aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...Sven Hesse
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-24renamed some fields for clarificationGregory Montoir
2007-07-24fixed some issues in pathfinding codeGregory Montoir
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-07-23Fix regression, the incorrect key was been used for highlighting items in Sim...Travis Howell
2007-07-23Remove recommended FLAC options, as they are now default.Travis Howell
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
2007-07-22Mention Chinese COMI as supported.Eugene Sandulenko
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
2007-07-22Fix Chinese character widths.Eugene Sandulenko
2007-07-22Don't be so strict about un-pausing sounds which are not paused currentlyMax Horn
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a Mix...Max Horn
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
2007-07-19Some small updates on the IHNM demoFilippos Karapetis
2007-07-19Patch #1756556 (MSVC71 project files update) by quietustMax Horn
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
2007-07-19IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demoFilippos Karapetis
2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music...Filippos Karapetis
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
2007-07-17forgot about drascula.vcprojPaweł Kołodziejski
2007-07-17added english and spanish version of drascula detectionPaweł Kołodziejski
2007-07-17Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key"Filippos Karapetis
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-17Possible fix for bug 1754613, part 2: changed the way compressed digital musi...Filippos Karapetis
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed music...Filippos Karapetis
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
2007-07-16Add Bear Stormin'Eugene Sandulenko
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...Kari Salminen
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data whi...Max Horn
2007-07-15Added new Mac SCUMM MD5, tracker #1749232Max Horn
2007-07-15Refactored selectCharacter so that menu code doesn't need auxiliary buffer kB...Nicola Mettifogo
2007-07-15To loop a music track forever, the number of loops is set to 0Filippos Karapetis
2007-07-15ITE: looping of compressed digital music is now done by the respective compre...Filippos Karapetis
2007-07-15Screen update is no more triggered automatically when performing full screen-...Nicola Mettifogo
2007-07-15Changed some additions to += as Python supports that operator (Didn't realize...Kari Salminen
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-15ITE: Music looping works now with compressed digital music. However, there's ...Filippos Karapetis