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2014-10-10PRINCE: Fix a few warningsWillem Jan Palenstijn
2014-10-10PRINCE: Fix a few compile errorsWillem Jan Palenstijn
2014-10-10Merge pull request #516 from lukaslw/prince-lukaslwEugene Sandulenko
2014-10-10MADS: Rex - Fix a bug related to "TAKE" "NOTE" action in scene 603.Strangerke
2014-10-10MADS: Rex - Reduce the scope of some variables in TextViewStrangerke
2014-10-10MADS: Rex - Remove dead code also present in the original in the logic of sce...Strangerke
2014-10-10MADS: Reduce the scope of a couple of variables in MSurfaceStrangerke
2014-10-09TSAGE: R2R - Fix a bug in scene 1337Strangerke
2014-10-09PRINCE: Add MKTAG - BLAH in decrypt functionlukaslw
2014-10-09PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to WR...lukaslw
2014-10-09PRINCE: Fix INT_MAX error - change it to kIntMax constantlukaslw
2014-10-09PRINCE: Change ADGameFlag in gameDescriptions to ADGF_TESTINGlukaslw
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
2014-10-09Merge pull request #521 from tobiatesan/sensible_unityWillem Jan Palenstijn
2014-10-09TSAGE: R2R - Remove TODO as the implementation isn't required in ScummVMStrangerke
2014-10-08MADS: Fix for switching between animations in AnimView sequencePaul Gilbert
2014-10-08MADS: Fix palette for display of intro animationPaul Gilbert
2014-10-08MADS: Fix refreshing backgound at start of intro animationPaul Gilbert
2014-10-08MADS: Introduction animation is starting to be shownPaul Gilbert
2014-10-09PRINCE: script.h - small comment correctionlukaslw
2014-10-09PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAXlukaslw
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: GraphicsMan - add some new commentslukaslw
2014-10-08PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add commentslukaslw
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
2014-10-08PRINCE: Flags::Id - remove non-english commentlukaslw
2014-10-08PRINCE: Flags::getFlagName - debugging functionlukaslw
2014-10-08MADS: Rex - Empty properly the current line buffer before getting the next me...Strangerke
2014-10-08MADS: Rex - Remove an erroneous assert on newPalIndexStrangerke
2014-10-08TSAGE: R2R - Remove some obsolete commentsStrangerke
2014-10-07TSAGE: R2R - rename the outpost alpha debugger commandStrangerke
2014-10-07PRINCE: MusicPlayer - remove unnecessary commentslukaslw
2014-10-07PRINCE: Script::installSingleBackAnim - updatelukaslw
2014-10-06MADS: Fixes for loading of intro cutscene animationPaul Gilbert
2014-10-07PRINCE: Script::loadAllMasks - fixlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-10-07TSAGE: R2R - some renaming in scene 1337Strangerke
2014-10-06PRINCE: detection.h - remove unnecessary commentlukaslw
2014-10-06PRINCE: Mob::AttrId - enum names updatelukaslw
2014-10-06PRINCE: PtcArchive::createReadStreamFromMember - add MKTAGlukaslw
2014-10-06UNITY: Check for GLib version at runtimeTobia Tesan
2014-10-06UNITY: Call g_type_init but define DISABLE_DEPRECATION_WARNINGSTobia Tesan
2014-10-06Merge pull request #519 from tobiatesan/sensible_unityEugene Sandulenko
2014-10-06TSAGE: R2R - Fix card drawing choice when player #2 plays a special card #25Strangerke
2014-10-06TSAGE: R2R - Some renaming in scene 1337Strangerke
2014-10-06TSAGE: R2R - Fix position of stock pile after the first shuffleStrangerke
2014-10-05TSAGE: R2R - Fix a bug while dealing card #2 during the gameStrangerke
2014-10-05UNITY: Call g_type_init only with GLib < 2.36Tobia Tesan
2014-10-04Merge pull request #514 from tobiatesan/fix_audio_loopEinar Johan Trøan Sømåen
2014-10-04WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop pointsTobia Tesan