Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-12 | WAGE: Fix console redrawing when desktop is redrawn | Eugene Sandulenko | |
2016-04-12 | WAGE: Redraw scene on object move to match original. | Eugene Sandulenko | |
Still buggy a bit | |||
2016-04-12 | WAGE: Fix click target search order | Eugene Sandulenko | |
2016-04-12 | WAGE: Fix object sorting. Fixes many glitches | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-12 | Merge pull request #715 from dudola/patch-1 | Johannes Schickel | |
GUI: Remove dummy FluidSynth Settings button from Edit Game | |||
2016-04-11 | DRASCULA: Fix regression in subtitle display in Spanish version | Thierry Crozat | |
This code was committed by mistake in the previous commit. | |||
2016-04-11 | WAGE: Fix sorting of objects during move | Eugene Sandulenko | |
2016-04-11 | I18N/DE: Reduce length of update check setting | Lothar Serra Mari | |
2016-04-11 | DRASCULA: Fix typo in variable name | Thierry Crozat | |
2016-04-11 | NEWS/DE: Import missing SCI section | Lothar Serra Mari | |
2016-04-11 | NEWS: Import missing SCI section | Lothar Serra Mari | |
2016-04-11 | NEWS/DE: Mention Drascula fixes | Lothar Serra Mari | |
2016-04-11 | DRASCULA: Fix random crash when loading pendulum scene savegame | Thierry Crozat | |
When saving from the pendulum scene the curX and curY values are negative while the curWidth and curHeight values are unset. This causes random crashes as we may do an array out of bound access when enterRoom() is called at the end of the load. | |||
2016-04-11 | DRASCULA: Rename variable to clarify its meaning | Thierry Crozat | |
2016-04-11 | DRASCULA: Fix color for Drascula at the end of chapter 5 | Thierry Crozat | |
I checked the original and the code in ScummVM and there is no call to talk_solo in chapter 4, while we indeed need to use the red color for all calls to talk_solo in chapter 5. | |||
2016-04-11 | DRASCULA: Improve loading savegames in Pendulum scene | Thierry Crozat | |
The previous fix only fixed the incomplete state when loading from the launcher. Now this is fixed when loading from the game as well. It also fixes loading a savegame from the first stage of the pendulum scene (when the protagonist is not visible) to any other scene in chapter 6. The protagonist was not made visible again when loading the savegame. | |||
2016-04-10 | NEWS: Add fix for loading savegame in Drascula pendulum scene | Thierry Crozat | |
2016-04-10 | DRASCULA: Fix loading games in room 102 when still chained | Thierry Crozat | |
Room 102 has two states. The first one has an animation of a pendulum while the protagonist is chained to a table beneath it. The second state is after the protagonist free himself. In the second state the pendulum has stopped. When saving in the first state, loading the save game did not properly setup the pendulum animation causing graphic glitches. This fixes bug #7113 DRASCULA: Serious sprite glitches | |||
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. | |||
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko | |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-10 | ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵ | Eugene Sandulenko | |
GUI_ONLY_FULLSCREEN | |||
2016-04-10 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-04-10 | I18N: Update Russian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update Ukrainian translation | Eugene Sandulenko | |
2016-04-10 | I18N: Update German translation file | Lothar Serra Mari | |
2016-04-10 | UPDATES: Check that we're running in a bundle, and skip Sparkle ↵ | Eugene Sandulenko | |
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle. | |||
2016-04-10 | UPDATES: Use new constants for MacOS X 10.10 | Eugene Sandulenko | |
2016-04-10 | UPDATES: Plug memory leak | Eugene Sandulenko | |
2016-04-09 | UPDATES: Fix interval normalization | Thierry Crozat | |
When given a valid value the normalization was returning the next valid value instead of returning the given one. This caused for example the interval to be changed each time we opened the options (and thus check to be automatically activated the first time the options were accessed). | |||
2016-04-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-04-09 | I18N: Update Hungarian translation (patch #1648) | Thierry Crozat | |
2016-04-09 | I18N: Update French translation | Thierry Crozat | |
2016-04-09 | I18N: Escape quotes in German translation | Thierry Crozat | |
Unescaped quotes cause the string to be truncated. | |||
2016-04-09 | SHERLOCK: RT: Fix crasah showing items to Rose Hanchem | Paul Gilbert | |
2016-04-09 | UPDATES: Implemented method getLastUpdateCheckTimeAndDate() | Eugene Sandulenko | |
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow | |||
2016-04-09 | NEWS: Add fix in drascula for character walking off screen | Thierry Crozat | |
2016-04-09 | DRASCULA: Fix character walking off screen | Thierry Crozat | |
There was an unhandled case in chapter 2 when the character is at the exact Y location and close to the X location to where we asked him to walk. The code started the walk but without properly setting the curDirection and trackProtagonist variables. This resulted in the walk never stopping. I checked what the original source code is doing for this case and implemented it in the same way: the character does not start walking. This fixes bug #7112: DRASCULA: protagonist walking off the screen | |||
2016-04-09 | UPDATES: Fix appcast URL | Eugene Sandulenko | |
2016-04-09 | UPDATES: Specify version for manual Sparkle download | Eugene Sandulenko | |
2016-04-09 | WAGE: Added debug code for dumping CODE resource fork | Eugene Sandulenko | |
2016-04-09 | SHERLOCK: Fix crash when searching the Serrated Scalpel journal | Torbjörn Andersson | |
As far as I can tell, the lines I removed to draw the search box are already handled by the call to makeField() above. Also, they were drawing to the wrong surface, and one of them was in the wrong direction, which is what triggered an assertion. | |||
2016-04-08 | SHERLOCK: Put back line break that I accidentally removed. | Torbjörn Andersson | |
Thanks to LordHoto for noticing. | |||
2016-04-08 | SHERLOCK: Fix crash when searching journal in Rose Tattoo | Torbjörn Andersson | |
Another part bug, part regression from using ManagedSurface, I guess. | |||
2016-04-08 | NEWS/DE: Mention Drascula text alignment fix | Lothar Serra Mari | |
2016-04-08 | NEWS: Add Drascula text alignment fix | Thierry Crozat | |