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2014-07-17CGE2: Smaller revision regarding Spare.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-17CGE2: Fix memory leak regarding Sprite::ghost().uruk
2014-07-15CGE2: Rework getText() so it works nicely with offUse().uruk
2014-07-15CGE2: Add Hero::contract().uruk
2014-07-15CGE2: Try a different approach regarding _dim.uruk
2014-07-15CGE2: Some rework in snailStrangerke
2014-07-15CGE2: Implement snRoom().uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-15CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;uruk
2014-07-14CGE2: Unstub CommandHandler::reset().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Remove unused classes from vga13h.uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-14CGE2: Remove unnecessary comment from ~Vga().uruk
2014-07-09CGE2: Silence a GCC warning, reduce the scope of a variableStrangerke
2014-07-09CGE2: Hook handling of F10 into the Keyboard::getKey().uruk
2014-07-09CGE2: Remove unnecessary stub from Keyboard's constructor.uruk
2014-07-09CGE2: Set widespace for Inf text, update first line of info text in CGE.SAYStrangerke
2014-07-09CGE2: Implement the keyboard handlerStrangerke
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk
2014-07-09CGE2: Remove unused local variable from loadScript().uruk
2014-07-09CGE2: Remove unnecessary stub from cge2_main().uruk
2014-07-09CGE2: Fix Sound::open().uruk
2014-07-09CGE2: Implement Sound::open(), add stub for checkSaySwitch().uruk
2014-07-09CGE2: Add option for enabling color blind mode from the Launcher.uruk
2014-07-09CGE2: Remove unnecessary stub from run().uruk
2014-07-09CGE2: Rework number().uruk
2014-07-09CGE2: Implement switchVox() and switchCap().uruk
2014-07-09CGE2: Implement switchColorMode().uruk
2014-07-08CGE2: Comment out Hero::contract() for now.uruk
2014-07-08CGE2: Rework CGE2Engine::locate().uruk
2014-07-08CGE2: Fix GCC warning, rewrite Text::clear()Strangerke
2014-07-07CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-07CGE2: Fix another probable memory-leak source.uruk
2014-07-07CGE2: Fix Hero::setCurrent().uruk
2014-07-07CGE2: Hopefully fix memory leak problems regarding _ext.uruk
2014-07-07CGE2: Replace NULL with nullptr everywhere.uruk
2014-07-07CGE2: Add workaround for the missing dialogs in room 21 (concert)Strangerke
2014-07-04CGE2: Add extra clipping to Bitmap::hidePaul Gilbert
2014-07-04CGE2: Implement loading from the Launcher.uruk
2014-07-04CGE2: Remove unnecessary warning and debug info from showTitle().uruk
2014-07-04CGE2: Fully implement the save/load system.uruk
2014-07-04CGE2: Fix broken compilation by previous commit.uruk
2014-07-04CGE2: Replace addExt() wit setExtension().uruk
2014-07-04CGE2: Rename and heavily rework Bitmap::forceExt().uruk
2014-07-04CGE2: Rename saveHeroPos() to storeHeroPos().uruk
2014-07-04CGE2: Remove unnecessary parameter from Spare::sync().uruk