index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2008-03-08
Cleanup.
Johannes Schickel
2008-03-08
Fix for bug #1910180 "KYRA1: Screen "flash"".
Johannes Schickel
2008-03-08
Possible fix for bug #1910180 "KYRA: Screen "flash"".
Johannes Schickel
2008-03-08
more merge fixes for drascula
Paweł Kołodziejski
2008-03-08
more fixes after merge parts of engine. now game reach final part 6
Paweł Kołodziejski
2008-03-07
Indentation. (And another test to see if commit works as intended.)
Torbjörn Andersson
2008-03-07
Cleanup, and test to see if I can commit.
Torbjörn Andersson
2008-03-07
Added support for RLE compressed frame data in VMDs
Sven Hesse
2008-03-05
Implement inventory scrolling for HoF.
Johannes Schickel
2008-03-04
Added a workaround for the swapped dialog lines when talking to the mayor in ...
Sven Hesse
2008-03-03
Fixed some uninitialized variables.
Johannes Schickel
2008-03-03
Fix compile.
Travis Howell
2008-03-03
Fixed crash when clicking on empty inventory slot.
Johannes Schickel
2008-03-03
Started to implement GUI code for HoF.
Johannes Schickel
2008-03-03
Added the MD5 for the German floppy version of Lost in Time, as supplied by c...
Sven Hesse
2008-03-03
Fix compile.
Travis Howell
2008-03-03
the ps2 changes from the 0.11.1 release, plus some bugfixes and cleanup.
Robert Göffringmann
2008-03-03
Forgot to change a few GameTypes + Added a floppy version
Sven Hesse
2008-03-02
Added a workaround of sorts for Inca2. It's essentially playable, sans saving...
Sven Hesse
2008-03-01
Added getTimeAndDate() implementation.
Marcus Comstedt
2008-03-01
not needed anymore
Paweł Kołodziejski
2008-03-01
two fixes which allow play game into 4 part
Paweł Kołodziejski
2008-03-01
Integrated fs factory into osystem object.
Marcus Comstedt
2008-03-01
Moved Dreamcast filesystem factory to platform directory.
Marcus Comstedt
2008-03-01
Fixing my Lost in Time fixes
Sven Hesse
2008-03-01
change array size 43 for objetos_que_tengo
Paweł Kołodziejski
2008-03-01
Escape the question mark, to prevent '??!' from being interpreted as the
Torbjörn Andersson
2008-03-01
Fix subtitle regressions in DOS Floppy demo of Simon the Sorcerer 1.
Travis Howell
2008-02-29
Fixed some Lost in Time bugs:
Sven Hesse
2008-02-29
svn-id: r31011
Paweł Kołodziejski
2008-02-29
.
Paweł Kołodziejski
2008-02-29
and again...
Paweł Kołodziejski
2008-02-29
revert to texts to from english not latest french version of sources
Paweł Kołodziejski
2008-02-29
revert to texts to from english not latest french version of sources
Paweł Kołodziejski
2008-02-29
revert to texts to from english not latest french version of sources
Paweł Kołodziejski
2008-02-29
revert to texts to from english not latest french version of sources
Paweł Kołodziejski
2008-02-29
fix starting new part of game
Paweł Kołodziejski
2008-02-29
disable salva_pantallas func, for now could not be finished due lack of sourc...
Paweł Kołodziejski
2008-02-29
fixed exit from engine
Paweł Kołodziejski
2008-02-29
Add Raziel as AmigaOS4 porter
Eugene Sandulenko
2008-02-29
fixes to displayed chars
Paweł Kołodziejski
2008-02-29
ident
Paweł Kołodziejski
2008-02-29
slow down key repeat
Paweł Kołodziejski
2008-02-29
added comment for missing code functionality
Paweł Kołodziejski
2008-02-29
fixed restore savegame from different part of game
Paweł Kołodziejski
2008-02-28
get rid canal_p really silly code (that was encode/decode game data !)
Paweł Kołodziejski
2008-02-28
fixes to savegames list file
Paweł Kołodziejski
2008-02-28
added few delays for better mouse response
Paweł Kołodziejski
2008-02-28
Added a workaround so that the mob of prisoners in Nimdok's chapter is shown ...
Filippos Karapetis
2008-02-27
Don't change the voice bank when no voice files are present. This will stop S...
Filippos Karapetis
[next]