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2005-10-10I noticed yesterday that if you change music in IHNM at the "right" moment,Torbjörn Andersson
the music will be horribly out of tune because the pitch wheel setting from the old music will still apply. I hope allNotesOff() is the correct place to ensure that the pitch wheel is centered. svn-id: r18998
2005-10-10Oops. Fix debug leftover.Eugene Sandulenko
svn-id: r18997
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
svn-id: r18996
2005-10-10Eliminate font substitution ugliness.Eugene Sandulenko
svn-id: r18995
2005-10-10Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.Eugene Sandulenko
svn-id: r18994
2005-10-09Apparently, the IHNM crosshair cursor, and the cursor hotspot, are bothTorbjörn Andersson
hard-coded. svn-id: r18993
2005-10-09Added optional parameter to setCursor() to specify which type of cursor youTorbjörn Andersson
want. ITE has only one cursor, so in that case the parameter is ignored, and IHNM currently always gets the hourglass cursor. So it could be improved. Lots. :-) svn-id: r18992
2005-10-09Specify some image resources.Eugene Sandulenko
svn-id: r18991
2005-10-09Removed TODO comment about actor strings loading.Torbjörn Andersson
svn-id: r18990
2005-10-09TypoTravis Howell
svn-id: r18989
2005-10-09Clean up VGA headers.Travis Howell
More changes for FF. svn-id: r18988
2005-10-09Add more stubs for FF.Travis Howell
Disable scale images in FF for now. svn-id: r18987
2005-10-09Restore cursor after boss key.Eugene Sandulenko
svn-id: r18986
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
cursor does not reappear. svn-id: r18985
2005-10-09Now load actors only on demand. That lets select Nimdok (doctor) part. JustEugene Sandulenko
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984
2005-10-09Simplified handleChapterSelectionUpdate()Eugene Sandulenko
svn-id: r18983
2005-10-09(more) Proper implementation of ChapterSelection panel. Though not allEugene Sandulenko
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982
2005-10-08New PalmOS backendsChris Apers
svn-id: r18981
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
keep whichObject() from crashing, but I don't know why.) svn-id: r18980
2005-10-08PalmOS: fixed compiler problemChris Apers
svn-id: r18979
2005-10-08PalmOS stuffChris Apers
svn-id: r18978
2005-10-08PalmOS stuffsChris Apers
svn-id: r18977
2005-10-08PalmOS stuffChris Apers
svn-id: r18976
2005-10-08PalmOS : fixed 68K linkChris Apers
svn-id: r18975
2005-10-08- PalmOS stuffsChris Apers
- fixed type mismatch error svn-id: r18974
2005-10-08Oops, made a typo when rewriting that comment.Torbjörn Andersson
svn-id: r18973
2005-10-08Cleanup.Torbjörn Andersson
svn-id: r18972
2005-10-08Change __PALM_OS__ with new PALMOS_68K / PALMOS_MODEChris Apers
svn-id: r18971
2005-10-08PalmOS : very bad hack to fix global constructor problem with ARMChris Apers
svn-id: r18970
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18969
2005-10-08revert previous changes related to #ifdefsChris Apers
svn-id: r18968
2005-10-08More DISABLE_SCUMM_7_8Chris Apers
svn-id: r18967
2005-10-08Put actors on the ground. No more upside down. Though probably drawClip()Eugene Sandulenko
has to be fixed too, but now we have no test case for this. svn-id: r18966
2005-10-08Quick and dirty hack to enable actors interaction. Still have to compareEugene Sandulenko
that with disasm. svn-id: r18965
2005-10-08Use font managerChris Apers
svn-id: r18964
2005-10-08PalmOS:Chris Apers
- fix crash trying to use emptyString - debug option svn-id: r18963
2005-10-08PalmOS: cannot use global objects in ARMChris Apers
svn-id: r18962
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
character selection. svn-id: r18961
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
svn-id: r18960
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-10-08Added/stubbed some Feeble opcodes, and fixed a regression that made itTorbjörn Andersson
impossible to load old (and probably new, for that matter) Simon savegames. svn-id: r18958
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
IHNM intro should use this, so now it does. svn-id: r18957
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
svn-id: r18956
2005-10-07Adjust for larger resolution.Travis Howell
svn-id: r18955
2005-10-07Missed a few lines.Travis Howell
svn-id: r18954
2005-10-07FF starts VGA script.Travis Howell
svn-id: r18953
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
of the job was already done, though. Only the final bit was missing. svn-id: r18951
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
the end credits music right after the intro. svn-id: r18950
2005-10-06Add slight difference.Travis Howell
svn-id: r18949