Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-07-08 | Incremented lure.dat version and added new constants for debugging, tick ↵ | Paul Gilbert | |
methods, and hotspots svn-id: r23412 | |||
2006-07-08 | Disabled waiting for mouse release when making a popup selection to match ↵ | Paul Gilbert | |
original game svn-id: r23411 | |||
2006-07-08 | Added new hotspot runtime fields, a list for handling the details of paused ↵ | Paul Gilbert | |
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410 | |||
2006-07-08 | Added ScummVM debuglevel support for dumping executed scripts | Paul Gilbert | |
Fixed up some incorrect script methods and added several new ones svn-id: r23409 | |||
2006-07-08 | Added improved display of partially off-screen images, as well as proper ↵ | Paul Gilbert | |
handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character svn-id: r23408 | |||
2006-07-08 | Added shortcut stub for decoding a string without passing the current ↵ | Paul Gilbert | |
hotspot and action name svn-id: r23407 | |||
2006-07-08 | Rewrote the status line handling code along with tweaks to the debug ↵ | Paul Gilbert | |
information display svn-id: r23406 | |||
2006-07-08 | Added extra checking and debugging code, as well as partial ↵ | Paul Gilbert | |
rewrite/enhancement of talking and hotspot support methods svn-id: r23405 | |||
2006-07-08 | Replaced old debugging files with new ScummVM based one | Paul Gilbert | |
svn-id: r23404 | |||
2006-07-08 | Initial commit of ScummVM-based debugging functionality | Paul Gilbert | |
svn-id: r23403 | |||
2006-07-07 | Update language settinga for filename patterns in HE games | Travis Howell | |
svn-id: r23398 | |||
2006-07-07 | Add another German Windows version of pajama2 | Travis Howell | |
svn-id: r23396 | |||
2006-07-07 | - Fix bug #1513671 "GUI: PSP classic mode problems" | Eugene Sandulenko | |
- Fix little inconsistency in modern theme for PSP resolution. svn-id: r23394 | |||
2006-07-07 | Revert recent change to actorWalkStep(), caused regressions | Travis Howell | |
svn-id: r23393 | |||
2006-07-07 | override inactive_dialog_shading on PSP | Joost Peters | |
svn-id: r23390 | |||
2006-07-07 | fix build with latest psp toolchain | Joost Peters | |
svn-id: r23386 | |||
2006-07-07 | implement grabRawScreen() | Joost Peters | |
svn-id: r23385 | |||
2006-07-07 | make grabRawScreen() pure virtual, since it's now _required_ to be ↵ | Joost Peters | |
implemented by backends for certain SCUMM games to function properly. This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented. svn-id: r23383 | |||
2006-07-07 | Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵ | Travis Howell | |
walk code to closer match original code of earlier games svn-id: r23381 | |||
2006-07-06 | Moving remaining platform/backends code, as previously threatened | Max Horn | |
svn-id: r23380 | |||
2006-07-06 | Fix off by one, in the stomach of pajama3 | Travis Howell | |
svn-id: r23377 | |||
2006-07-06 | Add cyx's patch for 1513622 - HE: Palette glitch (recent regression) | Travis Howell | |
svn-id: r23376 | |||
2006-07-06 | Fix 1506002 - PUTTTIME: Weird Mouth Movement | Travis Howell | |
svn-id: r23374 | |||
2006-07-05 | Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga) | Travis Howell | |
svn-id: r23372 | |||
2006-07-01 | move ce port to its new home | Kostas Nakos | |
svn-id: r23366 | |||
2006-06-30 | Add French version of the Feeble Files (Windows 4CD) | Travis Howell | |
svn-id: r23362 | |||
2006-06-30 | Moved savefile.cpp to backends, to work around link error | Max Horn | |
svn-id: r23361 | |||
2006-06-30 | Include DCLauncherDialog.h from the new backend dir. | Marcus Comstedt | |
svn-id: r23360 | |||
2006-06-30 | fix compilation after backend move | Joost Peters | |
svn-id: r23359 | |||
2006-06-30 | move psp backend to backends/platforms/psp | Joost Peters | |
svn-id: r23358 | |||
2006-06-30 | Moved backends/dc into new platform directory. | Marcus Comstedt | |
svn-id: r23357 | |||
2006-06-30 | No need to calls clearSoundCallback here (engine destructor already does that) | Max Horn | |
svn-id: r23356 | |||
2006-06-30 | Align memory address properly. This fixes crash on the GP32. | Won Star | |
svn-id: r23354 | |||
2006-06-30 | Added NEWS sections for 0.10.0 and the inevitable 0.9.1. | Torbjörn Andersson | |
svn-id: r23350 | |||
2006-06-29 | Oh. I forgot to change function calls. | Won Star | |
svn-id: r23348 | |||
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse | |
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346 | |||
2006-06-29 | Whoops. Correct varible name. | Won Star | |
svn-id: r23344 | |||
2006-06-29 | Properly init memory tables. | Won Star | |
svn-id: r23342 | |||
2006-06-29 | Lock sound timer thread. | Won Star | |
svn-id: r23340 | |||
2006-06-29 | Try to use processor cache efficiently. | Won Star | |
svn-id: r23339 | |||
2006-06-29 | Add custom memory management code. malloc() for small allocs became much ↵ | Won Star | |
faster and startup time in the GP32 is now 10~30 secs depend on clock speed. svn-id: r23338 | |||
2006-06-28 | Correct docs for copyFrameToBuffer() | Travis Howell | |
svn-id: r23336 | |||
2006-06-28 | Remove left over ; | Travis Howell | |
svn-id: r23335 | |||
2006-06-28 | Add patch #1504492 - DXA: New compression scheme | Travis Howell | |
svn-id: r23333 | |||
2006-06-28 | Add eriktorbjorn's patch for DXA unification, with more changes | Travis Howell | |
svn-id: r23332 | |||
2006-06-28 | Since the slider's handleMouseMoved() clips the new value, there's no need to | Torbjörn Andersson | |
test if X >= 0. Dragging the slider quickly, we may never get an event where X is exactly 0, so all it does is to make it more difficult to drag the slider to its minimum value. svn-id: r23330 | |||
2006-06-28 | Add French versions of freddi3, freddicove and pajama2 | Travis Howell | |
svn-id: r23326 | |||
2006-06-27 | Resort HE games, by HE version and mark US versions | Travis Howell | |
svn-id: r23323 | |||
2006-06-27 | Fixed the HE version of the Swedish Freddi Fish 1, and added detection for the | Torbjörn Andersson | |
Macintosh version, with a lot of help from Kirben. svn-id: r23321 | |||
2006-06-26 | Patch #1512689: "Fixing AGI Game Detection" | Eugene Sandulenko | |
svn-id: r23315 |