Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-19 | Cleanup | Travis Howell | |
svn-id: r19177 | |||
2005-10-19 | Cleanup | Travis Howell | |
svn-id: r19176 | |||
2005-10-19 | Whitespace | Torbjörn Andersson | |
svn-id: r19175 | |||
2005-10-19 | Add missing opcode in HE100 table. | Travis Howell | |
Rename opcode. svn-id: r19174 | |||
2005-10-19 | Ooops | Travis Howell | |
svn-id: r19173 | |||
2005-10-19 | Add HE100 version of floodFill. | Travis Howell | |
svn-id: r19172 | |||
2005-10-19 | Fixed compile error. | Torbjörn Andersson | |
svn-id: r19170 | |||
2005-10-19 | Fix TMSK in HE games. | Travis Howell | |
svn-id: r19168 | |||
2005-10-19 | Fix crash in ADPCM decoder. | Eugene Sandulenko | |
svn-id: r19167 | |||
2005-10-19 | Improved IMA ADPCM decoder. It appeared that MS violated yet another standard | Eugene Sandulenko | |
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166 | |||
2005-10-19 | Attempt to play IMA ADPCM speech in later HE games. For some reason | Eugene Sandulenko | |
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165 | |||
2005-10-19 | Simplified common buffer reader. Implemented now unused Microsoft IMA | Eugene Sandulenko | |
ADPCM buffer reader. These folks invented ye another incompatible standard and here it will sit #if 0'ed just for a case. svn-id: r19164 | |||
2005-10-18 | Commited patch # 1324980. Thanks to vinterstum. | Johannes Schickel | |
svn-id: r19163 | |||
2005-10-18 | Some fixes: | Johannes Schickel | |
- added support for an external data file for all the resources from the original binary - fixed a typo with malco(l)m - added support for spanish floppy - changes support for unknown languages a bit - some other cleanups svn-id: r19161 | |||
2005-10-18 | Added flood fill support. Pajama2 puzzle seems to be ok now | Gregory Montoir | |
svn-id: r19158 | |||
2005-10-18 | Fixed wiz TRLE encoding | Gregory Montoir | |
svn-id: r19157 | |||
2005-10-18 | Fixed invalid memory reads, this helps thinker1 demo | Gregory Montoir | |
svn-id: r19156 | |||
2005-10-18 | talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses them | Eugene Sandulenko | |
too. svn-id: r19154 | |||
2005-10-18 | Remove old debug output | Travis Howell | |
svn-id: r19153 | |||
2005-10-18 | HE games use overlow to get correct color value. | Travis Howell | |
Fixes regressions in activity and puttmoon. svn-id: r19150 | |||
2005-10-18 | Minor error message fix: isLocked() isn't trying to unlock the resource. | Torbjörn Andersson | |
svn-id: r19149 | |||
2005-10-18 | Fix bug #1221549 "MT32emu: doesn't compile under gcc 3.4.2 / i386" | Eugene Sandulenko | |
svn-id: r19147 | |||
2005-10-18 | Add possibility to disable SDL parachute on run-time. Option | Eugene Sandulenko | |
--disable-sdl-parachute should be completely undocumented and not mentioned to end-users. Wrong usage may lead to system lock-up especially when used with fullscreen mode. SDL Parachute is used to prevent system instability and do a graceful exit if something bad happens. It catches most of signals sent to thr process. Side effect of that that quite often when SDL application dies, core dump isn't made on *nix systems. This feature adds possibility to disable it. svn-id: r19146 | |||
2005-10-18 | Argh! Binary files got modified too. Reverting them. | Eugene Sandulenko | |
svn-id: r19144 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Fix HE version for Russian freddi3 | Eugene Sandulenko | |
svn-id: r19140 | |||
2005-10-17 | Added French and Russian md5s for IHNM submitted in bugreports | Eugene Sandulenko | |
#1328019 "IHNM: French MD5s" and #1094819 "IHNMAIMS: md5's of my cd version" respectively svn-id: r19139 | |||
2005-10-17 | Commit missing part of my last commit (sorry for any temporary breakage) | Max Horn | |
svn-id: r19138 | |||
2005-10-17 | Added ResourceManager::isLocked; made ResourceManager::flags protected; ↵ | Max Horn | |
moved some stuff around svn-id: r19137 | |||
2005-10-17 | Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down | Eugene Sandulenko | |
when everything else is :). svn-id: r19136 | |||
2005-10-17 | Bump version to 0.9.0CVS. Woo hoo! | Eugene Sandulenko | |
svn-id: r19133 | |||
2005-10-17 | Update supported HE titles. | Travis Howell | |
svn-id: r19130 | |||
2005-10-17 | Decrease delay while editing savegame name. This way, there should be much | Torbjörn Andersson | |
less risk of keypresses being lost. svn-id: r19128 | |||
2005-10-17 | Fixed end credits crash. (See bug #1327650). Actually, there were several | Torbjörn Andersson | |
more or less serious bugs here: * The fnResetGlobals() function returned IR_CONT. Since it potentially kills its own script resource, this can lead to illegal read accesses. Not it returns IR_STOP instead. This was probably a bug in the original interpreter as well, but it handled memory allocation quite differently so it was probably never an issue. * Since fnResetGlobals() forcibly closes resources, I've changed the closeResource() function to silently ignore requests to close resources where the data pointer is NULL. While it could signify an error, it isn't necessarily so. * Don't force the screen to fade up after the credits -- let the script do it instead. This prevents it from fading up the wrong image. svn-id: r19127 | |||
2005-10-17 | Fixed off-by-one error when decoding the original sound files. I thought I | Torbjörn Andersson | |
had already done this, but I guess not... svn-id: r19126 | |||
2005-10-17 | Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled | Eugene Sandulenko | |
by default by kind permission from Wyrmkeep Entertainment Co. svn-id: r19125 | |||
2005-10-17 | Add contributed Amiga Gob1 md5 sum | Eugene Sandulenko | |
svn-id: r19124 | |||
2005-10-16 | Update build files. Add support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19123 | |||
2005-10-16 | Toolbar must be visible to process an action. | Nicolas Bacca | |
svn-id: r19122 | |||
2005-10-16 | Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵ | Nicolas Bacca | |
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) - Display/Hide the toolbar by double tapping quickly on the top of the screen to comply with the new GUI height svn-id: r19121 | |||
2005-10-16 | Windows Mobile 5 devices support (requires the latest SDL Windows CE port ↵ | Nicolas Bacca | |
available on http://arisme.free.fr updated during this week) - Use the old mouse code to avoid scalers problems (to be fixed after 0.8.0 release) svn-id: r19120 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19119 | |||
2005-10-16 | Update to use common GUI::Actions class | Nicolas Bacca | |
svn-id: r19118 | |||
2005-10-16 | Newer Smartphones detection for Windows Mobile 5.0 - add some simulation ↵ | Nicolas Bacca | |
options when debugging on a Pocket PC platform svn-id: r19117 | |||
2005-10-16 | Support for Gobliiins and ITE engines | Nicolas Bacca | |
svn-id: r19116 | |||
2005-10-16 | Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ↵ | Nicolas Bacca | |
line endings are correct since I have to use TortoiseCVS for this update :) svn-id: r19115 | |||
2005-10-16 | Put correct order of MM NES verbs in help. Will try to make them work | Eugene Sandulenko | |
later. Currently mapping is all wrong. svn-id: r19114 | |||
2005-10-16 | Store game title in savefile. Lets us not guess which game save is made for | Eugene Sandulenko | |
as it is not possible to tell that by md5. Bumbed savegame version. svn-id: r19113 | |||
2005-10-16 | Err.. Now really fix game detection. Not that it was wrong, but I forgot | Eugene Sandulenko | |
to remove old leftover which plainly overewrote all those sophisticated checks. svn-id: r19112 | |||
2005-10-16 | fix mem align for arm processors by Koen Kooi | Paweł Kołodziejski | |
svn-id: r19111 |