Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 | |||
2015-10-11 | I18N: Mark additional string for translation | Thierry Crozat | |
2015-10-11 | SHERLOCK: Fix compilation error on OS X | Thierry Crozat | |
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String' | |||
2015-10-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2015-10-11 | I18N: Revert Language field change in German po file | Thierry Crozat | |
2015-10-11 | i18N: update German translation | rootfather | |
Revert "Alles stumm" to "Alles aus". The new translation broke the gui in lowres. | |||
2015-10-11 | I18N: Update german "NEWS" file | rootfather | |
update the german news file (doc/de/Neues) to address the changes made to the file "NEWS" in commit 8c5e6d2b | |||
2015-10-11 | I18N: Update german translation file | rootfather | |
updated the german translation file to address the changes made in commit b046479c. Also fixed a string that was too long for the GUI. | |||
2015-10-11 | SHERLOCK: SS: Fix sprites when multiple animations are active | Paul Gilbert | |
2015-10-10 | SHERLOCK: Change _cAnimShapes to be a pointer array | Paul Gilbert | |
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry | |||
2015-10-10 | SHERLOCK: SS: Don't reset Holme's position when loading savegames | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix using keys to select UI buttons | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Clean up speech playback to use playSpeech | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix playback of voices in cutscenes | Paul Gilbert | |
2015-10-08 | SHERLOCK: RT: fix french detection entry | Martin Kiewitz | |
2015-10-08 | SHERLOCK: RT: multilingual cleanup + French text | Martin Kiewitz | |
Moved people names to fixed text class Changed order of inventory names + inventory descriptions Fixed German umlauts Added French text | |||
2015-10-08 | SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalk | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Fix crash picking up typewriter | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Fix Holmes character re-appearing in Lab Table scene | Paul Gilbert | |
2015-10-08 | WIN: Fix mingw64 compilation, by limiting last hack. | Kirben | |
2015-10-08 | WIN: Add hack for command line display in Windows versions built with MinGW. | Kirben | |
2015-10-07 | SHERLOCK: SS: remove PRESS_KEY_xx from header file | Martin Kiewitz | |
was changed to fixed text class today | |||
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workarounds in journal | Martin Kiewitz | |
Fix a few typos of location names in the journal (Spanish version) | |||
2015-10-07 | SHERLOCK: SS: Spanish typo workaround on map | Martin Kiewitz | |
Fix "Alamacen" typo into "Almacen" see bug #6931 | |||
2015-10-07 | SHERLOCK: SS: location "Alley" Spanish translated | Martin Kiewitz | |
Location "Alley" on the map is now translated in the Spanish version see bug #6931 | |||
2015-10-06 | SHERLOCK: SS: fix Spanish "Exit" translation | Martin Kiewitz | |
"Exit" is now translated to "Salir" instead of keeping "Exit" in the Spanish version of Scalpel (see bug #6931) | |||
2015-10-06 | SHERLOCK: SS: replace fixtxt umlaut w/ octal value | Martin Kiewitz | |
Replace fixed text umlaut with octal value Also fix German "Tarot Cards" translation, Tarock cards are the french cards, that are not used for predicting the future / telling fortunes | |||
2015-10-06 | SHERLOCK: SS: multilingual people names support | Martin Kiewitz | |
people names are now available in Spanish + German as well | |||
2015-10-05 | SHERLOCK: SS: Fix garbage text in German version conversation | Paul Gilbert | |
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text. | |||
2015-10-05 | SHERLOCK: SS: Fix German conversation crash | Paul Gilbert | |
The crash occurred due to the presense of a single character printable string between two script opcodes | |||
2015-10-05 | SHERLOCK: SS: Remove now redundant isPossibleOpcode method | Paul Gilbert | |
2015-10-06 | SHERLOCK: SS: show inv. exclam. mark in dialog | Martin Kiewitz | |
remove the possible opcode check, that was added to fix the Spanish version crash during the alley room. We now have support for the inverted exclamation mark and we want to show that character. This also shows the inverted question mark. See bug #6931 If there are any more invalid characters, this commit may cause assert()s in fonts.cpp again. | |||
2015-10-05 | SHERLOCK: SS: fix comment typo | Martin Kiewitz | |
2015-10-05 | SHERLOCK: SS: Spanish inv. exclam. mark support | Martin Kiewitz | |
Support for spanish inverted exclamation mark Was skipped over in the original interpreter and also wasn't even included in the spanish font We create the character by ourselves and map it accordingly | |||
2015-10-04 | SHERLOCK: SS: Fix invalid characters when displaying journal | Paul Gilbert | |
2015-10-04 | SHERLOCK: SS: Fix conversation crash in Spanish version | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix thin drawing of scene objects into UI area | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix freeze when using flower on flask | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix hiding Holmes when viewing lab table | Paul Gilbert | |
2015-10-04 | SHERLOCK: Fix drawing glitch mentioned in bug #6928 | Torbjörn Andersson | |
This would happen when drawing an unscaled, flipped sprite that was clipped because it was partway below the bottom of the screen. It was incorrectly adjusting the top and bottom again, even though flipping only affects left and right. | |||
2015-10-03 | SHERLOCK: 3DO: Apply walk points fix to 3DO scene loading | Paul Gilbert | |
2015-10-03 | SHERLOCK: SS: Fix loading points between scene walkable areas | Paul Gilbert | |
Rose Tattoo had the zone lists cleanly listed end to end, but Serrated Sclapel has, at least for Outside Scotland Yard, a whole bunch of garbage at the start of the walk data block | |||
2015-10-02 | SHERLOCK: Fix original save/load slot bug in Serrated Scalpel | Torbjörn Andersson | |
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.) | |||
2015-10-01 | AUDIO: Fix comment typo | Torbjörn Andersson | |
2015-09-29 | SHERLOCK: RT: Fix restoring background when expanding map closeup | Paul Gilbert | |
2015-09-28 | SHERLOCK: RT: Fix palette corruption using Journal in Diogenes club | Paul Gilbert | |
2015-09-27 | SHERLOCK: SS: Fix audio getting disabled after changing sound settings | Paul Gilbert | |
2015-09-27 | SHERLOCK: Remove unnecessary indentation level | Torbjörn Andersson | |
2015-09-27 | TUCKER: Add missing music to the intro | Torbjörn Andersson | |
I'm told not every version of the game plays this. Mine does though, and I see no harm in adding it for all versions. The code is robust enough to work even if the "introdub.raw" file is missing completely. |