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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-06-19
LOL: - implemented bezel cup opcode
Florian Kagerer
2009-06-19
Added my German version of The Last Dynasty
Sven Hesse
2009-06-19
Added myself to the CRUISE engine credits
Paul Gilbert
2009-06-19
Fixing The Last Dynasty again after the opcode dispatcher changes
Sven Hesse
2009-06-19
Ooops, forgot to change the array when copy-pasting the description function
Sven Hesse
2009-06-19
Fixed a warning about an uninitialized variable
Filippos Karapetis
2009-06-18
Patch
Max Horn
2009-06-18
Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...
Johannes Schickel
2009-06-18
Removing the useless _vm->_parse->
Sven Hesse
2009-06-18
added pred.dic to DIST_FILES_ENGINEDATA
Andre Heider
2009-06-18
Improved the iphone swipe input handling
Oystein Eftevaag
2009-06-18
added DIST_FILES_DOCS to Makefile.common, used by some dist targets now, incl...
Andre Heider
2009-06-18
scumm: added the missing word "version" in a comment
Fabio Battaglia
2009-06-18
Oops, forgot again that Fascination needs o1_assign
Sven Hesse
2009-06-18
Splitting an ADLPlayer and MDYPlayer from the AdLib class
Sven Hesse
2009-06-18
Replacing some #includes by forward declarations
Sven Hesse
2009-06-18
Removed redundant code that isn't used
Paul Gilbert
2009-06-18
Correct actor layering method in HE90+ games.
Travis Howell
2009-06-17
Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ge...
Andre Heider
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-17
- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...
Arnaud Boutonné
2009-06-17
Changed opcodeGob to be functor-based
Sven Hesse
2009-06-17
Changed opcodeFunc to be functor-based
Sven Hesse
2009-06-17
Changed opcodeDraw to be functor-based
Sven Hesse
2009-06-16
Disable music for CoCo3 games. It has different format.
Eugene Sandulenko
2009-06-16
LOL: implemented options menu (settings aren't saved yet)
Florian Kagerer
2009-06-16
Including scummsys.h and forward-declaring GobEngine
Sven Hesse
2009-06-16
Properly initializing _soundMode, for ADLs too
Sven Hesse
2009-06-16
Encapsulating the Stack and StackFrame a bit
Sven Hesse
2009-06-16
Encapsulating stack adjustments
Sven Hesse
2009-06-16
Formatting.
Johannes Schickel
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-16
MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...
Arnaud Boutonné
2009-06-16
Add MD5 for Playtoons 3 (english)
Arnaud Boutonné
2009-06-15
KYRA: fixed regression (broken menu slide bars in HOF/MR)
Florian Kagerer
2009-06-15
Renamed _inter_resStr to _resultStr
Sven Hesse
2009-06-15
Renaming _inter_resVal to _resultInt
Sven Hesse
2009-06-15
Moving _inter_resVal and _inter_resStr from Global to Parse
Sven Hesse
2009-06-15
Splitting up parseExpr a bit
Sven Hesse
2009-06-15
Remove some now superfluous comments
Sven Hesse
2009-06-15
Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...
Sven Hesse
2009-06-15
Renaming some variables in o1_assign() and o2_assign() to mirror the structur...
Sven Hesse
2009-06-15
Using the TYPE_ enum where applicable
Sven Hesse
2009-06-15
Adding a TYPE_ enum
Sven Hesse
2009-06-15
Fixing the signness indicated by the OP_ enums
Sven Hesse
2009-06-15
Propagating variable name changes
Sven Hesse
2009-06-15
Renamed various variables to better reflect their meaning
Sven Hesse
2009-06-15
Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...
Sven Hesse
2009-06-15
Merging parseValExpr and parseExpr
Sven Hesse
2009-06-15
LOL: implemented quit menu
Florian Kagerer
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