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2018-01-23SUPERNOVA: Disables OCCUPIED flag correctlyJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Rename kAudioUndef2 to kAudioSmashJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Save/restore _playerHidden flag in savegamesThierry Crozat
2018-01-23SUPERNOVA: Fixes game freeze in bcorrdiorJoseph-Eugene Winzer
Most of the time _objectState[MAX_OBJECT - 1] was used for showing/hiding the GUI, here it was to indicate if the player is currently hidden behind a pillar though.
2018-01-23SUPERNOVA: Fixes turntable messageJoseph-Eugene Winzer
Do not show a message that the record is scratched when either the turnable is unplugged or the cable cut.
2018-01-23SUPERNOVA: Puts on suit when leaving the restaurantJoseph-Eugene Winzer
genericInteraction() has a special case when you take off your helmet in the restaurant, it strips you completely. Once you leave it's supposed to put on your suit, helmet and supply but instead if flagged generic objects as worn.
2018-01-23SUPERNOVA: Fix calling onEntrance for new roomsThierry Crozat
There was an issue when the onEntrance for one room changes the current room. It would then fail to call onEntrance for that new room. This happened at lest once at the start as the Intro room onEntrance() changes to the first room at the end if the intro cutscene.
2018-01-23SUPERNOVA: Do not try to render INTRO roomThierry Crozat
This room has no image and this avoids getting a warning about image file not found.
2018-01-23SUPERNOVA: Fix warning when not finding image fileThierry Crozat
2018-01-23SUPERNOVA: Only call onEntrace once after changing roomThierry Crozat
2018-01-23SUPERNOVA: Implement onEntrance for all corridorsThierry Crozat
2018-01-23SUPERNOVA: Remove unused function variantThierry Crozat
2018-01-23SUPERNOVA: Fix clearing inventory when landing on AxacussThierry Crozat
If the player did pik up the discman earlier in the game, it should be kept. Also the inventory scroll needs to be reset after removing almost all the objects as otherwise we may see what seems to be an empty inventory with no arrow (although we can still scroll when clicking on the space where the up arrow should be).
2018-01-23SUPERNOVA: Improve English translationThierry Crozat
2018-01-23SUPERNOVA: Add engine data fileThierry Crozat
2018-01-23SUPERNOVA: Removes redundant commentsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Sets sections in the correct roomJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes Discman from inventoryJoseph-Eugene Winzer
After landing on Axacuss your items are removed, except for your knife and watch.
2018-01-23SUPERNOVA: Implement dialogs with variable textThierry Crozat
This was partially implemented but not finished. However I reverted the changes already done to support that in order to use a different approach.
2018-01-23SUPERNOVA: Some cleanup, simplify some codeStrangerke
2018-01-23SUPERNOVA: Implement alarmThierry Crozat
2018-01-23SUPERNOVA: Remove outdated comment and warningThierry Crozat
2018-01-23SUPERNOVA: Silence warning about unhandled switch casesThierry Crozat
2018-01-23SUPERNOVA: Complete implementation of walking through the JungleThierry Crozat
2018-01-23SUPERNOVA: Remove leftover function declarationThierry Crozat
2018-01-23SUPERNOVA: Add 2 missing translation strings, handle variable dialogs in ↵Strangerke
AxacussCorridor5
2018-01-23SUPERNOVA: Small cleanupsStrangerke
2018-01-23SUPERNOVA: Replace non-ASCII characters with actal valuesThierry Crozat
2018-01-23SUPERNOVA; Move some strings to game text file,Strangerke
2018-01-23SUPERNOVA: Implement telomat, increase savegame versionStrangerke
2018-01-23SUPERNOVA: Consume click event when hiding messageThierry Crozat
2018-01-23SUPERNOVA: Implement searchStartEvent, fix bug in corridor initializationStrangerke
2018-01-23SUPERNOVA: Update savegame versionStrangerke
2018-01-23SUPERNOVA: Implement guardWalkEventStrangerke
2018-01-23SUPERNOVA: Fix timing of search eventsThierry Crozat
2018-01-23SUPERNOVA: Fix missing message when waking up from dreamThierry Crozat
2018-01-23SUPERNOVA: Make sure to exit bathroom to the same room from which it was enteredThierry Crozat
2018-01-23SUPERNOVA: Fix handling of room brightnessThierry Crozat
There were several issues with the brighness due to the different implementation between the original and the code in scummvm. The code has now been modified to be much closer to the original, which fixed those issues and allowed to remove workarounds that had been added in various places to deal with those issues (but those workarounds had their own issues such as fade in happening too soon before switching to the new room).
2018-01-23SUPERNOVA: Move 2 strings to the DAT fileStrangerke
2018-01-23SUPERNOVA: Load images on demandThierry Crozat
2018-01-23SUPERNOVA: Fix some TODOsStrangerke
2018-01-23SUPERNOVA: Fix several issues with savegamesThierry Crozat
2018-01-23SUPERNOVA: Fix a german stringThierry Crozat
2018-01-23SUPERNOVA: Fix listing savesThierry Crozat
The code was only looking at the last two digits of the file name, and as a result the game autosaved in slot 999 was listed in slot 99.
2018-01-23SUPERNOVA: Implement errorTempSave()Strangerke
2018-01-23SUPERNOVA: Implement autosave used for dream sequenceThierry Crozat
2018-01-23SUPERNOVA: Implement guardNoticed()Strangerke
2018-01-23SUPERNOVA: Use setCurrentImage instead of passing the image to renderImageThierry Crozat
This is more similar to what the original code does and allows to retire the renderImage variant that takes an image.
2018-01-23SUPERNOVA: Add warning when trying to use out of bound file numberThierry Crozat
This is likely happening, and a comment has also been added to indicate this. The warning was added to help detect those issue and so that we don't forgert about it.
2018-01-23SUPERNOVA: Fix logic in rendering codeThierry Crozat
There were several issues fixed by this commit. The main ones are: - It was in many places only drawing the first section even for images that have multiple sections. - It was in some places using the wrong image. The first issue has been fixed by removing the GameManager::drawImage function, and moving its logic to SupernovaEngine::renderImage which was initially only drawing one section, but was nevertheless called directly from many place. The second image required more changes to the rendering code to allow setting the current image file when it is different from the room file. This fixes some memory issues and random crashes in places where it was for example trying to use the image -1. This also fixes the rendering of the flying cutscene.