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2004-11-26Another one...Max Horn
2004-11-26Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it pro...Max Horn
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
2004-11-26Fix typo. Actually asserts there would be more convenient for debuggingEugene Sandulenko
2004-11-26oopsMax Horn
2004-11-26SpellingMax Horn
2004-11-25Small optimizationMax Horn
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-11-25Make use of the new graphic primitivesMax Horn
2004-11-25Added some graphic primitivesMax Horn
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-25Fixed a really stupid memory leak I introduced yesterday.Torbjörn Andersson
2004-11-25Removed the hard-coded monologue. I realized that it was probably scripted,Torbjörn Andersson
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
2004-11-24fix for bug 928791: BS1: 'Freeze' at hospitalRobert Göffringmann
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-24Added the next piece of music, to go along with AM's rantings. I'llTorbjörn Andersson
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan...Max Horn
2004-11-24Some code transformations (no functional change)Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23cleanup, follow code conventionsGregory Montoir
2004-11-23sync queen engine with latest OSystem changesGregory Montoir
2004-11-23Next step in transaction implementation. Now it postpones all calls.Eugene Sandulenko
2004-11-23renamed some HE opcodesGregory Montoir
2004-11-23Moved bootscript loading into go(), where it belongsMax Horn
2004-11-23Revert small part of recent WizImage changes, caused regressions.Travis Howell
2004-11-23Fix compilationEugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ...Max Horn
2004-11-22cleanupMax Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
2004-11-22HE wiz update, o90_unknown29 fully implemented.Gregory Montoir
2004-11-22- Hopefully fixed MSVC7 and MSVC8 builds for walkthrough removal and FS chang...Jerome Fisher
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...Gregory Montoir
2004-11-21HE wiz stuff updateGregory Montoir
2004-11-21o90_unknown24 implementationGregory Montoir
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en...Max Horn
2004-11-21Fixed behaviour of return key in the file browserMax Horn
2004-11-21Since we do ref counting on the nodes now, we can re-use the root nodes nowMax Horn
2004-11-21o Removed astray debug output.Eugene Sandulenko
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn