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2013-06-02SCUMM: Remove unused variable _quitTorbjörn Andersson
CID 1003018
2013-06-01Merge pull request #332 from bluegr/roland_gs_cleanupJohannes Schickel
SCUMM: iMuse - Clean-up of Roland GS code (updated)
2013-06-01MAEMO: Update debian/changelogTarek Soliman
2013-06-01LURE: Add missing va_end()Torbjörn Andersson
CID 1002106
2013-06-01SAGA: Add missing "break"sTorbjörn Andersson
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745
2013-06-01NEVERHOOD: Removed debug (?) code that bypassed puzzleTorbjörn Andersson
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345.
2013-05-31NEWS: Specify date for 1.6.0Eugene Sandulenko
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(), SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState() macros in "do { ... } while (0)". Otherwise you may fool yourself because in "if (condition) macro();" the "if" will only cover the first statement of the macro. CID 1022340, 1022341, 1022342, 1022343
2013-05-31SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145Filippos Karapetis
2013-05-29SKY: Try to avoid deadlocks with the mixer mutex.Alyssa Milburn
See bug #3512069.
2013-05-28HOPKINS: Fix crash in Polish demo - Bug #3613954Strangerke
2013-05-28NEVERHOOD: Silence two compiler warnings about set but unused variables.D G Turner
2013-05-28NEVERHOOD: Don't show mouse cursor on game startupFilippos Karapetis
This makes sure that the mouse cursor isn't visible during the intro
2013-05-28VIDEO: Wrap 8-bit smacker audio properlyThomas Fach-Pedersen
The accumulator 'bases' is 16-bit but when used in 8-bit audio we need to wrap as if 'bases' is 8-bit. Clipping on output is no longer required. This fixes noise in The Neverhood's in-game "making of" videos, particularly the section called "Construction, powertools & painting", hash 0x21080009. The intro video in The Neverhood is 16-bit audio and was not affected by this bug. No other videos or games have been tested.
2013-05-27CGE: Pass proper size of detection entries to AdvancedMetaEngine code.Johannes Schickel
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0.
2013-05-27Merge pull request #334 from salty-horse/neverhoodjohndoe123
NEVERHOOD: Fix incorrect dark palette in Scene2206
2013-05-27NEVERHOOD: Fix invalid memory access in navigation scenesTorbjörn Andersson
When a new Smacker is opened, the old Smacker surface is deleted and a new one is created. Therefore, it has to be removed from the scene and the new one has to be added.
2013-05-26CGE: Fix warning in detectionStrangerke
Thanks clone2727 for reporting it
2013-05-26GUI: Fix the spelling of some variable/class namesMatthew Hoops
2013-05-26GUI: Add missing include for IBActionMatthew Hoops
Hopefully will fix compilation on older Mac versions
2013-05-26Merge pull request #307 from criezy/filebrowser-hidden-osxAlyssa Milburn
OSX: Allow user to display hidden files in the browser dialog.
2013-05-26HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 DemoStrangerke
2013-05-25PSP: Remove leftover debug statement to non-existant variable.D G Turner
This would cause a compilation error when the __PSP_DEBUG_PRINT__ define was enabled for debugging as the variable is non-existant.
2013-05-23WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSGEinar Johan T. Sømåen
CID 1002323
2013-05-22HOPKINS: Update detection to avoid as much as possible the use of executablesStrangerke
2013-05-22I18N: Regenerate translations data fileThierry Crozat
2013-05-22I18N: Update Polish translation (from patch #3613727)Thierry Crozat
2013-05-21NEVERHOOD: Fix uninitialized variable.D G Turner
2013-05-20GIT: Ignore create_{neverhood,tony}Ori Avtalion
2013-05-20NEVERHOOD: Add neverhood.dat to dist files.Johannes Schickel
2013-05-20Revert "DRASCULA: Add detection entries for the Debian repacked versions ↵Filippos Karapetis
(bug #3612236)" This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a.
2013-05-20Revert "DRASCULA: Fix the comment of the Debian repacked Italian version"Filippos Karapetis
This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7.
2013-05-19CGE: Introduce gametypeStrangerke
2013-05-19DRASCULA: Fix the comment of the Debian repacked Italian versionFilippos Karapetis
2013-05-19DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236)Filippos Karapetis
2013-05-19DRASCULA: Reorder detection entriesFilippos Karapetis
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically
2013-05-19DRASCULA: Add detection entries for updated unpacked French / Italian ↵Filippos Karapetis
versions (bug #3612236)
2013-05-19NEVERHOOD: Fix incorrect dark palette in Scene2206Ori Avtalion
2013-05-18HOPKINS: Remove left-over assignmentWillem Jan Palenstijn
This should have been removed in 2743da58542 .
2013-05-17SCI: Add an alternate version of the GK1 demoMatthew Hoops
2013-05-17SCI: Add detection for an interactive KQ7 demoMatthew Hoops
Thanks to DrMcCoy
2013-05-18HOPKINS: Fix to prevent GMM saving in the underwater sub scenesPaul Gilbert
2013-05-17I18N: Regenerate translations data fileThierry Crozat
2013-05-17I18N: Update Danish translationSteffen Nyeland
2013-05-17CGE: Add detection entry for SfinxStrangerke
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-17AUDIO: Reduce callback frequency of the MT-32 emulator.Johannes Schickel
Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1 sample to be generated between callbacks on my system. All the other MIDI drivers use a much lower frequency here. The MidiDriver_Emulated subclasses use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses (which are for example the ALSA output) use 100Hz. With the new frequency of 250Hz 128 samples are generated between callbacks. This will hopefully reduce the overhead of the MT-32 emulator (the engine's code was run 10000 times a second too) a bit. I talked with KingGuppy and it seems the value was increased in the past (still with the very old MT-32 emulator code) because there were accuracy issues. However, I gave the lower frequency a quick test with the MI1, MI2 and ITE intro and didn't spot any obvious differences. As a result, KingGuppy and I agreed to lower it back to 250Hz. If there are any problems coming up we can still slightly increase the frequency to 1000Hz for example. Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
2013-05-16MOHAWK: Add GF_LB_10 to try fixing bug#3611895.Alyssa Milburn
2013-05-16ANDROID: Disable parachute slot 0 saves.Alyssa Milburn
2013-05-16ANDROID: Force htc_fail for all Android devices, for now.Alyssa Milburn