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2010-10-13SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.hFilippos Karapetis
2010-10-13README: Mention Italian NES Maniac MansionFabio Battaglia
2010-10-13CONFIGURE: Use static libgcc on IRIX cross-compile builds (makes them work on...Joost Peters
2010-10-13SWORD25: Force cast to uint instead of unsigned long longSven Hesse
2010-10-13SWORD25: Silenced MSVC false positive about a potentially uninitialized variableFilippos Karapetis
2010-10-13SWORD25: Remove the unused LUA compilerFilippos Karapetis
2010-10-13SWORD25: Resolve ambigous write() call on 64 bit systemsSven Hesse
2010-10-13SWORD25: Cast the pointer to unsigned long longSven Hesse
2010-10-13SWORD25: Stop using class names as variable namesFilippos Karapetis
2010-10-13SWORD25: Fixed signed/unsigned bugFilippos Karapetis
2010-10-13SWORD25: Get rid of kernel/bs_stdint.hMax Horn
2010-10-13CONFIGURE: Don't execute a binary just to check libpng versionWillem Jan Palenstijn
2010-10-13SWORD25: Get rid of Kernel::GetMicroTicks()Max Horn
2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
2010-10-13TOON: Updated code to build properly for WINSCW and GCCE(symbian)Lars Persson
2010-10-13GOB: Add Debug Console.David Turner
2010-10-13SCI: Add detection for Hoyle4 MacMatthew Hoops
2010-10-13SOUND: Add info about TiMidity support in about dialog.Johannes Schickel
2010-10-13SOUND: Allow TiMidity support to be disabled via configure.Johannes Schickel
2010-10-13SWORD25: Enforce code naming conventions in gfx/animation*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in math/*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in script/*Eugene Sandulenko
2010-10-13SWORD25: Enforced code naming conventions in sfx/ and reservice.hEugene Sandulenko
2010-10-13SWORD25: Remove custom .c builiding rulesEugene Sandulenko
2010-10-13SWORD25: Enforce code naming conventions in fmv/*Eugene Sandulenko
2010-10-13SWORD25: Remove standalone SWF rendering toolEugene Sandulenko
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Fix startupEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Return proper path separatorEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
2010-10-12SWORD25: Add standalone SWF rendererEugene Sandulenko
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
2010-10-12SWORD25: Fix warningEugene Sandulenko
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
2010-10-12SWORD25: Fix hangupEugene Sandulenko
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko