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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-11-14
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
Torbjörn Andersson
2008-11-14
Fixing compilation
Sven Hesse
2008-11-14
Cleanup and simplification of the resource loading code
Filippos Karapetis
2008-11-14
Removed unused parameter.
Nicola Mettifogo
2008-11-14
Added detection entry for Spanish Bud Tucker
Jordi Vilalta Prat
2008-11-13
Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...
Filippos Karapetis
2008-11-13
Fixed crash when returning to launcher from the GMM
Filippos Karapetis
2008-11-13
Moved binary theme parser to tools folder.
Vicent Marti
2008-11-13
DrawStep parsing added to binary theme parser.
Vicent Marti
2008-11-13
Update to the low level parser:
Nicola Mettifogo
2008-11-13
Binary theme format parser.
Vicent Marti
2008-11-13
Added DISABLE_COMMAND_LINE switch
Max Horn
2008-11-13
Updated the MSVC project files of the sword1 engine
Filippos Karapetis
2008-11-13
Moved sword1 detection and meta engine specific code from sword1.cpp into det...
Filippos Karapetis
2008-11-13
Add newlines at end of files, to squash warning.
Travis Howell
2008-11-13
Fixed compilation with DISABLE_TEXT_CONSOLE.
Johannes Schickel
2008-11-13
Fixed compiling of MT32 emulator with -O2 and -Werror.
Johannes Schickel
2008-11-13
Fix compile of CINE engine.
Travis Howell
2008-11-13
* got rid of CDECL
Max Horn
2008-11-13
cleanup
Max Horn
2008-11-13
minor tweaks
Max Horn
2008-11-13
Added better checks for the current music status in pauseEngineIntern()
Filippos Karapetis
2008-11-13
Updated the MSVC project files of the cine engine
Filippos Karapetis
2008-11-13
Started moving Save/Load code to saveload.cpp/.h
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the cin...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the cine engine
Filippos Karapetis
2008-11-12
Reduced header dependencies
Max Horn
2008-11-12
GUI: Blitting the full screen to the backbuffer (or vice versa) can be done w...
Max Horn
2008-11-12
Further optimized drawCharIntern (on my system, 30% of the time used to draw ...
Max Horn
2008-11-12
Slight cleanup
Filippos Karapetis
2008-11-12
Deleting save states via the launcher and the GMM is now supported in the sky...
Filippos Karapetis
2008-11-12
Saving and loading from the GMM is now supported in the sky engine
Filippos Karapetis
2008-11-12
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...
Max Horn
2008-11-12
GUI: Got rid of the WidgetSize stuff
Max Horn
2008-11-12
GUI: Turn scrollbar width into a theme variable
Max Horn
2008-11-12
cleanup
Max Horn
2008-11-12
GUI: Got rid of kBigButtonWidth etc.
Max Horn
2008-11-12
GUI: Got rid of most 'built-in' variables
Max Horn
2008-11-12
cleanup
Max Horn
2008-11-12
Updated MSVC project files for the sky engine
Filippos Karapetis
2008-11-12
Moved sky detection and meta engine specific code from sky.cpp into detection...
Filippos Karapetis
2008-11-12
Verify sanity of LinearMemoryStream params in the factory function instead of...
Max Horn
2008-11-12
Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
Max Horn
2008-11-12
Fixed default zone flags, so that labels in BRA are only shown on zones which...
Nicola Mettifogo
2008-11-11
Added getMaximumSaveSlot definition for the sky engine
Filippos Karapetis
2008-11-11
Updated MSVC project files for commit #35002
Filippos Karapetis
2008-11-11
Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...
Torbjörn Andersson
2008-11-11
Added save/load support from the GMM for the touche engine
Filippos Karapetis
2008-11-11
Implemented pauseEngineIntern() for the SAGA engine
Filippos Karapetis
2008-11-11
enabled RTL
Gregory Montoir
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