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2003-12-31I still don't know how to draw the credits like the original did, but atTorbjörn Andersson
least the credits text is showing now. svn-id: r12053
2003-12-31Don't allow the credits to be displayed while in conversation mode.Torbjörn Andersson
svn-id: r12052
2003-12-31Enable the line that increases _gameCycle. There's a debugger command thatTorbjörn Andersson
will display it, and it's so much more interesting this way. :-) svn-id: r12051
2003-12-31There's that incomprehensible MinGW GCC warning again!Torbjörn Andersson
svn-id: r12050
2003-12-31fix segfaultJonathan Gray
svn-id: r12049
2003-12-31Add better detection of simon2macTravis Howell
svn-id: r12048
2003-12-31Add some md5 checksums of files for Simon1/2 games.Travis Howell
svn-id: r12047
2003-12-30acessing _numGraphics'th element of GraphicData array is safeGregory Montoir
svn-id: r12046
2003-12-30removed old, useless stuffRobert Göffringmann
svn-id: r12045
2003-12-30be a bit more gentle to people typing in invalid box IDs :-)Max Horn
svn-id: r12044
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-30improved box drawing in debugger (now also draws boxes of height 0Max Horn
svn-id: r12042
2003-12-30remove hack from original code, this was apparently only needed for ↵Gregory Montoir
SELECT_VERB (from what I understood, bob 16 was supposed to highlight the current selected verb ; but the original doesn't use it at all) svn-id: r12041
2003-12-30forgot these...Robert Göffringmann
svn-id: r12040
2003-12-30implemented mouse luggage stuffRobert Göffringmann
svn-id: r12039
2003-12-30cleanupMax Horn
svn-id: r12038
2003-12-30interview mini-game supportGregory Montoir
svn-id: r12037
2003-12-30updated MD5 tableMax Horn
svn-id: r12036
2003-12-30hook up MD5 database (this is still kind of a hack, but at least it shows ↵Max Horn
that the approach works :-) svn-id: r12035
2003-12-30cleanup for language/platform functionsMax Horn
svn-id: r12034
2003-12-30added generated MD5 table (not yet used)Max Horn
svn-id: r12033
2003-12-30fixed fnFace() and added workaround for missing animation on train roofRobert Göffringmann
svn-id: r12032
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
svn-id: r12031
2003-12-30Add missing case for HE games.Travis Howell
svn-id: r12030
2003-12-30This is dummy opcode in tentacleTravis Howell
svn-id: r12029
2003-12-30Ooops, duplicate code.Travis Howell
svn-id: r12028
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games ↵Travis Howell
of puttputt svn-id: r12027
2003-12-30Give HE games their own IDs.Travis Howell
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026
2003-12-30Fix regressionTravis Howell
svn-id: r12025
2003-12-29cleanupGregory Montoir
svn-id: r12024
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
svn-id: r12023
2003-12-29invalidate previous dynalum value on re-init (this fixes room <-> journal ↵Gregory Montoir
issues) svn-id: r12022
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021
2003-12-29cleanup & use BobSlot::curPos() when possibleGregory Montoir
svn-id: r12020
2003-12-29cleanup & follow code conventionsGregory Montoir
svn-id: r12019
2003-12-29- revise the way special moves are handled (demo and interview don't need a ↵Gregory Montoir
table) - slighlty modified some asm funcs which could let the game in fast mode - minor cleanup svn-id: r12018
2003-12-29tiny cleanupTorbjörn Andersson
svn-id: r12017
2003-12-29more 'preparation' for interview and minor tweaks for demoGregory Montoir
svn-id: r12016
2003-12-29fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ↵Gregory Montoir
version) svn-id: r12015
2003-12-29another reference fix for soldout versionRobert Göffringmann
svn-id: r12014
2003-12-29use correct sprite for text-on/offRobert Göffringmann
svn-id: r12013
2003-12-29fix resource references for soldout versionRobert Göffringmann
svn-id: r12012
2003-12-29Demo uses different file for music (and disable it for now)Joost Peters
svn-id: r12011
2003-12-29made control panel use the correct fontsRobert Göffringmann
svn-id: r12010
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
checking the GF_DEMO flag. (There's still one "unnecessary" reference to GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I don't want to touch it right now.) svn-id: r12009
2003-12-29Changed spaces to tabsTorbjörn Andersson
svn-id: r12008
2003-12-29Emergency bugfix to keep Full Throttle from crashing as soon as someoneTorbjörn Andersson
tries to speak. I don't know this code well enough to know if there is a more appropriate way of fixing this... svn-id: r12007
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ↵Gregory Montoir
path instead of data file - cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex) svn-id: r12006
2003-12-29Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga.Travis Howell
svn-id: r12005
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004