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2019-10-31KYRA: (EOB) - fix some typos in commentsathrxx
2019-10-31KYRA: (EOB/Amiga) - minor audio driver improvementsathrxx
(mostly paranoia fixes)
2019-10-31SCI32: Fix LSL6 Hires Mac restore from launchersluicebox
2019-10-31SCI32: Add HOYLE5 kFileIOReadString workaroundsluicebox
2019-10-31SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detectionsluicebox
2019-10-30XEEN: Fix for invalid numbers in Character Info dialogPaul Gilbert
2019-10-31SCUMM HE: MBC: Switch all packets to json-only, no binaryEugene Sandulenko
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-30I18N: Update translations templatesThierry Crozat
2019-10-30MOHAWK: MYST: Save the options to ConfMan when the game is not startedBastien Bouclet
2019-10-30SCI: Fix QFG3 Johari and Manu map bugssluicebox
Fixes bug #11216
2019-10-30SCUMM HE: MBC: Fix unpackageArray() parametersEugene Sandulenko
2019-10-30SCUMM HE: MBC: Implement whoSentThis()Eugene Sandulenko
2019-10-30SCUMM HE: MBC: Fix package sendingEugene Sandulenko
2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29SCUMM HE: MBC: Hid noisy warningEugene Sandulenko
2019-10-29I18N: Update translations templatesThierry Crozat
2019-10-29MOHAWK: RIVEN: Save the options to ConfMan when the game is not startedBastien Bouclet
That way changes made while on the main menu with no game started are persisted across sessions. When a game is started, the options are saved to the savegame as previously.
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-28XEEN: Fix Swords tavern sign in exit locationsPaul Gilbert
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-10-29SCUMM HE: MBC: Fixed empty packet checkEugene Sandulenko
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-28SCUMM HE: MBC: Read Json packet dataEugene Sandulenko
2019-10-28PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 57.1% (1574 of 2757 strings)
2019-10-27SCI: Fix ECO2 Ecorder lily highlightingsluicebox
Fixes bug #5552
2019-10-27SCI: Fix SQ5 random lockup in captain's chairsluicebox
Fixes bug #6130
2019-10-27SCUMM HE: Replace binary packet with JSONEugene Sandulenko
2019-10-27SCUMM HE: Fix network start at the game startEugene Sandulenko
2019-10-27SCUMM HE: Moonbase Commander: simplify looping over network packetsEugene Sandulenko
2019-10-27SCUMM HE: Read packets from the serverEugene Sandulenko
2019-10-27MOHAWK: MYST: Fix misuse of OSystem::fillScreenBastien Bouclet
OSystem::fillScreen is documented to only accept values between 0 and 255, and thus cannot be sanely used for hi-color graphics. This is probably an unfortunate leftover of when hi-color support was added. Fixes videos playing on a white background on the 3DS.
2019-10-27GLK: SCOTT: Detection table cleanup and name fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Further compilation fixesPaul Gilbert
2019-10-26SCUMM HE: Implement data packet sending in Moonbase CommanderEugene Sandulenko
2019-10-26I18N: Update translations templatesThierry Crozat
2019-10-26GLK: LEVEL9: Compilation fixesPaul Gilbert
2019-10-26GLK: LEVEL9: Hook up new detectionPaul Gilbert
2019-10-26GLK: LEVEL9: Move game scanner code to new Scanner classPaul Gilbert
2019-10-26GLK: LEVEL9: Moved pre-existing detection code into separate classPaul Gilbert
2019-10-26GLK: LEVEL9: Allow for future graphic scalingPaul Gilbert
2019-10-26GLK: LEVEL9: Title screen graphics now showingPaul Gilbert
2019-10-26GLK: LEVEL9: Further variable initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Fixes for exiting game by closing windowPaul Gilbert
2019-10-26GLK: LEVEL9: Cleaning up initializationPaul Gilbert
2019-10-26GLK: LEVEL9: Data loading fixes and cleanupPaul Gilbert
2019-10-26GLK: LEVEL9: Hooking up engine class to subengine codePaul Gilbert