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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-02-14
WAGE: Simplified default pattern setting
Eugene Sandulenko
2016-02-14
WAGE: Fix submenu rendering
Eugene Sandulenko
2016-02-14
WAGE: More menu finetuning
Eugene Sandulenko
2016-02-14
WAGE: Remove now useess warning
Eugene Sandulenko
2016-02-14
WAGE: Fix scene and text position as it is provided by the game data
Eugene Sandulenko
2016-02-14
WAGE: Add Enchanced Scepters detection
Eugene Sandulenko
2016-02-14
WAGE: Simplified message output formation
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAcceptCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement printPlayerCondition()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleRestCommand
Eugene Sandulenko
2016-02-14
WAGE: Hide debug output
Eugene Sandulenko
2016-02-14
WAGE: Fix about menu
Eugene Sandulenko
2016-02-14
WAGE: Fix compilation on some platforms
Eugene Sandulenko
2016-02-14
WAGE: Implemented getAboutMenuItemName()
Eugene Sandulenko
2016-02-14
WAGE: Regenerate weapons menu on demand
Eugene Sandulenko
2016-02-14
WAGE: Make menu commands working
Eugene Sandulenko
2016-02-14
WAGE: Create weapons menu
Eugene Sandulenko
2016-02-14
WAGE: Fix compilation on some platforms
Eugene Sandulenko
2016-02-14
README: Added Alt-F4 for quitting on Windows platform
Martin Kiewitz
2016-02-14
AGI: Added a few comments about KQ1
Martin Kiewitz
2016-02-14
SCI: Proper initialization.
Eugene Sandulenko
2016-02-14
SHERLOCK: Safer print()
Eugene Sandulenko
2016-02-14
IMAGE: Fix a memory leak in the RPZA decoder
Bastien Bouclet
2016-02-14
MOHAWK: Add a console command that does random clicks in all the cards
Bastien Bouclet
2016-02-14
MOHAWK: Issue a warning when trying to pop with no card pushed
Bastien Bouclet
2016-02-14
MOHAWK: Play the handle going up anim when closing the Myst cabin safe
Bastien Bouclet
2016-02-13
CREDITS: Add myself
Tarek Soliman
2016-02-14
AGI: Fix another comment about dynamic priority table
Martin Kiewitz
2016-02-14
AGI: set.pri.base was actually available in AGI2.425
Martin Kiewitz
2016-02-13
SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillow
Paul Gilbert
2016-02-13
AGI: Fix new createDefaultPriorityTable() code
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-13
MOHAWK: Fix the cursor staying black when changing of Myst stack
Bastien Bouclet
2016-02-13
VIDEO: Stay on the first edit when playing QT videos backwards
Bastien Bouclet
2016-02-13
IOS: Adds support for iPad
Vincent Bénony
2016-02-13
AGI: Add another situation that needs artificial delay
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ1 completed
Martin Kiewitz
2016-02-13
MOHAWK: Allow movie areas to override the playback rate
Bastien Bouclet
2016-02-13
MOHAWK: Don't close videos when displaying just a frame
Bastien Bouclet
2016-02-13
MOHAWK: Make the conversion from VideoEntryPtr to VideoHandle explicit
Bastien Bouclet
2016-02-13
AGI: Adding seconds of current time to saved games
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override KQ4 data added
Martin Kiewitz
2016-02-13
AGI: Apple IIgs time delay override SQ2 data added
Martin Kiewitz
2016-02-13
Win32: Update SDL if version matches, but contents are different.
Kirben
2016-02-12
SHERLOCK: RT: Fix conversation crash German Lawton's house
Paul Gilbert
2016-02-12
SHERLOCK: RT: Work around bad animation frame data in German version
Paul Gilbert
2016-02-13
SCI: Formatting fix.
Johannes Schickel
2016-02-13
Merge branch 'master' of github.com:scummvm/scummvm
Martin Kiewitz
2016-02-13
AGI: Add time delay overwrite for AppleIIgs
Martin Kiewitz
2016-02-13
SCI: Make variable name in line with our guidelines.
Johannes Schickel
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