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AgeCommit message (Expand)Author
2009-09-17- Augment all executable entries with platformJohannes Schickel
2009-09-17Change extraction function signature.Johannes Schickel
2009-09-17Move extraction functionality to new file "extract.cpp".Johannes Schickel
2009-09-17Remove superfluous special id specification for english Amiga intro strings.Johannes Schickel
2009-09-17SCI: Change SegmentId from int to uint16; consistently use segment 0 to indic...Max Horn
2009-09-17SCI: Rename MemObject -> SegmentObjMax Horn
2009-09-17SCI: More cleanupMax Horn
2009-09-16SCI: cleanupMax Horn
2009-09-16SCI: Turn some SegManager methods into Script methodsMax Horn
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
2009-09-16Extract "kTypeTownsWDSfxTable" via a special extraction routine instead of a ...Johannes Schickel
2009-09-16Handle extraction of "k2IngameSfxFiles" via a special extraction routine, ins...Johannes Schickel
2009-09-16Make create_kyradat print out the filename, which is currently processed.Johannes Schickel
2009-09-16Playtoons - Add patterns to drawCircleArnaud Boutonné
2009-09-16Remove ugly hack.Johannes Schickel
2009-09-16Playtoons - Add 3 DRAW_PIXEL patterns, fix some conditions.Arnaud Boutonné
2009-09-16Increase kyra.dat version.Johannes Schickel
2009-09-16Adapted create_kyradat to use an automatic offset search. (Hopefully no regre...Johannes Schickel
2009-09-16Kyra/LoL: fix pc98 audio driver destructorFlorian Kagerer
2009-09-16LOL/Floppy: fixed outroFlorian Kagerer
2009-09-15reviewed all callbacks from the first part of the game, added missing sounds,...Vladimir Menshakov
2009-09-15commented out noisy debugVladimir Menshakov
2009-09-15allowed actor animation be visible even if actor was not, minor cleanupsVladimir Menshakov
2009-09-15Add link to gcc bug report, in the comment for the gcc aimed workaround for A...Johannes Schickel
2009-09-15fixed animation pausing/restarting when only one of animations presentVladimir Menshakov
2009-09-15allow processing one more render cycle when walk ends (fixed wait animations ...Vladimir Menshakov
2009-09-15renamed constants to comply with the code convention.Vladimir Menshakov
2009-09-15implemented proper dialog positioningVladimir Menshakov
2009-09-15return bounding boxes from the render(), slightly changed internal events arg...Vladimir Menshakov
2009-09-15gob - Suppress not-yet committed fileArnaud Boutonné
2009-09-15Fix crash when 'mass add' doesn't find any gamesWillem Jan Palenstijn
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-09-15capitalized game titleVladimir Menshakov
2009-09-15TEEN: More code formatting & whitespace changes (automatically generated with...Max Horn
2009-09-15CINE: Turn some methods into const methodsMax Horn
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
2009-09-15adapted code to comply code formatting conventions.Vladimir Menshakov
2009-09-15Slight cleanup of the resource palette modification codeFilippos Karapetis
2009-09-15Moved the Broken Sword 1 entry to make the list alphabetical.Torbjörn Andersson
2009-09-15Fix valgrind warning inside "saturatedAddColor", when using the same palette ...Johannes Schickel
2009-09-14SCI: Misc cleanupMax Horn
2009-09-14LOL: fix some regressionsFlorian Kagerer
2009-09-14added PauseAnimation/ClearAnimations event, fixed dialogue animations in intro.Vladimir Menshakov
2009-09-14rewrote dialog parser, fixed color swapping.Vladimir Menshakov
2009-09-14fixed RGB chief face animation in introVladimir Menshakov
2009-09-14added color argument to displayMessage()Vladimir Menshakov
2009-09-14Wording.Johannes Schickel
2009-09-14Use struct packing for AdLib instruments like the SCUMM engine does. (And a c...Johannes Schickel
2009-09-14Fix valgrind warning.Johannes Schickel
2009-09-14SCI: Rename SegManager::kernelDeref*() methods to SegManager::deref*()Max Horn