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2011-12-12DREAMWEB: Port 'entryanims' to C++Filippos Karapetis
2011-12-12MOHAWK: Display the weight up after resetting the clock puzzle in Myst MEBastien Bouclet
2011-12-12DREAMWEB: Convert 'setuptimeduse', 'entrytexts' to C++ and move priestText() ↵Filippos Karapetis
to DreamBase
2011-12-12MOHAWK: Fix Myst ME Mac picture file namesMatthew Hoops
2011-12-12MOHAWK: Fix Stoneship's hologram projectorMatthew Hoops
2011-12-12VIDEO: Add support for QuickTime video track edit listsMatthew Hoops
2011-12-12VIDEO: Fix QuickTime audio track endsMatthew Hoops
Fixes videos where the audio track length is smaller than the video track length.
2011-12-12DREAMWEB: Port 'quitkey' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix typo in useWire() (thanks wjp, fuzzie)Filippos Karapetis
2011-12-12DREAMWEB: Port 'usewire' to C++Filippos Karapetis
2011-12-12DREAMWEB: Port 'autoappear' to C++Filippos Karapetis
2011-12-12DREAMWEB: Oops, place the newly ignored variables in their right place in ↵Filippos Karapetis
tasm-recover
2011-12-12DREAMWEB: Remove a lot of unused variablesFilippos Karapetis
2011-12-12DREAMWEB: Silence signed/unsigned warningFilippos Karapetis
2011-12-12DREAMWEB: Port 'usebuttona' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regression in rollEndCreditsWillem Jan Palenstijn
I had previously tested the wrong end credits by accident. Oops...
2011-12-12Merge pull request #135 from fingolfin/dreamweb-cleanupWillem Jan Palenstijn
Dreamweb cleanup, convert DreamGenContext::rollEndCredits() to C++
2011-12-12DREAMWEB: Remove now unused DreamGenContext::playChannel0() wrapperMax Horn
2011-12-12DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++Max Horn
2011-12-12DREAMWEB: Add Dreambase::loadSpeech methodMax Horn
2011-12-12DREAMWEB: Remove volumetabname from data blobMax Horn
2011-12-12DREAMWEB: Add a FIXMEMax Horn
2011-12-12Revert "DREAMWEB: Simplify the time display code"Filippos Karapetis
This reverts commit 546c6a07e4803541647ad18d69c650fdd4cf974c. This wasn't a good idea, after all - it breaks saves and the game time is always the real time (which is not what the original did - it only synced the game time with the real time at the beginning)
2011-12-12TSAGE: Bugfixes and extra commenting for R2R conversation displayPaul Gilbert
2011-12-12DREAMWEB: Simplify the time display codeFilippos Karapetis
2011-12-12DREAMWEB: Convert greyscaleSum, allPalette, dumpCurrentMax Horn
2011-12-12DREAMWEB: Remove a lot of unused/unneeded variablesFilippos Karapetis
2011-12-12DREAMWEB: Convert 'createName'Willem Jan Palenstijn
2011-12-12TSAGE: Implemented R2R changes to StripManager::signalPaul Gilbert
2011-12-12DREAMWEB: Cleanup and add FIXMEsWillem Jan Palenstijn
2011-12-12TSAGE: Added missing hotspot logic for R2R Scene 300Paul Gilbert
2011-12-12DREAMWEB: Fix typo in monkSpeaking()Filippos Karapetis
2011-12-12DREAMWEB: Move fadeDOS to vgafades.cpp, cleanupMax Horn
2011-12-12DREAMWEB: Convert 'monkspeaking' and 'showmonk' to C++Filippos Karapetis
Also, remove the 'monkface' data from the data blob
2011-12-12DREAMWEB: Port 'showpuztext' to C++Filippos Karapetis
2011-12-12DREAMWEB: Fix regressions in getBack1 and useLighterWillem Jan Palenstijn
2011-12-11TSAGE: R2R - Implement scene 2500Strangerke
2011-12-11DREAMWEB: Port 'uselighter' to C++Filippos Karapetis
2011-12-11DREAMWEB: Port 'getback1', 'newplace' to C++Filippos Karapetis
2011-12-11DREAMWEB: Convert 'cantdrop', 'droperror' to C++Filippos Karapetis
2011-12-11TSAGE: R2R - Implement scene 2455Strangerke
2011-12-11DREAMWEB: Move Savenames out of opaque data blobWillem Jan Palenstijn
2011-12-11DREAMWEB: Convert checkInputWillem Jan Palenstijn
2011-12-11DREAMWEB: Convert 'showNames'Willem Jan Palenstijn
2011-12-11DREAMWEB: Fix namesToOld/oldToNamesWillem Jan Palenstijn
They only saved the first four savegame descriptions. (Bug from the original game.)
2011-12-11DREAMWEB: Add FIXME about errors on quitWillem Jan Palenstijn
2011-12-11DREAMWEB: Properly fix workoutFrames regressionWillem Jan Palenstijn
2011-12-11DREAMWEB: Do savefile reading directly in loadPosition() / scanForNames()Max Horn
2011-12-11DREAMWEB: Move savefile creation into DreamGenContext::savePositionMax Horn
Also, make sure the save file is properly finalized before being closed.
2011-12-11DREAMWEB: Add DreamWebEngine::getSavegameFilenameMax Horn