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| author | Johannes Schickel | 2009-09-17 16:08:27 +0000 | 
|---|---|---|
| committer | Johannes Schickel | 2009-09-17 16:08:27 +0000 | 
| commit | cbf0ca2f6dc82ff575858b6149b26b2e39e77fff (patch) | |
| tree | 77cfa8e84befe7a862bec5817e4e973312ef2193 | |
| parent | d9ea1fd3d5bc3c8d8ef84eaaa5c01a29ea111e30 (diff) | |
| download | scummvm-rg350-cbf0ca2f6dc82ff575858b6149b26b2e39e77fff.tar.gz scummvm-rg350-cbf0ca2f6dc82ff575858b6149b26b2e39e77fff.tar.bz2 scummvm-rg350-cbf0ca2f6dc82ff575858b6149b26b2e39e77fff.zip | |
Typo.
svn-id: r44165
| -rw-r--r-- | engines/kyra/script_hof.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/engines/kyra/script_hof.cpp b/engines/kyra/script_hof.cpp index ffaf512767..3ffbaee210 100644 --- a/engines/kyra/script_hof.cpp +++ b/engines/kyra/script_hof.cpp @@ -735,7 +735,7 @@ int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {  	// song, to finish. To avoid too much CPU use, we add some slight  	// delay here.  	// -	// Also the Ninteno DS backend seems only to update the sound, when +	// Also the Nintendo DS backend seems only to update the sound, when  	// either OSystem::updateScreen or OSystem::delayMillis is called.  	// So we have to call delay here, since otherwise the game would hang.  #ifndef __DS__ | 
