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2016-05-31TOON: Plug memory leakEugene Sandulenko
2016-05-31JANITORIAL: Whitespace fixesEugene Sandulenko
2016-05-31TOON: Init memory before usageEugene Sandulenko
2016-05-31IMAGE: Fix out of bounds accessEugene Sandulenko
2016-05-31IMAGE: Init memory before usageEugene Sandulenko
2016-05-31SCUMM HE: Initialize memory before usageEugene Sandulenko
2016-05-31SAGA: Fix potential buffer overrunEugene Sandulenko
2016-05-31SAGA: Safer string manipulationEugene Sandulenko
2016-05-31AUDIO: Fix memory corruption.Eugene Sandulenko
Since it was --voice, we were reading element index -1.
2016-05-31PRINCE: Detecting unknown cursorsEugene Sandulenko
2016-05-31PRINCE: Proper processing of missing sprite maskEugene Sandulenko
2016-05-31PRINCE: Object initializationEugene Sandulenko
2016-05-31SCUMM HE: Improved debug messagesEugene Sandulenko
2016-05-30GNAP: Simplify transparency handling on BE systemsThierry Crozat
2016-05-30GNAP: Fix sprites display on big endian systemsThierry Crozat
2016-05-30SCUMM HE: Fix int32 vs intEugene Sandulenko
2016-05-30GNAP: (hopefully) fix display on BE systemsStrangerke
2016-05-30SCUMM HE: Fixed initialization in Moonbase AIEugene Sandulenko
2016-05-30SCUMM HE: Fix object destructionEugene Sandulenko
2016-05-30PARALLACTION: Fix object initializationEugene Sandulenko
2016-05-30PARALLACTION: More string safetyEugene Sandulenko
2016-05-30SCUMM HE: Moonbase FOW rendering fixesEugene Sandulenko
2016-05-30CONFIGURE: Add support for building with WinSparkleThierry Crozat
2016-05-30SCI32: Really guard against null pointer dereference in calcListsColin Snover
CID 1356125.
2016-05-30GNAP: Remove obsolete commentStrangerke
2016-05-30MOHAWK: Initialize some variablesStrangerke
2016-05-30GNAP: Make two variables local to Scene52::run()Strangerke
2016-05-30GNAP: Initialize two more variablesStrangerke
2016-05-30GNAP: Remove duplicate codeStrangerke
2016-05-30GNAP: Make 2 variables local to setDeviceHotspotStrangerke
2016-05-30GNAp: Remove an unused variableStrangerke
2016-05-30GNAP: Initialize some unitialized variables in GnapEngineStrangerke
2016-05-30GNAP: Fix corrupted savegame title in GUIsylvaintv
2016-05-29GNAP: Fix waitForUpdate behaviorsylvaintv
2016-05-29GRAPHICS: Fix GCC signed/unsigned warningTorbjörn Andersson
2016-05-29GRAPHCIS: Remove unused variableTorbjörn Andersson
2016-05-29SHERLOCK: Silence very noisy GCC warningTorbjörn Andersson
Since 'w' and 'h' are members of ManagedSurface, using them as input parameters to a method caused GCC to warn about them being shadowed. For just about every file in the Sherlock engine...
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-05-29I18N: Regenerate translations.datLothar Serra Mari
2016-05-29I18N/DE: Improve strings in update settings dialogLothar Serra Mari
2016-05-29Merge pull request #751 from einstein95/patch-1Filippos Karapetis
NEVERHOOD: Add earlier English demo of Neverhood
2016-05-29Merge pull request #763 from bluegr/winsparkleEugene Sandulenko
UPDATES: Add support for WinSparkle
2016-05-29Merge pull request #764 from salty-horse/agi_audioEugene Sandulenko
AGI: Reduce audio header dependencies
2016-05-29Merge pull request #767 from raziel-/patch-1Eugene Sandulenko
GUI: Make (C) sign consistent in all engines
2016-05-29SCUMM HE: Explicit type conversionEugene Sandulenko
2016-05-29SCUMM HE: Fix warningEugene Sandulenko
2016-05-29Fix Wintermute copyright signHubert Maier
2016-05-29Fix Voyeur copyright signHubert Maier
2016-05-29Fix TsAGE copyright signHubert Maier
2016-05-29Fix MADS copyright signHubert Maier