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AgeCommit message (Expand)Author
2010-07-05DS: Only include NDS/scummvm_ipc.h where necessary; minor tweaksMax Horn
2010-07-05DS: Fix warnings, make some vars static, cleanupMax Horn
2010-07-05DS: Fix MODULE_DIRS value (now dependency tracking works correctly)Max Horn
2010-07-05DS: Fix various warnings and errors in the DS FS codeMax Horn
2010-07-05DS: Fix error in std_fopen (warnings are great :)Max Horn
2010-07-05DS: Remove unused portdefs.cppMax Horn
2010-07-05DS: Cleanup NDS portdefs.h a bitMax Horn
2010-07-05NDS: Update GPL/copyright headers; add namespace DS closing commentsMax Horn
2010-07-05DS: Code formatting: "char* foo" -> "char *foo"Max Horn
2010-07-05DS: Fix warnings, cleanupMax Horn
2010-07-05DS: Augment 'clean' target, simplify bin->elf conversion ruleMax Horn
2010-07-05SAGA: Fix warning on systems where enum's are unsignedMax Horn
2010-07-05GUI/AUDIO: minor fix for the case that after enabling individual audio option...Florian Kagerer
2010-07-05SCI: fix compilation issues from r50678Martin Kiewitz
2010-07-05SCI: implemented new kernel call signature formatMartin Kiewitz
2010-07-05Drop direct use of (private) libEGL.so and call EGL functions via Java.Angus Lees
2010-07-05DS: Add missing .bin -> .elf ruleMax Horn
2010-07-05DS: Fix typo; change bin2o/bin2h to create taget dirMax Horn
2010-07-05DS: Fix setShakePosMax Horn
2010-07-05DS: Made some vars static, code formatting, cleanupMax Horn
2010-07-05DS: Can now build binaries via our "configure/make" build system.Max Horn
2010-07-05NDS: Enable compilation of backend specific filesMax Horn
2010-07-05NDS: Rename backend 'nds' to 'ds' in configureMax Horn
2010-07-05Bugfixes for new player code - Rex is now correctly positioned when the playe...Paul Gilbert
2010-07-05Revert Android libtremor header to standard path, since we now shipAngus Lees
2010-07-05Switch Android toolchain prefix from arm-android-eabi toAngus Lees
2010-07-05Skip /dev/sequencer MIDI on Android.Angus Lees
2010-07-04Add a hexDumpReg function to view references that are not raw and fix SCI32 s...Matthew Hoops
2010-07-04SCI: Removed the unused line number parameter from validate_variable() and re...Filippos Karapetis
2010-07-04Simplify audio device settings handling by using the device handle as tag ins...Johannes Schickel
2010-07-04Whoops, always increase midiId, not only when it's added to the GM Device popup.Johannes Schickel
2010-07-04Prevent the MT-32 Emulator from being displayed in the "GM Device" pop up.Johannes Schickel
2010-07-04More cleanup / readability fixes.Johannes Schickel
2010-07-04Cleanup.Johannes Schickel
2010-07-04GUI/AUDIO: This change will make individual game audio settings take over the...Florian Kagerer
2010-07-04SCI: Added a short description for all opcodes, so that it's easier to unders...Filippos Karapetis
2010-07-04Implemented more of the support methods for player displayPaul Gilbert
2010-07-04Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,Torbjörn Andersson
2010-07-04Fix the size of the ScummVM logo in the launcher in the modern theme.Johannes Schickel
2010-07-04Prevent GraphicsWidget from being assigned a surface which wouldn't fit in th...Johannes Schickel
2010-07-04Always use kThumbnailHeight2 (i.e. 120) for the height of the thumbnail widget.Johannes Schickel
2010-07-04Center the surface of a GraphicsWidget in case it is smaller than the widget'...Johannes Schickel
2010-07-04Added support for horizontally flipped foreground sprites, which are indicate...Paul Gilbert
2010-07-03SCI: adding support to identify uninitialized values, when doing debug output...Martin Kiewitz
2010-07-03Implemented necessary logic for the abort timer/action code, which allows the...Paul Gilbert
2010-07-03SCI: fixing #define SIGFOR_ALL, so that amiga games work again :PMartin Kiewitz
2010-07-03Adding the beginnings of a player control class, as well as various changes t...Paul Gilbert
2010-07-03SCI: added resetting of SoundCommandParser, so that error()s before that one ...Martin Kiewitz
2010-07-03Finish support of compressed dubbingRobert Špalek
2010-07-03Dragon History tries uses compressed dubbing when availableRobert Špalek