Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-23 | SUPERNOVA: Disables OCCUPIED flag correctly | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Rename kAudioUndef2 to kAudioSmash | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Save/restore _playerHidden flag in savegames | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fixes game freeze in bcorrdior | Joseph-Eugene Winzer | |
Most of the time _objectState[MAX_OBJECT - 1] was used for showing/hiding the GUI, here it was to indicate if the player is currently hidden behind a pillar though. | |||
2018-01-23 | SUPERNOVA: Fixes turntable message | Joseph-Eugene Winzer | |
Do not show a message that the record is scratched when either the turnable is unplugged or the cable cut. | |||
2018-01-23 | SUPERNOVA: Puts on suit when leaving the restaurant | Joseph-Eugene Winzer | |
genericInteraction() has a special case when you take off your helmet in the restaurant, it strips you completely. Once you leave it's supposed to put on your suit, helmet and supply but instead if flagged generic objects as worn. | |||
2018-01-23 | SUPERNOVA: Fix calling onEntrance for new rooms | Thierry Crozat | |
There was an issue when the onEntrance for one room changes the current room. It would then fail to call onEntrance for that new room. This happened at lest once at the start as the Intro room onEntrance() changes to the first room at the end if the intro cutscene. | |||
2018-01-23 | SUPERNOVA: Do not try to render INTRO room | Thierry Crozat | |
This room has no image and this avoids getting a warning about image file not found. | |||
2018-01-23 | SUPERNOVA: Fix warning when not finding image file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Only call onEntrace once after changing room | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Implement onEntrance for all corridors | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Remove unused function variant | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix clearing inventory when landing on Axacuss | Thierry Crozat | |
If the player did pik up the discman earlier in the game, it should be kept. Also the inventory scroll needs to be reset after removing almost all the objects as otherwise we may see what seems to be an empty inventory with no arrow (although we can still scroll when clicking on the space where the up arrow should be). | |||
2018-01-23 | SUPERNOVA: Improve English translation | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add engine data file | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Removes redundant comments | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Sets sections in the correct room | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes Discman from inventory | Joseph-Eugene Winzer | |
After landing on Axacuss your items are removed, except for your knife and watch. | |||
2018-01-23 | SUPERNOVA: Implement dialogs with variable text | Thierry Crozat | |
This was partially implemented but not finished. However I reverted the changes already done to support that in order to use a different approach. | |||
2018-01-23 | SUPERNOVA: Some cleanup, simplify some code | Strangerke | |
2018-01-23 | SUPERNOVA: Implement alarm | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Remove outdated comment and warning | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Silence warning about unhandled switch cases | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Complete implementation of walking through the Jungle | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Remove leftover function declaration | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in ↵ | Strangerke | |
AxacussCorridor5 | |||
2018-01-23 | SUPERNOVA: Small cleanups | Strangerke | |
2018-01-23 | SUPERNOVA: Replace non-ASCII characters with actal values | Thierry Crozat | |
2018-01-23 | SUPERNOVA; Move some strings to game text file, | Strangerke | |
2018-01-23 | SUPERNOVA: Implement telomat, increase savegame version | Strangerke | |
2018-01-23 | SUPERNOVA: Consume click event when hiding message | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Implement searchStartEvent, fix bug in corridor initialization | Strangerke | |
2018-01-23 | SUPERNOVA: Update savegame version | Strangerke | |
2018-01-23 | SUPERNOVA: Implement guardWalkEvent | Strangerke | |
2018-01-23 | SUPERNOVA: Fix timing of search events | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix missing message when waking up from dream | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Make sure to exit bathroom to the same room from which it was entered | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix handling of room brightness | Thierry Crozat | |
There were several issues with the brighness due to the different implementation between the original and the code in scummvm. The code has now been modified to be much closer to the original, which fixed those issues and allowed to remove workarounds that had been added in various places to deal with those issues (but those workarounds had their own issues such as fade in happening too soon before switching to the new room). | |||
2018-01-23 | SUPERNOVA: Move 2 strings to the DAT file | Strangerke | |
2018-01-23 | SUPERNOVA: Load images on demand | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix some TODOs | Strangerke | |
2018-01-23 | SUPERNOVA: Fix several issues with savegames | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix a german string | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Fix listing saves | Thierry Crozat | |
The code was only looking at the last two digits of the file name, and as a result the game autosaved in slot 999 was listed in slot 99. | |||
2018-01-23 | SUPERNOVA: Implement errorTempSave() | Strangerke | |
2018-01-23 | SUPERNOVA: Implement autosave used for dream sequence | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Implement guardNoticed() | Strangerke | |
2018-01-23 | SUPERNOVA: Use setCurrentImage instead of passing the image to renderImage | Thierry Crozat | |
This is more similar to what the original code does and allows to retire the renderImage variant that takes an image. | |||
2018-01-23 | SUPERNOVA: Add warning when trying to use out of bound file number | Thierry Crozat | |
This is likely happening, and a comment has also been added to indicate this. The warning was added to help detect those issue and so that we don't forgert about it. | |||
2018-01-23 | SUPERNOVA: Fix logic in rendering code | Thierry Crozat | |
There were several issues fixed by this commit. The main ones are: - It was in many places only drawing the first section even for images that have multiple sections. - It was in some places using the wrong image. The first issue has been fixed by removing the GameManager::drawImage function, and moving its logic to SupernovaEngine::renderImage which was initially only drawing one section, but was nevertheless called directly from many place. The second image required more changes to the rendering code to allow setting the current image file when it is different from the room file. This fixes some memory issues and random crashes in places where it was for example trying to use the image -1. This also fixes the rendering of the flying cutscene. |