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2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06potential fix for bug #830106 (ugly)Max Horn
svn-id: r11525
2003-12-06regression fix (bug #855313)Max Horn
svn-id: r11524
2003-12-06Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵Max Horn
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523
2003-12-06Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanupMax Horn
svn-id: r11522
2003-12-06erik's patch for bug #854470Max Horn
svn-id: r11521
2003-12-06- handle person bank number hack slighlty differently (fix it when loading, ↵Gregory Montoir
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
svn-id: r11518
2003-12-06fix alloc/freePaweł Kołodziejski
svn-id: r11517
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11516
2003-12-06cleanupPaweł Kołodziejski
svn-id: r11515
2003-12-06updatePaweł Kołodziejski
svn-id: r11514
2003-12-06updatePaweł Kołodziejski
svn-id: r11513
2003-12-06change sev's line from a tab to spaces, move erik up to engine section, add ↵Jonathan Gray
sword2 to engine credits svn-id: r11512
2003-12-06Added myself.Eugene Sandulenko
svn-id: r11511
2003-12-06oops.Eugene Sandulenko
svn-id: r11510
2003-12-06Make FT DOS demo happy with INSANE precompiled.Eugene Sandulenko
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509
2003-12-06Fixed potential bug in field separation shell variable. For some reasonEugene Sandulenko
tab character got substituted by spaces. svn-id: r11508
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
2003-12-06This checks should be simon1win only, just to be on safe side.Travis Howell
svn-id: r11506
2003-12-06CleanupTravis Howell
svn-id: r11505
2003-12-05rewrote hq2x/hq3x code so that we can compile both the altivec and plain C ↵Max Horn
version; on OSX, this will only use the altivec code if altivec is actually present svn-id: r11504
2003-12-05Define HAS_ALTIVEC on OS X (should do a proper test here, in case we are run ↵Max Horn
on Darwin/x86, but for now I am lazy) svn-id: r11503
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
svn-id: r11501
2003-12-05For those who like new bug^H^H^H development environmentsNicolas Bacca
svn-id: r11500
2003-12-05Project files updateNicolas Bacca
svn-id: r11499
2003-12-05Amiga Zak McKracken sound update from tsuteiuQTravis Howell
svn-id: r11498
2003-12-05Update newsTravis Howell
svn-id: r11497
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
svn-id: r11496
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
svn-id: r11495
2003-12-04cleanupGregory Montoir
svn-id: r11494
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
svn-id: r11493
2003-12-04in original DOS version, characters *can* walk in last roomGregory Montoir
svn-id: r11492
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03be consistent with animateJoeGregory Montoir
svn-id: r11490
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03fix walking person issue (noticeable when Azura is escaping from Floda)Gregory Montoir
svn-id: r11488
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-03fix problem in opening/closing doorsGregory Montoir
svn-id: r11485
2003-12-03removed unused stuffGregory Montoir
svn-id: r11484
2003-12-03new room/gamestate constantsGregory Montoir
svn-id: r11483
2003-12-03Added compressed speech / music clusters as a BS2 item. I've startedTorbjörn Andersson
looking into compressing the files, but I don't have anything that's ready to commit yet. svn-id: r11482
2003-12-03Add fix for annoying costume warning in FT, part of patch #853099Travis Howell
svn-id: r11481
2003-12-03simon1cd32 regressionTravis Howell
svn-id: r11480
2003-12-03Change Broken Sword 2 default to no subtitlesTravis Howell
To match original version and other games. svn-id: r11479
2003-12-02fix a potiental journal issueGregory Montoir
svn-id: r11478
2003-12-02- some Command code refactoring (removed unused code, splitted some methods)Gregory Montoir
- game is now playable up to floda basement (at least) svn-id: r11477