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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-08
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-05-07
SHERLOCK: RT: Fix some namespace comments
Paul Gilbert
2016-05-07
SCUMM HE: Added debug output
Eugene Sandulenko
2016-05-07
FULLPIPE: Fix statics initialization
Eugene Sandulenko
2016-05-07
CRUISE: Plug memory leak
Eugene Sandulenko
2016-05-07
AGI: Reset all timers on startup
Eugene Sandulenko
2016-05-06
SWORD25: Bail out instead of silently leaving the object in incosistent state
Eugene Sandulenko
2016-05-06
SWORD25: Translate couple of comments
Eugene Sandulenko
2016-05-06
SWORD25: Fix class initialization
Eugene Sandulenko
2016-05-05
SCUMM HE: More debug output
Eugene Sandulenko
2016-05-05
SAGA: Initialization for IsoMap
Eugene Sandulenko
2016-05-05
SAGA: Init puzzle properly
Eugene Sandulenko
2016-05-05
SAGA: Safer string copying
Eugene Sandulenko
2016-05-04
PARALLACTION: Use Common::strlcpy instead of strncpy as suggested by LordHoto
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix premultiplied T14 calculation
Eugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-04
PARALLACTION: Use strncpy
Eugene Sandulenko
2016-05-04
PARALLACTION: Init class variables
Eugene Sandulenko
2016-05-04
TONY: Remove redundant checks
Eugene Sandulenko
Since we have ((color & 0x1f) * 6) / 6, it cannot be > 0x1f, thus removing these checks as redundant.
2016-05-04
TONY: Fix buffer overrun
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix conditionBit size
Eugene Sandulenko
2016-05-04
SCUMM HE: Hid debug output deeper
Eugene Sandulenko
2016-05-04
SCUMM HE: Added Composite Wiz images to pixel detection
Eugene Sandulenko
2016-05-03
OPENGL: Assure color attributes for shader pipeline are always set.
Johannes Schickel
2016-05-03
TEENAGENT: Proper initialization for Object structure.
Eugene Sandulenko
2016-05-03
SCUMM HE: Fixes to T14 image clipping
Eugene Sandulenko
2016-05-03
LASTEXPRESS: Fix logic comparison
Eugene Sandulenko
2016-05-03
TONY: Fix numerous memory leaks
Eugene Sandulenko
2016-05-03
TEENAGENT: Renames and cleanup
Eugene Sandulenko
2016-05-03
SCUMM HE: Clip T14 Wiz images properly
Eugene Sandulenko
2016-05-02
TSAGE: R2R - Fix bug in scene 2425
Strangerke
2016-05-02
SCUMM HE: Implement premultiplied transparency rendering
Eugene Sandulenko
2016-05-02
NEWS/DE: Add Kyra bugfixes for 1.8.1
Lothar Serra Mari
2016-05-02
CGE2: More portable way of getting max long value
Eugene Sandulenko
2016-05-02
MORTEVIELLE: Fix warning
Eugene Sandulenko
2016-05-02
MADS: Fix class initialization
Eugene Sandulenko
2016-05-02
TOLTECS: Initialize class variables
Eugene Sandulenko
2016-05-02
MADE: Init class variables
Eugene Sandulenko
2016-05-02
MADE: Cleanup
Eugene Sandulenko
2016-05-02
MADE: Plug memory leak
Eugene Sandulenko
2016-05-02
OPENGL: Fix potential crash
Eugene Sandulenko
2016-05-02
GUI: Initialize widget padding
Eugene Sandulenko
2016-05-02
WAGE: Initialize class variables
Eugene Sandulenko
2016-05-02
NEWS: Add Kyra bugfixes for 1.8.1.
Johannes Schickel
2016-05-02
SCUMM HE: Fix T14 output positions
Eugene Sandulenko
2016-05-02
SCUMM HE: Bugfix T14 decoder
Eugene Sandulenko
2016-05-02
SCUMM HE: More work on T14 codec
Eugene Sandulenko
2016-05-01
I18N/DE: Improve translation for the Mute All setting
Lothar Serra Mari
The current string "Alles aus" is too long for the game specific option and gets trunkated.
2016-05-01
SCUMM HE: Further work on T14 codec
Eugene Sandulenko
2016-04-30
SCUMM HE: Fix compilation with disabled 16bit color
Eugene Sandulenko
2016-04-30
SCUMM HE: Stub for Wiz T14 compression
Eugene Sandulenko
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