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| author | Max Horn | 2006-06-30 19:54:12 +0000 |
|---|---|---|
| committer | Max Horn | 2006-06-30 19:54:12 +0000 |
| commit | 8c5ead1f70ec3bb49e6633af0192bbcc90f4a1bf (patch) | |
| tree | df1e825221353d426f2bfc5338c0dac23a846100 | |
| parent | b9fa49a1762c3652c1f607fb8a7431e52fe74b2e (diff) | |
| download | scummvm-rg350-8c5ead1f70ec3bb49e6633af0192bbcc90f4a1bf.tar.gz scummvm-rg350-8c5ead1f70ec3bb49e6633af0192bbcc90f4a1bf.tar.bz2 scummvm-rg350-8c5ead1f70ec3bb49e6633af0192bbcc90f4a1bf.zip | |
No need to calls clearSoundCallback here (engine destructor already does that)
svn-id: r23356
| -rw-r--r-- | base/main.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp index 7e6062aba7..9ab982e0cd 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -252,9 +252,6 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // Free up memory delete engine; - // Stop all sound processing now (this prevents some race conditions later on) - system.clearSoundCallback(); - // Reset the file/directory mappings Common::File::resetDefaultDirectories(); |
