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AgeCommit message (Expand)Author
2007-05-22Add load/save interface support for Elvira 2 and Waxworks.Travis Howell
2007-05-22Patch #1723151: "MSVC7.1 project files update"Eugene Sandulenko
2007-05-21Updated makefiles for Symbian OS to handle duplicate filenames with in Symbia...Lars Persson
2007-05-21Fixed the largest memory leaks.Nicola Mettifogo
2007-05-21Fixed palette fade in intro sequence and palette effect for Dino's treatmentNicola Mettifogo
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
2007-05-21- Enable parallaction engine by defaultEugene Sandulenko
2007-05-21Updated MSVC8 files for commits #26869, #26870Filippos Karapetis
2007-05-20Added peres to credits.Nicola Mettifogo
2007-05-20Fixed regression: location comment wasn't shown on every location except the ...Nicola Mettifogo
2007-05-20Added guard code to prevent crashes when stopping sound effects.Nicola Mettifogo
2007-05-20Fixed bug. snprintf counts the termination character on Linux, but not on Win...Nicola Mettifogo
2007-05-20Add missing GP2X start-up script to SVN. MUST have LF line endings (hence the...John Willis
2007-05-20Removed phony 'start game' message from Amiga demo.Nicola Mettifogo
2007-05-20Disabled halfbrite for Amiga versions. The effect will be enabled again when ...Nicola Mettifogo
2007-05-20Fixed embarrassing - and old as time - mistake preventing some items from bei...Nicola Mettifogo
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
2007-05-20some fixes for the music in Amiga OS DemoGregory Montoir
2007-05-20made the resource loading function case insensitive to the filename and remov...Gregory Montoir
2007-05-20Update quick load code for Elvira 1/2 and Waxworks, based on original scripts.Travis Howell
2007-05-20Added saving of the room walkable pathsPaul Gilbert
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
2007-05-20Add dissolve code for Elvira 2 and Waxworks.Travis Howell
2007-05-19when reading a string from a script, skip the '\0' trailing char (less opcode...Gregory Montoir
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be d...Gregory Montoir
2007-05-19Fixed regression: wrong job ordering caused a bunch of graphic glitches.Nicola Mettifogo
2007-05-19Fixed error in subtitle drawing. (This part of the code should still be cleanedTorbjörn Andersson
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
2007-05-19added basic support for Amiga music playbackGregory Montoir
2007-05-19added Amiga SoundFx module player code, used by Amiga versions of the followi...Gregory Montoir
2007-05-18Made final comment appear.Nicola Mettifogo
2007-05-18Made congratulations message visible.Nicola Mettifogo
2007-05-18Reverting my last change.Nicola Mettifogo
2007-05-18added debug code to display sprite masksGregory Montoir
2007-05-18added missing MIN() callsGregory Montoir
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed inden...Gregory Montoir
2007-05-17removed unneeded if blocksGregory Montoir
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite m...Gregory Montoir
2007-05-17Replaced the old, broken fillpoly() function with a new, and hopefully slightlyTorbjörn Andersson
2007-05-17Completely revert last changes in icon code.Travis Howell
2007-05-17Cleanup.Travis Howell
2007-05-17Add code to slowing kill the demon in DIMP.Travis Howell
2007-05-16Figured out the bug that was causing the animations to glitchVincent Hamm
2007-05-16Replaced explicit bitmasks with function calls.Nicola Mettifogo
2007-05-16Ooops, commit too much.Travis Howell
2007-05-16Add code for handling special walls in Elvira 1/2.Travis Howell
2007-05-16Fix inventory icons in Amiga/AtariST versions of Elvira 1.Travis Howell
2007-05-16Ooops, correct inheritance of load/save functions.Travis Howell
2007-05-16Add caption to saved games for Elvira 1/2 and Waxworks.Travis Howell