aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-10-03GPH: Cleanup the format of code to match our Code Formatting Conventions.David-John Willis
* No functional changes.
2011-10-03GPH: Minor cleanup (and rename header from gph-sdl.h to gph.h).David-John Willis
2011-10-03GPH: Cleanup loadGFXMode().David-John Willis
2011-10-03SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling ↵David-John Willis
SurfaceSdlGraphicsManager::loadGFXMode() for the GPH backend. * Note: This really should be cleaned up and all backends that have a custom loadGFXMode() really should setup their own _videoMode.hardware* settings. Assuming the overlay will always match the hardware is flawed logic on devices with fixed hardware screens. * Just done for the GPH backend for now to cut down on the regresion risk to other backends near the 1.4.0 release cycle.
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Remove a change I made for testingMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria wake up video 2Matthew Hoops
2011-10-02PEGASUS: Fix energy monitor calibrationMatthew Hoops
Minus a quick flicker
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add a hack to skip energy bar calibration for nowMatthew Hoops
2011-10-02PEGASUS: Fix draw sync functionsMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-02TSAGE: Fixed compiler warningsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 265 - Graduation ArticlePaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 225 - Credits - Gun TrainingPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 220 - Credits - Martial ArtsPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 210 - Car TrainingPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 200Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force scene 590Paul Gilbert
2011-10-02TSAGE: Implemented Blue Force 580 - Child Protective Services Parking LotPaul Gilbert
2011-10-02TSAGE: Implemented Blue Force 570 - ComputerPaul Gilbert
2011-10-02SCUMM: Correct HE version for Norwegian version of Freddi Fish 1.Travis Howell
2011-10-02KYRA: Fix minor bug in AdLibDriver::primaryEffect1.Johannes Schickel
2011-10-02KYRA: Fix bumping into a wall AdLib SFX in Lands of Lore.Johannes Schickel
2011-10-02TSAGE: Fix Compilation Failure.D G Turner
Due to minor cut and paste error in last commit.
2011-10-02TsAGE: Add 3 speakers used in scene 910Strangerke
2011-10-02VIDEO: Add missing include to bink_decoder.hEinar Johan T. Sømåen
2011-10-02KYRA: Name another variable in the AdLib output code.Johannes Schickel
2011-10-02KYRA: Some minor cleanup.Johannes Schickel
2011-10-01TsAGE: Implement scene 930Strangerke
2011-10-01PEGASUS: Fix time forward callbacksMatthew Hoops
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-10-01KYRA: fix typoathrxx
2011-10-01PEGASUS: Fix AI movies playing in the wrong boxMatthew Hoops
2011-10-01KYRA: Never allow slots 0 and 990-999 to be overwritten.Johannes Schickel
2011-10-01SDL: Fix indentation.Johannes Schickel
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-10-01TSAGE: Remove extra semicolon to fix compilation errorsPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-30BACKENDS: Set alt+f4 to be used for quitting on WindowsMatthew Hoops
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-30PEGASUS: Resolve a couple AI TODO'sMatthew Hoops
2011-09-30PEGASUS: Ease off the CPUMatthew Hoops
2011-09-30PEGASUS: Fix inventory looping positionsMatthew Hoops
2011-09-30PEGASUS: Fix movie segment loopingMatthew Hoops
Not the best way to handle it, but it works for now
2011-09-30VIDEO: Ensure audio paused status remains after a QuickTime seekMatthew Hoops
2011-10-01PARALLACTION: Fixed bugs #2880939 and #3135868Filippos Karapetis
A regression from commit 774773b. Many thanks to digitall for bisecting