Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-04 | COMMON: Put all 64-bit code under new HAVE_INT64 constant | Eugene Sandulenko | |
I regrouped all functions in order to make the code less noisy with #ifdefs | |||
2015-01-04 | CONFIGURE: define HAVE_INT64 when we have 64-bit types. | Eugene Sandulenko | |
This has been hanging in the air forever, but for the sake of cleanness now is defined. | |||
2015-01-04 | Merge pull request #555 from fedor4ever/master | Eugene Sandulenko | |
SYMBIAN: Add symbian support for access and prince engines | |||
2015-01-04 | Merge pull request #425 from klusark/android | Eugene Sandulenko | |
ANDROID: Modernize build system | |||
2015-01-04 | Merge pull request #508 from RichieSams/add_endian_and_stream_support_for_int64 | Eugene Sandulenko | |
COMMON: Add support for endian-safe reading/writing of int64 | |||
2015-01-04 | Merge pull request #554 from eriktorbjorn/tentacle-maniac | Eugene Sandulenko | |
SCUMM: Day of the Tentacle easter egg | |||
2015-01-04 | Merge pull request #557 from RichieSams/replace_pluto | Eugene Sandulenko | |
SWORD25: Replace 'Pluto' lua persistance code with re-written, platform-agnostic code | |||
2015-01-04 | FULLPIPE: Fix bug in inventory | Eugene Sandulenko | |
2015-01-04 | FULLPIPE: Sanity check | Eugene Sandulenko | |
2015-01-04 | FULLPIPE: Plug memory leak | Eugene Sandulenko | |
2015-01-04 | FULLPIPE: Remove redundant check | Eugene Sandulenko | |
2015-01-03 | FULLPIPE: Fix crash in scene04 | Eugene Sandulenko | |
2015-01-02 | FULLPIPE: Fix bug with unmovable jar in scene04 | Eugene Sandulenko | |
2015-01-02 | FULLPIPE: Fix bug with spring in scene04 | Eugene Sandulenko | |
2015-01-01 | ZVISION: Really fix truetype_font.cpp newlines | Matthew Hoops | |
They are now all LF. | |||
2015-01-02 | ZVISION: Add support for unmodified INQUIS.ZIX files | Filippos Karapetis | |
This will greatly help users copy the unmodified file from the game CDs of ZGI and get the game working straight away | |||
2015-01-02 | ZVISION: Fix newline in truetype_font.cpp | Filippos Karapetis | |
2014-12-30 | SWORD25: Remove the option to persist a double as a string | RichieSams | |
Since the current method *should* be more accurate | |||
2014-12-30 | SWORD25: Change function names to use persist instead of serialize | RichieSams | |
Same argument as in 97c35714ce3986b99848a780f6b195a63f8910b7. To match the rest of the SWORD25 code base | |||
2014-12-30 | SWORD25: Add Pluto copyright message to new persistence code | RichieSams | |
Since the code is based off the Pluto code | |||
2014-12-30 | SWORD25: Correct include guards to reflect the changes to the file names | RichieSams | |
2014-12-30 | SWORD25: Remove old lua persistence files | RichieSams | |
2014-12-30 | SWORD25: Fix how nils are persisted | RichieSams | |
The unpersist code expects nils to be represented as an index with value 0. The persist code incorrectly wrote out this data | |||
2014-12-30 | SWORD25: Rename double serialization file to better represent what it is | RichieSams | |
AKA functions, rather than a class | |||
2014-12-30 | SWORD25: Rename lua serialization functions to use 'persist' in order to ↵ | RichieSams | |
match the rest of the engine | |||
2014-12-30 | SWORD25: Use new lua serialization functions to persist state | RichieSams | |
2014-12-30 | SWORD25: Update module.mk with lua serialization changes | RichieSams | |
2014-12-30 | SWORD25: Move all lua serialization helper functions to their own file | RichieSams | |
2014-12-30 | Symbian: completely disabled MT32 | Fedor Strizhnev | |
2014-12-30 | Merge branch 'master' of https://github.com/fedor4ever/scummvm | Fedor Strizhnev | |
2014-12-30 | SYMBIAN: Add symbian support for access and prince engines | Fedor Strizhnev | |
2014-12-30 | SYMBIAN: Add symbian support for access and princes engines | Fedor Strizhnev | |
2014-12-30 | ZVISION: Fix regression in the handling of multiple animations | Filippos Karapetis | |
A regression from 0c4e0673c3. Thanks to Marisa-Chan for noticing | |||
2014-12-30 | ZVISION: Fix an off-by-one error in the RLF decoder | Filippos Karapetis | |
A regression from 7f61a09478. The current frame is the currently displayed frame, not the frame that should be displayed next. Thanks to clone2727 and Marisa-Chan for the explanation and fixes | |||
2014-12-30 | SCUMM: Add secret "easter_egg" config key | Torbjörn Andersson | |
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea... | |||
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. | |||
2014-12-30 | ZVISION: Restore LF line ending that was accidentally changed in ↵ | RichieSams | |
1f5736a9020796e6986a15ea4d3b627b81233241 | |||
2014-12-30 | ZVISION: Update function documentation to represent the changes to the ↵ | RichieSams | |
internal pixel format Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend | |||
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. | |||
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson | |
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do. | |||
2014-12-30 | ZVISION: White space | Filippos Karapetis | |
2014-12-30 | ZVISION: Initialize the starting frame to -1 in RLF animations | Filippos Karapetis | |
2014-12-30 | ZVISION: Further cleanup to the AnimationNode class | Filippos Karapetis | |
2014-12-30 | ZVISION: Search fonts in game directory (e.g. in game/FONTS/) | Marisa-Chan | |
2014-12-30 | ZVISION: Fix font error message condition | Marisa-Chan | |
2014-12-29 | GUI: Do not overwrite write protected saves in grid based save dialog. | Johannes Schickel | |
This fixes overwriting of, for example, autosaves in the grid based save load dialog when using "New Save". | |||
2014-12-29 | ZVISION: Show system messages when subtitles are disabled | Filippos Karapetis | |
Thanks to Marisa-Chan for spotting this | |||
2014-12-29 | CREDITS: Update credits for ZVision again | Filippos Karapetis | |
2014-12-28 | ZVISION: Make the rest of the controls properly use VideoDecoder timing | Matthew Hoops | |
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;)) | |||
2014-12-28 | ACCESS: Remove useless variable | Strangerke | |