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2006-07-08Incremented lure.dat version and added new constants for debugging, tick ↵Paul Gilbert
methods, and hotspots svn-id: r23412
2006-07-08Disabled waiting for mouse release when making a popup selection to match ↵Paul Gilbert
original game svn-id: r23411
2006-07-08Added new hotspot runtime fields, a list for handling the details of paused ↵Paul Gilbert
characters (who have bumped into each other), and loading of newly added default character states from lure.dat svn-id: r23410
2006-07-08Added ScummVM debuglevel support for dumping executed scriptsPaul Gilbert
Fixed up some incorrect script methods and added several new ones svn-id: r23409
2006-07-08Added improved display of partially off-screen images, as well as proper ↵Paul Gilbert
handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character svn-id: r23408
2006-07-08Added shortcut stub for decoding a string without passing the current ↵Paul Gilbert
hotspot and action name svn-id: r23407
2006-07-08Rewrote the status line handling code along with tweaks to the debug ↵Paul Gilbert
information display svn-id: r23406
2006-07-08Added extra checking and debugging code, as well as partial ↵Paul Gilbert
rewrite/enhancement of talking and hotspot support methods svn-id: r23405
2006-07-08Replaced old debugging files with new ScummVM based onePaul Gilbert
svn-id: r23404
2006-07-08Initial commit of ScummVM-based debugging functionalityPaul Gilbert
svn-id: r23403
2006-07-07Update language settinga for filename patterns in HE gamesTravis Howell
svn-id: r23398
2006-07-07Add another German Windows version of pajama2Travis Howell
svn-id: r23396
2006-07-07- Fix bug #1513671 "GUI: PSP classic mode problems"Eugene Sandulenko
- Fix little inconsistency in modern theme for PSP resolution. svn-id: r23394
2006-07-07Revert recent change to actorWalkStep(), caused regressionsTravis Howell
svn-id: r23393
2006-07-07override inactive_dialog_shading on PSPJoost Peters
svn-id: r23390
2006-07-07fix build with latest psp toolchainJoost Peters
svn-id: r23386
2006-07-07implement grabRawScreen()Joost Peters
svn-id: r23385
2006-07-07make grabRawScreen() pure virtual, since it's now _required_ to be ↵Joost Peters
implemented by backends for certain SCUMM games to function properly. This happened when ScummEngine::moveScreen() was changed in revision 23215 and causes Indy4 to fail the assert(_system->grabRawScreen(...)) on PSP (and Symbian?), where this function was not implemented. svn-id: r23383
2006-07-07Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ↵Travis Howell
walk code to closer match original code of earlier games svn-id: r23381
2006-07-06Moving remaining platform/backends code, as previously threatenedMax Horn
svn-id: r23380
2006-07-06Fix off by one, in the stomach of pajama3Travis Howell
svn-id: r23377
2006-07-06Add cyx's patch for 1513622 - HE: Palette glitch (recent regression)Travis Howell
svn-id: r23376
2006-07-06Fix 1506002 - PUTTTIME: Weird Mouth MovementTravis Howell
svn-id: r23374
2006-07-05Fix bug #1515345 - INDY3 (FM-TOWNS): Black screen upon start (Amiga)Travis Howell
svn-id: r23372
2006-07-01move ce port to its new homeKostas Nakos
svn-id: r23366
2006-06-30Add French version of the Feeble Files (Windows 4CD)Travis Howell
svn-id: r23362
2006-06-30Moved savefile.cpp to backends, to work around link errorMax Horn
svn-id: r23361
2006-06-30Include DCLauncherDialog.h from the new backend dir.Marcus Comstedt
svn-id: r23360
2006-06-30fix compilation after backend moveJoost Peters
svn-id: r23359
2006-06-30move psp backend to backends/platforms/pspJoost Peters
svn-id: r23358
2006-06-30Moved backends/dc into new platform directory.Marcus Comstedt
svn-id: r23357
2006-06-30No need to calls clearSoundCallback here (engine destructor already does that)Max Horn
svn-id: r23356
2006-06-30Align memory address properly. This fixes crash on the GP32.Won Star
svn-id: r23354
2006-06-30Added NEWS sections for 0.10.0 and the inevitable 0.9.1.Torbjörn Andersson
svn-id: r23350
2006-06-29Oh. I forgot to change function calls.Won Star
svn-id: r23348
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
2006-06-29Whoops. Correct varible name.Won Star
svn-id: r23344
2006-06-29Properly init memory tables.Won Star
svn-id: r23342
2006-06-29Lock sound timer thread.Won Star
svn-id: r23340
2006-06-29Try to use processor cache efficiently.Won Star
svn-id: r23339
2006-06-29Add custom memory management code. malloc() for small allocs became much ↵Won Star
faster and startup time in the GP32 is now 10~30 secs depend on clock speed. svn-id: r23338
2006-06-28Correct docs for copyFrameToBuffer()Travis Howell
svn-id: r23336
2006-06-28Remove left over ;Travis Howell
svn-id: r23335
2006-06-28Add patch #1504492 - DXA: New compression schemeTravis Howell
svn-id: r23333
2006-06-28Add eriktorbjorn's patch for DXA unification, with more changesTravis Howell
svn-id: r23332
2006-06-28Since the slider's handleMouseMoved() clips the new value, there's no need toTorbjörn Andersson
test if X >= 0. Dragging the slider quickly, we may never get an event where X is exactly 0, so all it does is to make it more difficult to drag the slider to its minimum value. svn-id: r23330
2006-06-28Add French versions of freddi3, freddicove and pajama2Travis Howell
svn-id: r23326
2006-06-27Resort HE games, by HE version and mark US versionsTravis Howell
svn-id: r23323
2006-06-27Fixed the HE version of the Swedish Freddi Fish 1, and added detection for theTorbjörn Andersson
Macintosh version, with a lot of help from Kirben. svn-id: r23321
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
svn-id: r23315