Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-09 | 1. Replaced the $Header$ tags in the Kyra files | Oystein Eftevaag | |
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438 | |||
2006-02-09 | Moved tons of code out of kyra.cpp, and removed three redundant functions ↵ | Oystein Eftevaag | |
(two stubs to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison'). The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and sequences.cpp svn-id: r20437 | |||
2006-02-09 | Fix music regression in DOS versions of ITE | Travis Howell | |
svn-id: r20436 | |||
2006-02-07 | Fixed lots of Subversion properties (keywords, mime-type, eol-style) | Max Horn | |
svn-id: r20428 | |||
2006-02-07 | Removed .cvsignore files | Max Horn | |
svn-id: r20424 | |||
2006-02-06 | Added the MD5 of a German Floppy version, as given by Arne.F on the forums. | Oystein Eftevaag | |
Also corrected some tabs. svn-id: r20418 | |||
2006-02-05 | - changed logic of allocation fade tracks, now each normal track have own ↵ | Paweł Kołodziejski | |
static fade track, (i know about affect on savagame state of imuse, but it's minor thing), - added more thread locks, i hope they are create deadlocks somewhere svn-id: r20417 | |||
2006-02-05 | Change behaviour of checkboxes to more logical. | Eugene Sandulenko | |
svn-id: r20416 | |||
2006-02-05 | Sync with 0.8.2 | Eugene Sandulenko | |
svn-id: r20415 | |||
2006-02-05 | Update copyright year and sync NEWS file with 0.8.2 | Eugene Sandulenko | |
svn-id: r20411 | |||
2006-02-05 | Class data is 32 bits, and available for objects, too | Max Horn | |
svn-id: r20408 | |||
2006-02-05 | Make debugging a little bit easier :-) | Max Horn | |
svn-id: r20407 | |||
2006-02-05 | WORKAROUND bug #1074444 (DOTT: Can't get teeth) | Max Horn | |
svn-id: r20406 | |||
2006-02-05 | Fix typo spotted by Joachim | Eugene Sandulenko | |
svn-id: r20403 | |||
2006-02-05 | revert experimental smush changes too | Paweł Kołodziejski | |
svn-id: r20402 | |||
2006-02-05 | Fix QVGA Smartphone detection | Nicolas Bacca | |
svn-id: r20397 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20395 | |||
2006-02-05 | revert experimental imuse changes | Paweł Kołodziejski | |
svn-id: r20394 | |||
2006-02-05 | update | Paweł Kołodziejski | |
svn-id: r20393 | |||
2006-02-05 | fixed warning | Paweł Kołodziejski | |
svn-id: r20392 | |||
2006-02-05 | Revert back to original shadow detection. | Travis Howell | |
svn-id: r20391 | |||
2006-02-05 | Another regression, palette cycling is used by HE61 too. | Travis Howell | |
svn-id: r20387 | |||
2006-02-05 | Correct position, as they are used by HE60 games. | Travis Howell | |
svn-id: r20385 | |||
2006-02-05 | Fix broken game detection for now. | Travis Howell | |
svn-id: r20384 | |||
2006-02-05 | Change to int32 for safety. | Travis Howell | |
svn-id: r20383 | |||
2006-02-05 | Sync. subOp variable name and always use byte. | Travis Howell | |
svn-id: r20382 | |||
2006-02-04 | Fix restarting Maniac NES. | Travis Howell | |
svn-id: r20380 | |||
2006-02-04 | Add German version of Maniac NES. | Travis Howell | |
svn-id: r20378 | |||
2006-02-04 | Fix DISABLE_SCUMM_7_8 compile. | Travis Howell | |
svn-id: r20375 | |||
2006-02-04 | akos codec 32 should never be used for old costumes. | Travis Howell | |
small change to match original. svn-id: r20373 | |||
2006-02-04 | Split intern.h and moved HE stuff into the new file intern_he.h | Max Horn | |
svn-id: r20372 | |||
2006-02-04 | Reset shadow for each cycle. | Travis Howell | |
svn-id: r20371 | |||
2006-02-04 | Actually active sprite table doesn't need to be saved. | Travis Howell | |
svn-id: r20369 | |||
2006-02-04 | Save complete tables, was off by one. | Travis Howell | |
svn-id: r20368 | |||
2006-02-04 | Cleanup | Travis Howell | |
svn-id: r20367 | |||
2006-02-04 | Correct the position of shadow check in HE90+ games. | Travis Howell | |
Fixes glitch when recycling bottles in puttrace. svn-id: r20366 | |||
2006-02-04 | Fix indent | Travis Howell | |
svn-id: r20364 | |||
2006-02-03 | A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set, | Torbjörn Andersson | |
which in turn causes Broken Sword 2 to crash. And that change made it into 0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still waiting for ScummVM to finish compiling. svn-id: r20358 | |||
2006-02-03 | Forgot to add parse_v1.cpp and parse_v2.cpp, sorry... | Sven Hesse | |
svn-id: r20357 | |||
2006-02-03 | Remove unused sprite flag, which is never set. | Travis Howell | |
Remove leftover argument. svn-id: r20356 | |||
2006-02-03 | fixes allow compile with emsvc4 again | Paweł Kołodziejski | |
svn-id: r20355 | |||
2006-02-03 | Reverse to match values. | Travis Howell | |
svn-id: r20354 | |||
2006-02-02 | Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), ↵ | Sven Hesse | |
o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2 svn-id: r20353 | |||
2006-02-02 | Fixed PalmOS backend compilation | Chris Apers | |
svn-id: r20352 | |||
2006-02-02 | Typo | Chris Apers | |
svn-id: r20351 | |||
2006-02-02 | Should be 'description' | Chris Apers | |
svn-id: r20350 | |||
2006-02-02 | Because incomplete SKY.CPT files are apparently a common problem due to some ↵ | Joost Peters | |
problems with the scummvm.org server or connection, check if it's the expected size. svn-id: r20349 | |||
2006-02-02 | Move to supported games. | Travis Howell | |
svn-id: r20348 | |||
2006-02-02 | Oops | Travis Howell | |
svn-id: r20347 | |||
2006-02-02 | Re-sort later HE games, by engine changes. | Travis Howell | |
Use set heap size for HE games too, since index sets a lower size. svn-id: r20346 |