Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-04-06 | GUI: Tab cycling handles multiple themes. | Zerophase | |
First visible tab moves up when a theme's width cannot fit another tab. | |||
2014-04-01 | GUI: Fix tab cycling when total tabs increase. | Zerophase | |
Tab cycling ignores tab width, and slides correctly for larger tab counts. | |||
2014-04-01 | GUI: Add Tab cycling to TabWidget | Zerophase | |
Tab and Shift-Tab can now cycle between each Tab of the Edit Game menu. | |||
2014-03-29 | TSAGE: Fix incorrect cursor when changing R2RW desert areas | Paul Gilbert | |
2014-03-29 | FULLPIPE: Implement sceneHandler29_sub15() | Eugene Sandulenko | |
2014-03-29 | FULLPIPE: Implement sceneHandler29_sub07() | Eugene Sandulenko | |
2014-03-28 | FULLPIPE: Implement sceneHandler29_shootersEscape() | Eugene Sandulenko | |
2014-03-28 | SCI: Add missing USE_MAD check for commit 6a519f7f | Filippos Karapetis | |
This fixes compilation for platforms where libmad isn't present | |||
2014-03-28 | SCI: Initial implementation of the fanmade sciAudio library | Filippos Karapetis | |
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance" | |||
2014-03-28 | COMMON: Reduce the warnings related to backwards seeking in ZIP files | Filippos Karapetis | |
The warnings are now changed to debug statements, are only shown once per session (instead of once per stream) and are only enabled for debug builds. | |||
2014-03-27 | FULLPIPE: Implement sceneHandler29_clickPorter() | Eugene Sandulenko | |
2014-03-27 | Merge pull request #452 from lordhoto/wii-16bit-cursor | Johannes Schickel | |
WII: Fix color key handling for 16bit mouse cursors. | |||
2014-03-26 | FULLPIPE: Implement sceneHandler29_shoot() | Eugene Sandulenko | |
2014-03-26 | WII: Fix color key handling for 16bit mouse cursors. | Johannes Schickel | |
This should fix bug #6108 "WII: Zak FM-TOWNS mouse cursor encased in blue box". | |||
2014-03-25 | FULLPIPE: Implement sceneHandler29_manToR() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manToL() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manFromR() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement sceneHandler29_manFromL() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Enable scene29 | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement scene29_updateCursor() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Finish scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: More work on scene29_initScene() | Eugene Sandulenko | |
2014-03-24 | VOYEUR: Remove useless usage of pointer in EventManager | Strangerke | |
2014-03-24 | FULLPIPE: More code to scene29_initScene() | Eugene Sandulenko | |
2014-03-23 | Merge pull request #451 from chrisws/branch-1-6-1 | Johannes Schickel | |
TIZEN: fix compile errors | |||
2014-03-23 | TIZEN: fix compile errors | Chris Warren-Smith | |
2014-03-22 | FULLPIPE: Formatting | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Started scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-03-22 | AMIGAOS: Minor change to replace strcpy usage with safer strlcpy. | D G Turner | |
2014-03-22 | AMIGAOS: Update CAMD midi to use output port environment variable. | raziel- | |
If this is not present, it will use the default as previously. | |||
2014-03-22 | CONFIGURE: Fix AmigaOS4 builds with dynamic plugins. | raziel- | |
These previously caused crashes due to missing symbols in the dynamic symbol table. | |||
2014-03-22 | CONFIGURE: Modify AmigaOS debug information format to plain stabs. | raziel- | |
As the GCC manual notes, "On most systems that use stabs format, -g enables use of extra debugging information that only GDB can use; this extra information makes debugging work better in GDB but will probably make other debuggers crash or refuse to read the program." -gstabs produces stabs without GDB extensions, and thus the AmigaOS debugger will work. | |||
2014-03-22 | FULLPIPE: Implement sceneHandler29_manJump() | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Implement sceneHandler29_manBend() | Eugene Sandulenko | |
2014-03-21 | TUCKER: Change the type of the return value of ↵ | Strangerke | |
handleSpecialObjectSelectionSequence() | |||
2014-03-20 | FULLPIPE: More work on scene29 | Eugene Sandulenko | |
2014-03-20 | BVBS: Use a constant instead of a variable for the snapshot size | Strangerke | |
2014-03-20 | BVBS: Fix some uninitialized variables | Strangerke | |
2014-03-20 | TUCKER: Fix some uninitialized variables | Strangerke | |
2014-03-20 | FULLPIPE: Furhter work on scene29 | Eugene Sandulenko | |
2014-03-19 | NEVERHOOD: Fix some uninitialized variables | Strangerke | |
2014-03-19 | WINTERMUTE: Add md5 for Zilm: A Game of Reflex. | JenniBee | |
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-03-19 | FULLPIPE: Further work on sceneHandler29() | Eugene Sandulenko | |
2014-03-18 | COMMON: Move some QuickTime Track variables into SampleDesc where they belong | Matthew Hoops | |
2014-03-18 | SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails" | D G Turner | |
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases. | |||
2014-03-18 | FULLPIPE: Code formatting | Eugene Sandulenko | |
2014-03-18 | TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects | Strangerke | |
2014-03-18 | FULLPIPE: Started scene29 implementaion | Eugene Sandulenko | |