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2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
2009-06-19Added my German version of The Last DynastySven Hesse
2009-06-19Added myself to the CRUISE engine creditsPaul Gilbert
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-19Ooops, forgot to change the array when copy-pasting the description functionSven Hesse
2009-06-19Fixed a warning about an uninitialized variableFilippos Karapetis
2009-06-18PatchMax Horn
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...Johannes Schickel
2009-06-18Removing the useless _vm->_parse->Sven Hesse
2009-06-18added pred.dic to DIST_FILES_ENGINEDATAAndre Heider
2009-06-18Improved the iphone swipe input handlingOystein Eftevaag
2009-06-18added DIST_FILES_DOCS to Makefile.common, used by some dist targets now, incl...Andre Heider
2009-06-18scumm: added the missing word "version" in a commentFabio Battaglia
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-18Removed redundant code that isn't usedPaul Gilbert
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ge...Andre Heider
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...Arnaud Boutonné
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
2009-06-16Encapsulating stack adjustmentsSven Hesse
2009-06-16Formatting.Johannes Schickel
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use recursi...Fabio Battaglia
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...Arnaud Boutonné
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
2009-06-15KYRA: fixed regression (broken menu slide bars in HOF/MR)Florian Kagerer
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Splitting up parseExpr a bitSven Hesse
2009-06-15Remove some now superfluous commentsSven Hesse
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...Sven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Adding a TYPE_ enumSven Hesse
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...Sven Hesse
2009-06-15Merging parseValExpr and parseExprSven Hesse
2009-06-15LOL: implemented quit menuFlorian Kagerer