Age | Commit message (Collapse) | Author |
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Since we have everything in samples, and we have 44kHz, we easily
get overflows. Use doubles for calculating the length in
milliseconds more accurately.
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Currently translated at 100.0% (962 of 962 strings)
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Scene 22 now doesn't freeze when pulling lever with stool under it
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Currently translated at 100.0% (962 of 962 strings)
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This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
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The current implementation is shite ((c) Strangerke), so here is one
which matches the rebuilt sources :-)
Given that drawSquareD0R() is identical to the rebuilt sources already
it's safe to assume that no refactoring has been done which could
explain why drawSquareD0L() looks different.
While we're at it, mark that (now correct) fallthrough as intentional
to silence the current gcc7 warning.
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Currently translated at 100.0% (962 of 962 strings)
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Now reflecting all commits up to
16e09b1f3476dfa91e7dde5abe942ad9b2f09bf2.
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