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2009-05-29Reduced the word spacing width by one pixel to precisely match the original gamePaul Gilbert
svn-id: r40987
2009-05-29Cleanup.Johannes Schickel
svn-id: r40986
2009-05-29Bugfix for rendering text that caused corruption when the width was an odd ↵Paul Gilbert
number and a line was completely filled svn-id: r40985
2009-05-29Add MD5 for another The Last Dynasty FRArnaud Boutonné
svn-id: r40984
2009-05-29Fix valgrind warnings.Johannes Schickel
svn-id: r40983
2009-05-29Cleanup and slight bugfix in drawShapeProcessLineScale* functions.Johannes Schickel
svn-id: r40982
2009-05-29Bugfix for screen redrawing when waiting for mouse click - this fixes a ↵Paul Gilbert
blank screen at 3:00pm svn-id: r40981
2009-05-29Fixed hopefully the last regression in kSetCursor. KQ5CD should work ↵Filippos Karapetis
correctly again svn-id: r40980
2009-05-29- Fixed usage of kSetCursor in SCI1.1 games (e.g. when starting KQ6 floppy)Filippos Karapetis
- Removed a static variable (vocab_version) - vocab.996 is now freed after creating the class table in SCI1 games, like in SCI0 games svn-id: r40979
2009-05-29Moved the "size" console debugger command to console.cpp and silenced a warningFilippos Karapetis
svn-id: r40978
2009-05-29CleanupFilippos Karapetis
svn-id: r40977
2009-05-29- Rewrote kSetCursor to be a bit simpler to understand, and got rid of ↵Filippos Karapetis
GF_SCI1_NEWSETCURSOR - Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere - Cleanup svn-id: r40976
2009-05-29Formatting.Johannes Schickel
svn-id: r40975
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974
2009-05-28SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to ↵Max Horn
member methods) svn-id: r40973
2009-05-28Clean up PC Speaker output implementation. (Stripping out unused code)Johannes Schickel
svn-id: r40972
2009-05-28SCI: Fix potential dangling pointer more robustly,Willem Jan Palenstijn
by changing the executionStack implementation to a list. svn-id: r40971
2009-05-28Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r40970
2009-05-28CleanupFilippos Karapetis
svn-id: r40969
2009-05-28SCI: Merged NewPlayer and SfxPlayerMax Horn
svn-id: r40968
2009-05-28Fix mismatching new/delete[]Johannes Schickel
svn-id: r40967
2009-05-28oopsMax Horn
svn-id: r40966
2009-05-28SCI: Merged SfxPlayer/NewPlayer code into sfx/core.cppMax Horn
svn-id: r40965
2009-05-28Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, ↵Max Horn
faster and easier to read... but 70+% of the time is spent on computing diffYUV etc. anyway, so I guess this a bit pointless... whatever... ;) svn-id: r40964
2009-05-28SCI: Fix potential dangling pointer after reallocationWillem Jan Palenstijn
svn-id: r40963
2009-05-28Merged some of the SCI1 and SCI1.1 view and loop drawing functionsFilippos Karapetis
svn-id: r40961
2009-05-28Fix for pathfinding bug that could occasionally stop the player from movingPaul Gilbert
svn-id: r40960
2009-05-28SCI: cleanupMax Horn
svn-id: r40959
2009-05-28SCI: Renamed sfx_state_t -> SfxState, preparing it to become a class eventuallyMax Horn
svn-id: r40958
2009-05-28Added Audio::Timestamp::addMsecs methodMax Horn
svn-id: r40957
2009-05-28SCI: Some SFX player cleanupMax Horn
svn-id: r40956
2009-05-28SCI: Turned vocab_version into a static var, and added several FIXMEs ↵Max Horn
related to it (either vocab_version needs to become a member of EngineState/SciEngine, or we need to derive its value e.g. from the game version/flags, if that's possible) svn-id: r40955
2009-05-28Replaced the original implementation of walk box handling with a cleaner, ↵Paul Gilbert
structure array based one svn-id: r40954
2009-05-28Added new files to the MSVC Kyra projectPaul Gilbert
svn-id: r40953
2009-05-27SCI: Make standard EGA palette a part of gfx_sci0_pic_colors.Willem Jan Palenstijn
This fixes regressions in at least SQ3 and Iceman from r40870 svn-id: r40952
2009-05-27SCI: Fix crash in seginfo debug command.Walter van Niftrik
svn-id: r40951
2009-05-27Changes for the latest libfat update.Andre Heider
svn-id: r40950
2009-05-27Added a fix to get QFG3 working and changed an error to a warning to get ↵Filippos Karapetis
EcoQuest 2 working svn-id: r40944
2009-05-27- SQ5 floppy starts nowFilippos Karapetis
- Added a new console command, "room", which shows the current room svn-id: r40943
2009-05-27Mention that RtZ, LGoP2, Manhole and Rodney are supportedFilippos Karapetis
svn-id: r40942
2009-05-27Mention KYRA PC Speaker support.Johannes Schickel
svn-id: r40941
2009-05-27Prevent accidental MT-32 initialization for PC speaker output, when ↵Johannes Schickel
"native_mt32" is set to true. svn-id: r40940
2009-05-27- Moved Sound implementation declarations to the newly added file sound_intern.hJohannes Schickel
- Added support for PC Speaker sound in all Kyra1, Kyra2 and Lands of Lore - Slight cleanup svn-id: r40939
2009-05-27Fixed a typo, and added parentheses to clarify orderFilippos Karapetis
svn-id: r40938
2009-05-27sword2: base psx demo detection on screens.clu, and let the user decide ↵Fabio Battaglia
between full and demo version at the time of adding the game svn-id: r40937
2009-05-27- Renamed the Audio commands to kSci*, from kSci1* (since they're pretty ↵Filippos Karapetis
much the same for SCI1.1) - Added enums for the audio sync cases - Added a warning when kDoSync is called with the new semantics (SQ4CD or newer) svn-id: r40936
2009-05-27Added a warning when kDoAudio is called with the new semantics (SQ4CD or ↵Filippos Karapetis
newer) and fixed the detection entry for SQ4CD svn-id: r40935
2009-05-27Typo.Johannes Schickel
svn-id: r40933
2009-05-27Add include guard.Johannes Schickel
svn-id: r40932
2009-05-27SCI: Cleanup.Walter van Niftrik
svn-id: r40931