Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | I18N: Update translations templates | Thierry Crozat | |
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. | |||
2017-12-26 | PS3: Remove gamepad button mapping | Bastien Bouclet | |
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used. | |||
2017-12-26 | SDL: Initial support for game controllers | Bastien Bouclet | |
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com> | |||
2017-12-26 | LOL: Fix detection entry for LOL Japanese (Bug #9828) | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for Lighthouse German version - Bug #10359 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for SQ1 Russian version - Bug #10156 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716 | Matan Bareket | |
2017-12-26 | SAGA: Added detection entries for IHNM Hungarian fan translation - Bug #7886 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL German version - Bug #9557 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699 | Matan Bareket | |
2017-12-26 | BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722 | Matan Bareket | |
2017-12-25 | TOOLS: Add cryo and titanic tools in create_project | Strangerke | |
2017-12-25 | XEEN: Fix updating party icons after drinking HP fountain | Paul Gilbert | |
2017-12-25 | XEEN: Fix Please Wait dialog not removing when changing maps | Paul Gilbert | |
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption | |||
2017-12-24 | XEEN: Fix transitioning to other maps in the overworld | Paul Gilbert | |
2017-12-24 | XEEN: Fix scrolling crashes in Quest dialog when it's empty | Paul Gilbert | |
2017-12-24 | XEEN: Fix animated text cursor partialy overlapping prior char | Paul Gilbert | |
2017-12-25 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-12-24 | XEEN: Fix Unused Variable Compiler Warning. | D G Turner | |
2017-12-23 | PSP2: compile with hid support (bluetooth kbd and mouse) | rsn8887 | |
2017-12-22 | DOC/DE: Add keyboard shortcuts for saving/loading in Riven | rootfather | |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert | |
Previously, I only had a single savefile, which maintains the state of the party and mazes. But I've realised that I'll need a separate archive for each side of Xeen. I'm still not entirely happy with the cleanliness of the new structure, but it at least is now functionally separating the sides. | |||
2017-12-22 | Merge pull request #1092 from AReim1982/sherlock_wii | Paul Gilbert | |
SHERLOCK: Disable cache for uncompressed resources | |||
2017-12-22 | SHERLOCK: Disable cache for uncompressed resources | Alexander Reim | |
2017-12-22 | SCUMM HE: Add early version of Let's Explore the Farm with Buzzy. | Kirben | |
2017-12-20 | MT32: Remove executable flag from source files | Tarek Soliman | |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert | |
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does | |||
2017-12-20 | I18N: Update translations templates | Thierry Crozat | |
2017-12-20 | MOHAWK: RIVEN: Add keyboard shortcuts for loading and saving | Bastien Bouclet | |
Those shortcuts are documented in the original game manual. | |||
2017-12-19 | SCI32: Add uninitialized read workaround for LSL6hires | Colin Snover | |
Fixes Trac#10361. | |||
2017-12-19 | SLUDGE: Arrange include order | Simei Yin | |
2017-12-19 | SLUDGE: Objectify speech manager | Simei Yin | |
2017-12-18 | XEEN: Renamings of endgame methods for better clarity | Paul Gilbert | |
2017-12-18 | XEEN: Cleanup, formatting, and comments for scripts.cpp | Paul Gilbert | |
2017-12-18 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (960 of 960 strings) | |||
2017-12-18 | XEEN: Fixes for Sphinx cutscene | Paul Gilbert | |
2017-12-18 | DISTS: Use html release notes for appcast | Thierry Crozat | |
This should fix formatting of release not for automatic update with Sparkle on Windows (bug #10367). | |||
2017-12-17 | XEEN: Fixes for the Golem cutscene | Paul Gilbert | |
2017-12-17 | XEEN: Fixes for the Repear cutscene | Paul Gilbert | |
2017-12-17 | XEEN: Close cast spell dialog only after a spell is successfully cast | Paul Gilbert | |
2017-12-17 | XEEN: Fix loading correct sprites for wall items | Paul Gilbert | |