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2006-02-05- changed logic of allocation fade tracks, now each normal track have own ↵Paweł Kołodziejski
static fade track, (i know about affect on savagame state of imuse, but it's minor thing), - added more thread locks, i hope they are create deadlocks somewhere svn-id: r20417
2006-02-05Change behaviour of checkboxes to more logical.Eugene Sandulenko
svn-id: r20416
2006-02-05Sync with 0.8.2Eugene Sandulenko
svn-id: r20415
2006-02-05Update copyright year and sync NEWS file with 0.8.2Eugene Sandulenko
svn-id: r20411
2006-02-05Class data is 32 bits, and available for objects, tooMax Horn
svn-id: r20408
2006-02-05Make debugging a little bit easier :-)Max Horn
svn-id: r20407
2006-02-05WORKAROUND bug #1074444 (DOTT: Can't get teeth)Max Horn
svn-id: r20406
2006-02-05Fix typo spotted by JoachimEugene Sandulenko
svn-id: r20403
2006-02-05revert experimental smush changes tooPaweł Kołodziejski
svn-id: r20402
2006-02-05Fix QVGA Smartphone detectionNicolas Bacca
svn-id: r20397
2006-02-05revert experimental imuse changesPaweł Kołodziejski
svn-id: r20395
2006-02-05revert experimental imuse changesPaweł Kołodziejski
svn-id: r20394
2006-02-05updatePaweł Kołodziejski
svn-id: r20393
2006-02-05fixed warningPaweł Kołodziejski
svn-id: r20392
2006-02-05Revert back to original shadow detection.Travis Howell
svn-id: r20391
2006-02-05Another regression, palette cycling is used by HE61 too.Travis Howell
svn-id: r20387
2006-02-05Correct position, as they are used by HE60 games.Travis Howell
svn-id: r20385
2006-02-05Fix broken game detection for now.Travis Howell
svn-id: r20384
2006-02-05Change to int32 for safety.Travis Howell
svn-id: r20383
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
svn-id: r20382
2006-02-04Fix restarting Maniac NES.Travis Howell
svn-id: r20380
2006-02-04Add German version of Maniac NES.Travis Howell
svn-id: r20378
2006-02-04Fix DISABLE_SCUMM_7_8 compile.Travis Howell
svn-id: r20375
2006-02-04akos codec 32 should never be used for old costumes.Travis Howell
small change to match original. svn-id: r20373
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-02-04Reset shadow for each cycle.Travis Howell
svn-id: r20371
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
svn-id: r20369
2006-02-04Save complete tables, was off by one.Travis Howell
svn-id: r20368
2006-02-04CleanupTravis Howell
svn-id: r20367
2006-02-04Correct the position of shadow check in HE90+ games.Travis Howell
Fixes glitch when recycling bottles in puttrace. svn-id: r20366
2006-02-04Fix indentTravis Howell
svn-id: r20364
2006-02-03A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,Torbjörn Andersson
which in turn causes Broken Sword 2 to crash. And that change made it into 0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still waiting for ScummVM to finish compiling. svn-id: r20358
2006-02-03Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...Sven Hesse
svn-id: r20357
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
Remove leftover argument. svn-id: r20356
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
svn-id: r20355
2006-02-03Reverse to match values.Travis Howell
svn-id: r20354
2006-02-02Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), ↵Sven Hesse
o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2 svn-id: r20353
2006-02-02Fixed PalmOS backend compilationChris Apers
svn-id: r20352
2006-02-02TypoChris Apers
svn-id: r20351
2006-02-02Should be 'description'Chris Apers
svn-id: r20350
2006-02-02Because incomplete SKY.CPT files are apparently a common problem due to some ↵Joost Peters
problems with the scummvm.org server or connection, check if it's the expected size. svn-id: r20349
2006-02-02Move to supported games.Travis Howell
svn-id: r20348
2006-02-02OopsTravis Howell
svn-id: r20347
2006-02-02Re-sort later HE games, by engine changes.Travis Howell
Use set heap size for HE games too, since index sets a lower size. svn-id: r20346
2006-02-01Add another English version of Simon the Sorcerer 1 (DOS CD).Travis Howell
svn-id: r20345
2006-02-01Fix glitch when moving the mouse over a disabled, checked checkbox. (TheTorbjörn Andersson
check mark would become brighter, and I think it was because a transparent mark was drawn over a transparent mark, thus "amplifying" it.) svn-id: r20344
2006-02-01Much improved how shadows look. However it is done with a really dirtyEugene Sandulenko
hack as tehre is lots of overdraw, abuse of shadow width and code duplication. Anyway shadow drawing code will go to separate functioMuch improved how shadows look. However it is done with a really dirty hack as tehre is lots of overdraw, abuse of shadow width and code duplication. Anyway shadow drawing code will go to separate function. svn-id: r20343
2006-02-01Patch #1420942 (console page down fix)Max Horn
svn-id: r20342
2006-02-01Implemented shadow drawing, also extended the theme config againJohannes Schickel
(new color entries for highlighted buttons and for other widgets). Also added a 'highlight' check to the CheckBox widget. Changed the PopUpDialog to use a shadow around itself. svn-id: r20341
2006-02-01Add another German versions of Simon the Sorcerer 2 (Dos CD).Travis Howell
svn-id: r20340