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AgeCommit message (Expand)Author
2009-09-20Implement slight differences for PC98 version in TextDisplayer_LoL::printDial...Johannes Schickel
2009-09-20Fix bug in LoLEngine::decodeSjis.Johannes Schickel
2009-09-20Correct error in load code for PC version of Waxworks.Travis Howell
2009-09-20New "Input" tab for the options dialog to set pad sensitivity and acceleration.Andre Heider
2009-09-20Add checks for half-width katakana, which are currently unsupported.Johannes Schickel
2009-09-20Fix compilationAndre Heider
2009-09-20Mention mount errors on the status labels.Andre Heider
2009-09-20Fixed endian bug when using inventory items on objects.Andre Heider
2009-09-20Only update status label of the active tab (lables print their text when upda...Andre Heider
2009-09-20Added TabWidget::getActiveTab()Andre Heider
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
2009-09-19LOL/PC-98: fix some assertsFlorian Kagerer
2009-09-19LOL: fix warning/errorFlorian Kagerer
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
2009-09-19This Broken Sword 1 sound fix has been backported to 1.0.0.Torbjörn Andersson
2009-09-18Fixed warning about missing newlineAndre Heider
2009-09-18Show the console when exiting abnormally.Andre Heider
2009-09-18Moved the Wii gfx code to its own library. Added a onscreen console for stdou...Andre Heider
2009-09-18SWORD2: Don't show a pop-up if the 'eye' movie is missing - it was omitted in...Joost Peters
2009-09-18Cleanup.Johannes Schickel
2009-09-18Implement proper reverb setting in native MT-32 mode (as desribed in bug repo...Johannes Schickel
2009-09-18Implement proper pan reversal for Roland MT-32 in iMuse (as desribed in bug r...Johannes Schickel
2009-09-18Update game screen after changing the active scaler via hotkeys. This fixes b...Johannes Schickel
2009-09-18Call updateScreen after setScreenPalette in olol_restoreMagicShroud, so that ...Johannes Schickel
2009-09-18Fix some memory leaks, caused by a recent regression in StaticResource::unloa...Johannes Schickel
2009-09-17LOL: cleanup (replaced some uint8 arrays with new palette objects)Florian Kagerer
2009-09-17LOL/Floppy: fix king richard healing sequenceFlorian Kagerer
2009-09-17- Add preliminary support for Lands of Lore PC98 in create_kyradatJohannes Schickel
2009-09-17- Add missing k2SeqplaySeqData providers for Kyra2 floppy versionsJohannes Schickel
2009-09-17Updated the MSVC project files of the SCI engine (added engine/selector.cpp)Filippos Karapetis
2009-09-17Changed olol_restoreMagicShroud to be a bit more talkative on errors.Johannes Schickel
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
2009-09-17SCI: Move CallsStruct into vm.cpp, the only place it is being usedMax Horn
2009-09-17SCI: Move some selector related function into a new file selector.cppMax Horn
2009-09-17SCI: Add a global getSciVersion() function and make use of itMax Horn
2009-09-17SCI: Rename WAS_FUNCT_NR to FAKE_FUNCT_NR; turn some #defines into enumsMax Horn
2009-09-17Add some missing new lines to error messages.Johannes Schickel
2009-09-17Reenable commented out providers for k2IngameTalkObjIndex.Johannes Schickel
2009-09-17Typo.Johannes Schickel
2009-09-17Enable delay for Ninteno DS in all occasions in o2_isAnySoundPlaying.Johannes Schickel
2009-09-17Add workaround in "o2_isAnySoundPlaying", which will hopefully make Kyra2 wor...Johannes Schickel
2009-09-17Further cleanup of special id use.Johannes Schickel
2009-09-17SCI: Moved Kernel::findSelector from vocabulary.cpp to engine/kernel.cppMax Horn
2009-09-17SCI: Properly hook up (I hope) CantBeHere instead of CanBeHere in SCI version...Max Horn
2009-09-17SCI: Removed dead codeMax Horn
2009-09-17Added alternate versions for iceman, lsl2, qfg1, sq3 and sq4 from bug report ...Filippos Karapetis
2009-09-17- Increase kyra.dat versionJohannes Schickel
2009-09-17Cleanup special id usage.Johannes Schickel
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
2009-09-17SCI: Simplify code in Kernel::checkStaticSelectorNames a bit (don't treat nod...Max Horn