Age | Commit message (Collapse) | Author |
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The enum is only used inside the SCUMM engine so it is rather pointless to
keep it in common/util.h right now. Also if we really want it in some common
place it should probably be better in graphics/ too.
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This should significantly decrease the risk of mysterious palette
bugs in the PCX title cards after regenerating dreamgen.cpp
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They were only used by the PCX decoder, which was rewritten some
time ago to no longer use them.
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This function was responsible for filtering invalid keys (e.g. in
savegame names), and was only used by keyboardread(). This filtering
is done by processEvents() instead.
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This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed
the behaviour of (among other things) NewScene, which made Discworld
uncompletable. Thanks to digitall for bisection/reproduction.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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from it
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purpose.
Hopefully I catched all uses of the old name in our ports...
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DefaultEventManager.
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