Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-06 | SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars" | Filippos Karapetis | |
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug | |||
2012-11-06 | SCI: reset _throttleLastTime when restarting | Filippos Karapetis | |
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505) | |||
2012-11-06 | DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵ | Filippos Karapetis | |
in Dreamweb" | |||
2012-11-06 | DREAMWEB: Also filter out invalid characters in getNextWord() | Filippos Karapetis | |
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters | |||
2012-11-06 | DREAMWEB: Filter out leftover invalid characters in game texts | Filippos Karapetis | |
Thanks to eriktorbjorn for spotting the actual problem | |||
2012-11-04 | MOHAWK: Add Rugrats Print Shop demo detection | Matthew Hoops | |
2012-11-04 | MOHAWK: Add detection for the Rugrats Adventure Game demo | Matthew Hoops | |
2012-11-02 | TONY: Fix endianness issue when saving/loading inventory | Willem Jan Palenstijn | |
2012-11-01 | Merge pull request #290 from rasky/fix_sfx_volumes | Paul Gilbert | |
TONY: fix volumes of sound effects. | |||
2012-10-29 | PEGASUS: Improve on the WSC missing AI videos bug | Matthew Hoops | |
Made the only hint available into the first hint | |||
2012-10-29 | PEGASUS: Ease off the CPU in the overview | Matthew Hoops | |
2012-10-28 | GUI: Check for screen changes in the saveload chooser selection code. | Johannes Schickel | |
2012-10-27 | TONY: Fix AmigaOS build (bug #3580541) | Willem Jan Palenstijn | |
2012-10-26 | PEGASUS: Don't error out for two missing WSC AI videos | Matthew Hoops | |
2012-10-26 | TONY: fix volumes of sound effects. | Giovanni Bajo | |
The game was using a logarithmic scale (through DirectSound) so we need a log->linear conversion to feed the mixer. | |||
2012-10-26 | Merge pull request #289 from rasky/add_italian_version | Strangerke | |
Add detection for original Italian version. | |||
2012-10-26 | TONY: Fix translation of Italian comment | Willem Jan Palenstijn | |
Thanks to Giovanni Bajo for noticing and correcting this. | |||
2012-10-26 | Add detection for original Italian version. | Giovanni Bajo | |
2012-10-25 | CONFIGURE: Enable Tony engine | Eugene Sandulenko | |
2012-10-23 | VIDEO: Mark Theora-decoder as used by Wintermute. | Einar Johan Trøan Sømåen | |
2012-10-23 | GRAPHICS: Mark decoders used by Wintermute as such. | Einar Johan Trøan Sømåen | |
2012-10-23 | Merge pull request #288 from murgo/master | Alyssa Milburn | |
ANDROID: Fixed tapping touchpad not sending left clicks | |||
2012-10-23 | WINTERMUTE: Convert ' correctly from CP1252 | Einar Johan Trøan Sømåen | |
2012-10-23 | WINTERMUTE: Add a hack to allow videos to loop | Einar Johan Trøan Sømåen | |
2012-10-22 | CONFIGURE: Use -fPIC instead of -fpic on Linux and FreeBSD. | Johannes Schickel | |
This allows compilation of plugins on PowerPC. This is done similar to what was proposed in patch #3575572 "Fails to build on Linux PowerPC when using plugins". I chose to use -fPIC unconditionally, since it will only make a difference on platforms, which will require -fPIC, like PowerPC. On amd64 for example gcc produces the same code. | |||
2012-10-22 | WINTERMUTE: Avoid using __DATE__ and __TIME__ in-engine | Einar Johan Trøan Sømåen | |
2012-10-22 | SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵ | Filippos Karapetis | |
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now. | |||
2012-10-22 | SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵ | Filippos Karapetis | |
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game | |||
2012-10-22 | SCI: Add another version of Castle of Dr. Brain (bug #3578286) | Filippos Karapetis | |
2012-10-22 | SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option" | Filippos Karapetis | |
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-10-21 | CONFIGURE: Clean up OpenPandora flags and add define for ↵ | David-John Willis | |
USE_ARM_NEON_ASPECT_CORRECTOR | |||
2012-10-21 | GRAPHICS: Rename NEON_ASPECT_CORRECTOR to USE_ARM_NEON_ASPECT_CORRECTOR | David-John Willis | |
* This better matches other ARM codepaths. * Also remove #ifdef OPENPANDORA as moved to configure. | |||
2012-10-21 | ANDROID: Fixed tapping touchpad not sending left clicks | Lauri Härsilä | |
2012-10-20 | COMPOSER: Change screen surface variable naming for clarity. | D G Turner | |
This makes it easier to read the code where sprite surfaces are blitted to the screen. | |||
2012-10-20 | COMPOSER: Close two memory leaks. | D G Turner | |
2012-10-19 | ANDROID: Mouse and stylus support | Lauri Härsilä | |
From pull request #285. | |||
2012-10-18 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2012-10-18 | I18N: updated Russian and Ukrainian translations | Eugene Sandulenko | |
2012-10-16 | PEGASUS: Improve error messages when failing to load PICT images | Matthew Hoops | |
2012-10-16 | GRAPHICS: Make failing to find the PICT header return false from loadStream | Matthew Hoops | |
2012-10-15 | TONY: Fix music bug - 2 songs played simultaneously eventually | Strangerke | |
2012-10-13 | SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame" | Filippos Karapetis | |
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case. | |||
2012-10-13 | SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen" | Filippos Karapetis | |
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one | |||
2012-10-13 | Merge pull request #284 from digitall/teenagentRefactor | David Turner | |
Refactoring Work on Teenagent Engine | |||
2012-10-12 | VIDEO: Fix edits with scales not divisible by the media scale | Matthew Hoops | |
QuickTime docs aren't completely clear on this, but from samples it's clear that the value needs to be rounded | |||
2012-10-12 | VIDEO: Fix choosing of the correct edit when seeking | Matthew Hoops | |
Previously it could be off-by-one | |||
2012-10-12 | Merge branch 'master' into teenagentRefactor | D G Turner | |
Conflicts: engines/teenagent/callbacks.cpp | |||
2012-10-12 | IPHONE: Add support for "retina" displays. | Johannes Schickel | |
Thanks to peres for testing this. | |||
2012-10-10 | TEENAGENT: Convert Dialog text color symbols to an enum. | D G Turner | |