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2014-04-06GUI: Tab cycling handles multiple themes.Zerophase
First visible tab moves up when a theme's width cannot fit another tab.
2014-04-01GUI: Fix tab cycling when total tabs increase.Zerophase
Tab cycling ignores tab width, and slides correctly for larger tab counts.
2014-04-01GUI: Add Tab cycling to TabWidgetZerophase
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu.
2014-03-29TSAGE: Fix incorrect cursor when changing R2RW desert areasPaul Gilbert
2014-03-29FULLPIPE: Implement sceneHandler29_sub15()Eugene Sandulenko
2014-03-29FULLPIPE: Implement sceneHandler29_sub07()Eugene Sandulenko
2014-03-28FULLPIPE: Implement sceneHandler29_shootersEscape()Eugene Sandulenko
2014-03-28SCI: Add missing USE_MAD check for commit 6a519f7fFilippos Karapetis
This fixes compilation for platforms where libmad isn't present
2014-03-28SCI: Initial implementation of the fanmade sciAudio libraryFilippos Karapetis
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance"
2014-03-28COMMON: Reduce the warnings related to backwards seeking in ZIP filesFilippos Karapetis
The warnings are now changed to debug statements, are only shown once per session (instead of once per stream) and are only enabled for debug builds.
2014-03-27FULLPIPE: Implement sceneHandler29_clickPorter()Eugene Sandulenko
2014-03-27Merge pull request #452 from lordhoto/wii-16bit-cursorJohannes Schickel
WII: Fix color key handling for 16bit mouse cursors.
2014-03-26FULLPIPE: Implement sceneHandler29_shoot()Eugene Sandulenko
2014-03-26WII: Fix color key handling for 16bit mouse cursors.Johannes Schickel
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box".
2014-03-25FULLPIPE: Implement sceneHandler29_manToR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromL()Eugene Sandulenko
2014-03-25FULLPIPE: Enable scene29Eugene Sandulenko
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24VOYEUR: Remove useless usage of pointer in EventManagerStrangerke
2014-03-24FULLPIPE: More code to scene29_initScene()Eugene Sandulenko
2014-03-23Merge pull request #451 from chrisws/branch-1-6-1Johannes Schickel
TIZEN: fix compile errors
2014-03-23TIZEN: fix compile errorsChris Warren-Smith
2014-03-22FULLPIPE: FormattingEugene Sandulenko
2014-03-22FULLPIPE: Started scene29_initScene() implementationEugene Sandulenko
2014-03-22CINE: Add a safeguard, split makeCommandLine() per game typeStrangerke
2014-03-22AMIGAOS: Minor change to replace strcpy usage with safer strlcpy.D G Turner
2014-03-22AMIGAOS: Update CAMD midi to use output port environment variable.raziel-
If this is not present, it will use the default as previously.
2014-03-22CONFIGURE: Fix AmigaOS4 builds with dynamic plugins.raziel-
These previously caused crashes due to missing symbols in the dynamic symbol table.
2014-03-22CONFIGURE: Modify AmigaOS debug information format to plain stabs.raziel-
As the GCC manual notes, "On most systems that use stabs format, -g enables use of extra debugging information that only GDB can use; this extra information makes debugging work better in GDB but will probably make other debuggers crash or refuse to read the program." -gstabs produces stabs without GDB extensions, and thus the AmigaOS debugger will work.
2014-03-22FULLPIPE: Implement sceneHandler29_manJump()Eugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manBend()Eugene Sandulenko
2014-03-21TUCKER: Change the type of the return value of ↵Strangerke
handleSpecialObjectSelectionSequence()
2014-03-20FULLPIPE: More work on scene29Eugene Sandulenko
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-20FULLPIPE: Furhter work on scene29Eugene Sandulenko
2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-03-19WINTERMUTE: Add md5 for Zilm: A Game of Reflex.JenniBee
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko
2014-03-18COMMON: Move some QuickTime Track variables into SampleDesc where they belongMatthew Hoops
2014-03-18SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"D G Turner
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases.
2014-03-18FULLPIPE: Code formattingEugene Sandulenko
2014-03-18TSAGE: R2R - Add current scene number in debug function Cmd_ListObjectsStrangerke
2014-03-18FULLPIPE: Started scene29 implementaionEugene Sandulenko