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2018-04-08XEEN: Fix reading and setting character specific flagsPaul Gilbert
2018-04-08XEEN: Fix cutscene subtitles for Ellinger's TowerPaul Gilbert
2018-04-08XEEN: Rename cutscenes _mazeFlag to _keyFoundPaul Gilbert
2018-04-09I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings) "Chorus" is the correct term when referring to the audio effect, even in German.
2018-04-09LILLIPUT: more WIP renamingStrangerke
2018-04-08XEEN: Fix restarting World game after exiting to menu from Dark SidePaul Gilbert
2018-04-09I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings)
2018-04-08XEEN: Allow deselecting items in Items dialogPaul Gilbert
2018-04-09I18N: Update translation (Swedish)Adrian Frühwirth
Currently translated at 99.6% (963 of 966 strings)
2018-04-09I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings)
2018-04-08XEEN: Fix display of negative values in Character dialog HP tooltipPaul Gilbert
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-08README_DE: List Nuked OPL optionLothar Serra Mari
2018-04-08README: List Nuked OPL optionAdrian Frühwirth
2018-04-08I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings)
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.8% (965 of 966 strings)
2018-04-08I18N: Update translation (German)Adrian Frühwirth
Currently translated at 100.0% (966 of 966 strings)
2018-04-08XEEN: Fix checking if a specific monster is deadPaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-08I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (966 of 966 strings)
2018-04-08I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (966 of 966 strings)
2018-04-08I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (966 of 966 strings)
2018-04-08I18N: Update translations templatesThierry Crozat
2018-04-08AUDIO: add support for OPL2LPTVincent Bernat
The OPL2LPT is an OPL2 chip plugged on a parallel port. It is write-only but otherwise acts as a classic AdLib. This commit adds support for this device. User is expected to have the right permissions on the parallel port. By default, the first suitable parallel port is used. It is possible to override that with the hidden configuration setting "opl2lpt_parport". It depends on the presence of the libieee1284 library which abstracts a bit parallel port handling. An alternative would be to access directly /dev/parportX on Linux. This would amount of code but it would be Linux-only. Tested with Indy 3 and SOMI.
2018-04-08I18N: Update translation (German)Ettore Atalan
Currently translated at 100.0% (965 of 965 strings)
2018-04-08LILLIPUT: Fix missing format specifier in call to debugC()Adrian Frühwirth
2018-04-07XEEN: Add missing return in event processing switchPaul Gilbert
2018-04-07XEEN: Regenerate xeen.ccs datafilePaul Gilbert
2018-04-07XEEN: Fix double-casting of spells during combatPaul Gilbert
2018-04-07XEEN: Fix gfx glitch in top-left corner of the minimapPaul Gilbert
2018-04-07XEEN: Cleanup of unused local in ScriptsPaul Gilbert
2018-04-07DS: Use -isystem when adding include directories for portlibsCameron Cawley
2018-04-07DS: Only disable forbidden symbols when necessaryCameron Cawley
2018-04-07JANITORIAL: Fix typoCameron Cawley
2018-04-08JANITORIAL: Fix formattingAdrian Frühwirth
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible.
2018-04-08LILLIPUT: more renaming, rework setModeStrangerke
2018-04-07LILLIPUT: More renaming workStrangerke
2018-04-07LILLIPUT: Some more renaming in the sequence managerStrangerke
2018-04-07XEEN: Allow saving game after Clouds ending finishesPaul Gilbert
2018-04-07XEEN: Fix check to allow Lloyding into Xeen's castlePaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-07XEEN: Add 'strength' debugger commandPaul Gilbert
2018-04-07JANITORIAL: Fix whitespaceEugene Sandulenko
2018-04-07XEEN: Allow loading savegames during combat using GMMPaul Gilbert
The original didn't allow loading during combat from it's options dialog, and I'll leave that untouched, but the ability to load out of a unwinnable combat is too convenient to not allow in some form.
2018-04-07XEEN: Reset combat data when loading a new savegamePaul Gilbert
2018-04-07BLADERUNNER: Remove dead codeEugene Sandulenko
2018-04-07XEEN: Fix Protection From Elements spellPaul Gilbert
2018-04-07XEEN: Fix single pixel difference for post-deposit messagePaul Gilbert
I still haven't tracked down how the original handles the integer division rounding that results in the pre and post deposit Deposit dialog message being offset by 1 pixel. But since the problem could be resolved by standardising when center alignment is set in both messages, and I haven't noticed any problem elsewhere, I think this is sufficient for now