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authorMax Horn2007-02-03 23:47:45 +0000
committerMax Horn2007-02-03 23:47:45 +0000
commit96fe9d111fb5e35def0f6a0b13ee9d43beabc545 (patch)
tree68061b75771f34475bf80bd057f582597137a3c5
parent69ba8e57c2c16be3ec19af88cd46e427fc9f64ea (diff)
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Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject)
svn-id: r25367
-rw-r--r--engines/scumm/script_c64.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/script_c64.cpp b/engines/scumm/script_c64.cpp
index d47f264b1e..70f2ab35ed 100644
--- a/engines/scumm/script_c64.cpp
+++ b/engines/scumm/script_c64.cpp
@@ -745,8 +745,8 @@ void ScummEngine_c64::o_putActorAtObject() {
if (whereIsObject(obj) != WIO_NOT_FOUND)
getObjectXYPos(obj, x, y);
else {
- x = 30;
- y = 60;
+ x = 240;
+ y = 120;
}
a->putActor(x, y);