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AgeCommit message (Expand)Author
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
2008-11-14Fixing compilationSven Hesse
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
2008-11-14Removed unused parameter.Nicola Mettifogo
2008-11-14Added detection entry for Spanish Bud TuckerJordi Vilalta Prat
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...Filippos Karapetis
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
2008-11-13Moved binary theme parser to tools folder.Vicent Marti
2008-11-13DrawStep parsing added to binary theme parser.Vicent Marti
2008-11-13Update to the low level parser:Nicola Mettifogo
2008-11-13Binary theme format parser.Vicent Marti
2008-11-13Added DISABLE_COMMAND_LINE switchMax Horn
2008-11-13Updated the MSVC project files of the sword1 engineFilippos Karapetis
2008-11-13Moved sword1 detection and meta engine specific code from sword1.cpp into det...Filippos Karapetis
2008-11-13Add newlines at end of files, to squash warning.Travis Howell
2008-11-13Fixed compilation with DISABLE_TEXT_CONSOLE.Johannes Schickel
2008-11-13Fixed compiling of MT32 emulator with -O2 and -Werror.Johannes Schickel
2008-11-13Fix compile of CINE engine.Travis Howell
2008-11-13* got rid of CDECLMax Horn
2008-11-13cleanupMax Horn
2008-11-13minor tweaksMax Horn
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-13Updated the MSVC project files of the cine engineFilippos Karapetis
2008-11-13Started moving Save/Load code to saveload.cpp/.hFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the cin...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the cine engineFilippos Karapetis
2008-11-12Reduced header dependenciesMax Horn
2008-11-12GUI: Blitting the full screen to the backbuffer (or vice versa) can be done w...Max Horn
2008-11-12Further optimized drawCharIntern (on my system, 30% of the time used to draw ...Max Horn
2008-11-12Slight cleanupFilippos Karapetis
2008-11-12Deleting save states via the launcher and the GMM is now supported in the sky...Filippos Karapetis
2008-11-12Saving and loading from the GMM is now supported in the sky engineFilippos Karapetis
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI...Max Horn
2008-11-12GUI: Got rid of the WidgetSize stuffMax Horn
2008-11-12GUI: Turn scrollbar width into a theme variableMax Horn
2008-11-12cleanupMax Horn
2008-11-12GUI: Got rid of kBigButtonWidth etc.Max Horn
2008-11-12GUI: Got rid of most 'built-in' variablesMax Horn
2008-11-12cleanupMax Horn
2008-11-12Updated MSVC project files for the sky engineFilippos Karapetis
2008-11-12Moved sky detection and meta engine specific code from sky.cpp into detection...Filippos Karapetis
2008-11-12Verify sanity of LinearMemoryStream params in the factory function instead of...Max Horn
2008-11-12Patch #2258906: SCUMM: fix builtin load game screen for v1-v5Max Horn
2008-11-12Fixed default zone flags, so that labels in BRA are only shown on zones which...Nicola Mettifogo
2008-11-11Added getMaximumSaveSlot definition for the sky engineFilippos Karapetis
2008-11-11Updated MSVC project files for commit #35002Filippos Karapetis
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...Torbjörn Andersson
2008-11-11Added save/load support from the GMM for the touche engineFilippos Karapetis
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
2008-11-11enabled RTLGregory Montoir