aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2007-02-07Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"Eugene Sandulenko
2007-02-07fixed location script parsing error causing irritatingly inconsistent gameplayNicola Mettifogo
2007-02-07Update GP2X port to hack around the odd grabRawScreen issues. This is not a f...John Willis
2007-02-07changed multiplexed uint32 to const void* to avoid errors on 64 bits systemsNicola Mettifogo
2007-02-07Fixed credits in FM-Towns version.Johannes Schickel
2007-02-07Support for new kyra.dat, which includes static data from the fm-towns version.Johannes Schickel
2007-02-07Adds support for FM-Towns version.Johannes Schickel
2007-02-07Patch #1543932: BASS: Missing music volume text in v303 french menuMax Horn
2007-02-07should silence compiler warnings.Johannes Schickel
2007-02-07The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so remove...Sven Hesse
2007-02-07Implemented little diff in o1_characterSays for fm-towns version.Johannes Schickel
2007-02-07The status variables are set explicitely in the constructor instead through o...Sven Hesse
2007-02-07Update GP2X ports helper scripts to support newer Open2x tool-chains (ones wi...John Willis
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-06Corrected the goblins walking sound (#1621086)Sven Hesse
2007-02-06Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (W...Sven Hesse
2007-02-06- Fixed Ween's inventory in the volcano (#1630113)Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
2007-02-06Make extra information generated by launcher consistent with what we haveEugene Sandulenko
2007-02-05typoGregory Montoir
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...Sven Hesse
2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
2007-02-04permit compilation with hq scalers disabledKostas Nakos
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames int...Sven Hesse
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-04added more debug levels and commentsNicola Mettifogo
2007-02-04Use full game titles for the official AGI games (small exception: we also num...Max Horn
2007-02-04Fix warning.Eugene Sandulenko
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
2007-02-04Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208Max Horn
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus makin...Max Horn
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
2007-02-04Implemented workaround to avoid crashes on location switches, using knowledge...Nicola Mettifogo
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-02-04Make Add Button caption react to Shift key.Eugene Sandulenko
2007-02-04Removed GF_NO_SCALINGMax Horn
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2007-02-04- changed the way how gradients are calculatedJohannes Schickel
2007-02-04Fix compile of SCUMM engine.Travis Howell
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ...Max Horn