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2016-01-31AGI: motion type check in objectstop was AGI3 onlyMartin Kiewitz
verified via disassembly
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
We copied the wrong way see cycle.cpp This fixes the fan game 13th disciple. bug #3563 Also cleanup playercontrol variable is now a boolean
2016-01-30AGI: Ego motion type change on newroom only agi3Martin Kiewitz
Ego motion type change on newRoom() was only done for AGI3
2016-01-30AGI: fix agi256 view decompressionMartin Kiewitz
+ add extra security checks
2016-01-30SHERLOCK: SS: don't setup font for non-play demoMartin Kiewitz
Do not setup font for non-playable demo Non-playable demo does not have any font at all Fixes non-playable demo not working
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time.
2016-01-30SHERLOCK: SS: window hotkeys now multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make main buttons multilingualMartin Kiewitz
Also fix graphical issue with "press any key to continue" text
2016-01-30SHERLOCK: SS: default to look in inventoryMartin Kiewitz
original interpreter did that too
2016-01-30SHERLOCK: SS: fix inventory button gfx glitchMartin Kiewitz
2016-01-30SHERLOCK: SS: make journal hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed.
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey.
2016-01-30AMIGAOS: Add scripts for README conversionEugene Sandulenko
2016-01-30Merge pull request #655 from raziel-/patch-1Eugene Sandulenko
AMIGAOS: Update amigaos.mk to automatically create an AmigaGuide file…
2016-01-29SHERLOCK: RT: Simplify ascii char checks, since we don't support accentsPaul Gilbert
2016-01-30AGI: Fix some word parsing issuesMartin Kiewitz
- Keep a non-lowercased user input copy for copying out words - Check for user input word end after matching a dictionary word - Fix detection of "a" and "i" words
2016-01-30AGI: fix keyboard input code for keycodesMartin Kiewitz
Reset key, when no valid .ascii was received.
2016-01-30AGI: do not allow load/save while in inner loopMartin Kiewitz
load/saving via ScummVM menu Mixed up mother goose has an endless script loop, when no user name was entered, which means restoring while in there would result in us staying in the inner loop until the user entered something
2016-01-30AGI: fix F7-F10 keysMartin Kiewitz
2016-01-30AGI: fix amiga mouse cursor commentMartin Kiewitz
2016-01-30AMIGAOS: amigaos.mk - Revert rx command lineHubert Maier
rx doesn't find the program if "./" or ${srcdir} is kept in front. Probably a limitation of abc-shell...or rx
2016-01-30AMIGAOS: amigaos.mk path fixesHubert Maier
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code.
2016-01-29SCUMM: Allow Alt-x to be used to quit SCUMM games.Johannes Schickel
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially.
2016-01-29SCI: add code to make numpad cursor keys work againMartin Kiewitz
When the users presses keys on the numpad, we get digits in .ascii even when Num-Lock is not enabled. This caused numpad cursor keys not working anymore. Imo we should only get .ascii in those cases, when Num-Lock is enabled.
2016-01-29AGI: add hack to make numpad cursor keys workMartin Kiewitz
should probably get fixed at some point in backend
2016-01-29AGI: font loader support for Atari ST fontMartin Kiewitz
2016-01-29AMIGAOS: Fix the exe paths and delete the guide after installingHubert Maier
2016-01-29AMIGAOS: Update amigaos.mk to automatically create an AmigaGuide file from ↵Hubert Maier
README
2016-01-29AGI: overwrite save restore dialog font characterMartin Kiewitz
Overwrite it, to make sure that original save/restore dialogs look properly.
2016-01-29AGI: support for user-supplied font-fileMartin Kiewitz
agi-font-atarist.bin -> used for platform Atari ST agi-font-amiga.bin -> used for platform Amiga agi-font-dos.bin -> used for platform DOS agi-font-fanmade.bin -> used for fan-made games That way users can get a more accurate font.
2016-01-29AGI: new font class createdMartin Kiewitz
moved font stuff into GfxFont class removed Mickey Mouse font data (is loaded from mickey.exe)
2016-01-29AGI: use Common::RenderMode instead of its ownMartin Kiewitz
AppleIIgs + Atari ST weren't available back then in the enum. They now are, so I can use the Common one.
2016-01-29AGI: remove commented out code from CmdSetSimple()Martin Kiewitz
should have been removed already.
2016-01-29AGI: font.h / change comment to use unix slashesMartin Kiewitz
2016-01-29AGI: improve checkPosition() code, remove while(0)Martin Kiewitz
2016-01-29AGI: remove commented out code in console.cppMartin Kiewitz
2016-01-29AGI: remove initGraphics commentMartin Kiewitz
2016-01-29AGI: added/changed font warningsMartin Kiewitz
2016-01-29AGI: adjust mouse pos using render start YMartin Kiewitz
instead of having it hardcoded.
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support
2016-01-29Merge pull request #629 from raziel-/patch-1Eugene Sandulenko
README: Update and consistency fixes
2016-01-29README: Clean up "Supported Platforms"Hubert Maier
2016-01-29README: Web link and other consistendy fixesHubert Maier
2016-01-29README: Fix line breakHubert Maier
2016-01-29README: Add Chapters 1.3) F.A.Q. and 10.) CreditsHubert Maier
2016-01-29README: Sorting and updating compatible games to match the entries at ↵Hubert Maier
http://www.scummvm.org/compatibility/
2016-01-29README: More consistency fixesHubert Maier
- www links - Supported games sorted alphabetically - small fixes