Jan Palenstijn
2015-12-24LAB: Remove the 3rd parameter of drawMap (always false)Strangerke
2015-12-24LAB: Rename kMessageDeltaMove to kMessageMoveCursorToCloseupFilippos Karapetis
2015-12-24Use Common::Keycode and enums in interface buttonsFilippos Karapetis
2015-12-24LAB: Avoid manual memory management in Action listsWillem Jan Palenstijn
2015-12-24LAB: Rename closeFont() to freeFont()Filippos Karapetis
2015-12-24LAB: Reorganize the code a bit in getMsg()Filippos Karapetis
2015-12-24LAB: More cleanup of the keyboard handling codeFilippos Karapetis
2015-12-24LAB: Start to untangle the mess in the event codeFilippos Karapetis