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2014-03-19MADS: More work on scene 202Strangerke
2014-03-19MADS: Use removeFromInventory and addToInventory in Scene 202Strangerke
2014-03-19MADS: set public 2 inventory functions, fix signed/unsigned comparisonStrangerke
2014-03-19MADS: Implement Scene202::actionsStrangerke
2014-03-19MADS: Added inventory add/remove methodsPaul Gilbert
2014-03-18MADS: Fixes for scene background loadingPaul Gilbert
2014-03-18MADS: Finished UISlots::draw methodPaul Gilbert
2014-03-18MADS: Implemented DirtyArea::setUISlotPaul Gilbert
2014-03-18MADS: Add isInInventory()Strangerke
2014-03-18MADS: Add scene 201 in createScene()Strangerke
2014-03-18MADS: Complete scene 201Strangerke
2014-03-17MADS: Beginnings of code for UI inventory item animationPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-17MADS: Implement some more logic used in scene 201Strangerke
2014-03-17MADS: Actions text in the UI now displaying correctlyPaul Gilbert
2014-03-17MADS: Added caching for font instancesPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: Fix for Scene2xx::setPlayerSpritesPrefixPaul Gilbert
2014-03-16MADS: In progress text draw methods for user interfacePaul Gilbert
2014-03-16MADS: First real try - Implement Scene201::enter()Strangerke
2014-03-16MADS: Fix to display playerPaul Gilbert
2014-03-16MADS: Fix for loading player sprites during scene startupPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-16MADS: Implement Scene201::setup, remove some function definition, add some No...Strangerke
2014-03-16MADS: Implement Scene2xx functionsStrangerke
2014-03-16MADS: Move setPlayerSpritesPrefix() to Scene1xxStrangerke
2014-03-16MADS: Move setAAName() to Scene1xxStrangerke
2014-03-16MADS: Add loading of game inventory list and quotesPaul Gilbert
2014-03-16MADS: Simplified PaletteUsage::process list sortingPaul Gilbert
2014-03-16MADS: Simplified code for PaletteUsage::prioritizePaul Gilbert
2014-03-16MADS: Hooked up the in-progress scene 103Paul Gilbert
2014-03-15MADS: Added some more ImageInterEntries methodsPaul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-15MADS: Implementing UserInterface loadingPaul Gilbert
2014-03-15MADS: Fix display of user interface during animationPaul Gilbert
2014-03-15MADS: Merged the InterfaceSurface and UserInterface classesPaul Gilbert
2014-03-15MADS: Implemented scene 103 setup and needed support methodsPaul Gilbert
2014-03-15MADS: Perform palette translation on backgroundPaul Gilbert
2014-03-15MADS: Remove redundant _encoding field from MSpritePaul Gilbert
2014-03-15MADS: Implement palette shifting for loaded spritesPaul Gilbert
2014-03-15MADS: Fix off by 1 frame references in srite drawingPaul Gilbert
2014-03-14MADS: Fixes for handling sprite transparencyPaul Gilbert
2014-03-14MADS: Fix for sprite slot cleanup post-frame drawPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-13MADS: Fix GCC warnings and memory leaksPaul Gilbert
2014-03-13MADS: Fix positioning of foreground spritesPaul Gilbert
2014-03-13MADS: Add guard against reading depth value outside bounds of depth surfacePaul Gilbert
2014-03-12MADS: Fixed loading of scene depth surface for Rex NebularPaul Gilbert
2014-03-12MADS: General cleanup and minor fixesPaul Gilbert
2014-03-12MADS: Implemented PaletteUsage::updateUsagePaul Gilbert