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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-10-13
SWORD25: Added a ENABLE_THEORA define inside fmv/theora_decoder.h
Filippos Karapetis
2010-10-13
README: Mention Italian NES Maniac Mansion
Fabio Battaglia
2010-10-13
CONFIGURE: Use static libgcc on IRIX cross-compile builds (makes them work on...
Joost Peters
2010-10-13
SWORD25: Force cast to uint instead of unsigned long long
Sven Hesse
2010-10-13
SWORD25: Silenced MSVC false positive about a potentially uninitialized variable
Filippos Karapetis
2010-10-13
SWORD25: Remove the unused LUA compiler
Filippos Karapetis
2010-10-13
SWORD25: Resolve ambigous write() call on 64 bit systems
Sven Hesse
2010-10-13
SWORD25: Cast the pointer to unsigned long long
Sven Hesse
2010-10-13
SWORD25: Stop using class names as variable names
Filippos Karapetis
2010-10-13
SWORD25: Fixed signed/unsigned bug
Filippos Karapetis
2010-10-13
SWORD25: Get rid of kernel/bs_stdint.h
Max Horn
2010-10-13
CONFIGURE: Don't execute a binary just to check libpng version
Willem Jan Palenstijn
2010-10-13
SWORD25: Get rid of Kernel::GetMicroTicks()
Max Horn
2010-10-13
LURE: Bugfix for characters getting stuck in Abbey doorway
Paul Gilbert
2010-10-13
TOON: Updated code to build properly for WINSCW and GCCE(symbian)
Lars Persson
2010-10-13
GOB: Add Debug Console.
David Turner
2010-10-13
SCI: Add detection for Hoyle4 Mac
Matthew Hoops
2010-10-13
SOUND: Add info about TiMidity support in about dialog.
Johannes Schickel
2010-10-13
SOUND: Allow TiMidity support to be disabled via configure.
Johannes Schickel
2010-10-13
SWORD25: Enforce code naming conventions in gfx/animation*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in math/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in script/*
Eugene Sandulenko
2010-10-13
SWORD25: Enforced code naming conventions in sfx/ and reservice.h
Eugene Sandulenko
2010-10-13
SWORD25: Remove custom .c builiding rules
Eugene Sandulenko
2010-10-13
SWORD25: Enforce code naming conventions in fmv/*
Eugene Sandulenko
2010-10-13
SWORD25: Remove standalone SWF rendering tool
Eugene Sandulenko
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Fix startup
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Loading >200kb file in memory is no more ugly
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Return proper path separator
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Add support for language patch
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Add standalone SWF renderer
Eugene Sandulenko
2010-10-12
SWORD25: Fix freeze with sound code. Now game is really playable.
Eugene Sandulenko
2010-10-12
SWORD25: Put all sound-related debug output under debug flag.
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with script debug flags
Eugene Sandulenko
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Further work on sound.
Eugene Sandulenko
2010-10-12
SWORD25: Initial work on sound
Eugene Sandulenko
2010-10-12
SWORD25: Fix hangup
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
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