Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-30 | WAGE: Change namespace of MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindowManager | Borja Lorente | |
2016-07-29 | WAGE: Make menu items show Save/Load dialog | Alexander Tkachev | |
Default ScummVM Save/Load dialog shows up on click. | |||
2016-07-29 | Merge pull request #793 from Tkachov/wage | Eugene Sandulenko | |
WAGE: Add save/load code | |||
2016-07-29 | WAGE: Fix Chr::ChrArmorType unknown identifier | Alexander Tkachev | |
It should've been `Chr` instead. | |||
2016-07-29 | MADS: Fix warning | Eugene Sandulenko | |
2016-07-29 | FULLPIPE: Fix crash in MGM::movementis2 clearing | Eugene Sandulenko | |
2016-07-28 | Merge pull request #794 from bgK/fix-tests-event-recorder | Eugene Sandulenko | |
COMMON: Fix tests when building with the event recorder | |||
2016-07-28 | BUILD: Don't disable the event recorder for TravisCI | Bastien Bouclet | |
Tests now build fine with the event recorder enabled | |||
2016-07-28 | Revert "BUILD: Fix test compilation with event recorder enabled" | Bastien Bouclet | |
This reverts commit 1f8667c5d949070035390531e4f10c0f945d7352. | |||
2016-07-28 | COMMON: Remove the EventRecorder dependency from OSystem | Bastien Bouclet | |
EventRecorder is in the gui lib which is not linked in the cxxtest suite. | |||
2016-07-28 | WAGE: Refresh menus on load | Alexander Tkachev | |
2016-07-28 | BUILD: Use parallel build on travis (#792) | Michał Janiszewski | |
2016-07-28 | WAGE: Fix weapons menu size | Eugene Sandulenko | |
2016-07-28 | WAGE: Refine loadGame() | Alexander Tkachev | |
It now actually does the loading. | |||
2016-07-28 | TINSEL: Move debug channel registration to the very top of the engine ↵ | Eugene Sandulenko | |
constructor | |||
2016-07-28 | SHERLOCK: Fix debug channel initialization | Eugene Sandulenko | |
2016-07-28 | MORTEVIELLE: Fix debug channel initialization | Eugene Sandulenko | |
2016-07-28 | MADS: Fix debug channel initialization | Eugene Sandulenko | |
2016-07-28 | GROOVIE: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | GOB: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | GNAP: Move debug channel registration to the top of the engine constructor | Eugene Sandulenko | |
2016-07-28 | DREAMWEB: Cleanup | Eugene Sandulenko | |
2016-07-28 | CINE: Move debug channel registration to the first place in the constructor | Eugene Sandulenko | |
Otherwise we could miss some of the debug output as the channels are not yet registered. | |||
2016-07-28 | ACCESS: Move debug channel registration where they belong | Eugene Sandulenko | |
2016-07-28 | DRACI: Remove generic comment | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Hid warning under debug channel. More debug output | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Fixed debuf channel registration | Eugene Sandulenko | |
2016-07-28 | BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet ↵ | Eugene Sandulenko | |
compatible with it | |||
2016-07-28 | Merge pull request #608 from mgerhardy/travis | Eugene Sandulenko | |
BUILD: Added Travis-CI support | |||
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Added more debug channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Started using debug channels | Eugene Sandulenko | |
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-07-27 | SCI32: Give default skip color a name | Colin Snover | |
2016-07-27 | SCI32: Remove dead placeholder rendering code | Colin Snover | |
2016-07-27 | SCI32: Fix kShowMovie calls crashing SCI32 | Colin Snover | |
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files. | |||
2016-07-27 | SCI32: Re-enable the high resolution mode option for GK1 | Colin Snover | |
2016-07-27 | SCI32: Use extern instead of #include frameout.h for splitRects | Colin Snover | |
2016-07-27 | SCI32: Fix backwards kFrameOut throttle timings | Colin Snover | |
2016-07-27 | SCI32: Handle remap data outside the game's remap range | Colin Snover | |
2016-07-27 | WAGE: Move some code in saveGame() | Alexander Tkachev | |
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones. | |||
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev | |
_resourceId is added to entities, so saveGame() can access these ids and save them. | |||
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | FULLPIPE: Few fixes to the pathfinding code | Eugene Sandulenko | |
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | FULLPIPE: Added temp trace output | Eugene Sandulenko | |